Escorted NPC behaviour

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Bladyn
Higher
Posts: 56
Joined: Wed Dec 15, 2010 6:35 am

Escorted NPC behaviour

#1 Post by Bladyn »

This is in Beta15b still and maybe it is just the way it is supposed to be...

Just failed the "Escort Injured Seer" quest in the Old Forest. I expected him to behave like the Lost Merchant did and stick close, but no...

I killed the first group of monsters. Rested up to regain Stamina, then stepped out to see what else was out there. Quite a swarm of others, but still a ways a away. Headed back out of the clearing to the nice defensible forest path expecting the Seer who has asked for my protection to follow. But no... they made a beeline for the Portal and got out in front of me. Needless to say, they were slaughtered.

Is there a reason they don't "stick close"? Is this an old bug and has been fixed in Beta16? Or is this just the way Escort Quests work?

Cheers...

Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

Re: Escorted NPC behaviour

#2 Post by Vee »

Been that way for a long time really. They are suicidal, which makes for some really tricky moves to keep them well and healthy.
greycat wrote:An intervention was required (kill -9)

PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Re: Escorted NPC behaviour

#3 Post by PowerWyrm »

Escorts are retarded... just get a nice achievement by killing them all!

Just got this case in beta 16:

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Guess what the stupid guy did while I was digging the wall in front of the portal...

Bladyn
Higher
Posts: 56
Joined: Wed Dec 15, 2010 6:35 am

Re: Escorted NPC behaviour

#4 Post by Bladyn »

Perhaps having them stick to you like glue as teh Lost Merchant does would be a good approach?

PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Re: Escorted NPC behaviour

#5 Post by PowerWyrm »

Well both ways have their pro and con. The current way allows you to know where the portal is by simply following the NPC, but you have no way to control how to get there. Having the NPC follow you would require mapping the level first, but would offer much more control.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Escorted NPC behaviour

#6 Post by greycat »

Suicidally stupid escortees are part of the challenge of those quests. (Or, more like 98% of the challenge.) If you could easily save every single one of them, you'd get a lot of free talents and stats.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Escorted NPC behaviour

#7 Post by Sirrocco »

As an example of how to handle it - note that in PowerWyrm's case, if he'd done the digging from one square to the north, he would have blocked in his escortee, and everything would have been fine.

PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Re: Escorted NPC behaviour

#8 Post by PowerWyrm »

Nah you don't get it... the corridor was 2 spaces wide :wink:

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Escorted NPC behaviour

#9 Post by yufra »

You may want to resurrect my "improve escorts" thread: http://forums.te4.org//viewtopic.php?f= ... 55&start=0
<DarkGod> lets say it's intended

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