In /game/engines/default/engine/interface/GameTargeting.lua:
Code: Select all
MOVE_STAY = function()
self.target:setSpot(self.target.source_actor.x, self.target.source_actor.y, "freemove")
self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y)
end,