Malady the Cursed - Deceased.

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Dranwin
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Posts: 70
Joined: Tue Jun 14, 2005 3:24 am
Location: Chicago

Malady the Cursed - Deceased.

#1 Post by Dranwin »

This was by far my best character, havn't ever gotten a character to the east yet so I was pretty happy with it.
I noticed a huge bug though that i'll post on that forum as well....Very early in the game i got the blood of life and drank it. I then about 20 levels later completed the level 5 ability of skeletons reform (granting a resurrection). I was kind of worried this might happen and to my dismay it did.
The reform ability seemed to have overwritten my blood of life ressurect..
I also had the ring of the dead so I ended up ressurecting twice (in the same zone mind you) but I was unable to use my blood of life effect for my third life :(

Anyway, being a skeleton seemed pretty OP (poison resist is just heavenly) and being a cursed in addition made my resist %'s pretty outrageous.

Never made my way into Rage and I JUST unlocked the dark figure tree which has some amazing abilities, *JUST SO MANY GENERIC OPTIONS!!*

Please comment!


[Tome 4.00 @ www.te4.org Character Dump]

Sex : Male STR: 60
Race : Skeleton DEX: 22
Class : Cursed MAG: 12
Level : 27 WIL: 53
Exp : 0% CUN: 12
Gold : 919.38 CON: 35

Attack(Main Hand): 37 Life : -76/867 Encumbrance : 45/148
Damage(Main Hand): 124 Difficulty : Normal
APR (Main Hand): 3
Crit (Main Hand): 8%
Speed (Main Hand): 1.00



Fatigue : 13% Spellpower : 17
Armor : 12 Spell Crit : 1.6%
Defense : 10.2 Spell Speed : 1
Ranged Defense : 10.2

Physical damage : 17%
Fire damage : 6%

Physical Save : 23.75
Spell Save : 16.25
Mental Save : 16.25

All Resists: 15%
Physical Resist(cap): 18%( 70%)
Cold Resist(cap): 40%( 70%)
Nature Resist(cap): 43%( 70%)
Blight Resist(cap): 50%( 70%)
Light Resist(cap): 18%( 70%)
Poison Resistance: 100%
Bleed Resistance: 100%
Confusion Resistance: 95%
Blind Resistance: 65%
Stun Resistance: 100%
Fear Resistance: 100%
Knockback Resistance: 100%

Number of NPC killed: 2813
Most killed NPC: brittle clear ooze (234)

[Talents Chart]

- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 0/5
Health (generic) 2/5
Weapon Combat (generic) 1/10
Weapons Mastery (generic) 1/10
Knife Mastery (generic) 0/10
- Undead / Skeleton (mastery 1.10)
Skeleton (generic) 1/5
Sharp Bones (generic) 1/5
Bone Armour (generic) 1/5
Re-assemble (generic) 5/5
- Cursed / Slaughter (mastery 1.00)
Slash (class) 3/5
Frenzy (class) 2/5
Reckless Charge (class) 1/5
Cleave (class) 5/5
- Cursed / Endless hunt (mastery 1.00)
Dominate (class) 1/5
Preternatural Senses (class) 3/5
Blindside (class) 1/5
Stalk (class) 0/5
- Cursed / Gloom (mastery 1.00)
Gloom (class) 5/5
Weakness (class) 5/5
Torment (class) 4/5
Life Leech (class) 5/5
- Cursed / Cursed form (mastery 1.00)
Unnatural Body (generic) 5/5
Seethe (generic) 1/5
Relentless (generic) 5/5
Enrage (generic) 0/5
- Cursed / Dark figure (mastery 1.00)
Radiant Fear (generic) 1/5
Suppression (generic) 0/5
Cruel Vigor (generic) 0/5
Pity (generic) 0/5

[Current Effects]

- Chant of Fortress
- Regeneration

[Completed Quests]

-- Escort: lost sun paladin (level 6 of Daikara)
You failed to protect the lost sun paladin from death by cold drake.
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 10/10
-- Escort: injured seer (level 3 of Ruins of Kor'Pul)
You successfully escorted the injured seer to the recall portal on level 3 of Ruins of Kor'Pul.
As a reward you improved Willpower by +1.
-- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You have explored the Daikara and vanquished the Dragon.
-- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
* You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
* You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
-- Escort: lost warrior (level 8 of Tol Falas)
You failed to protect the lost warrior from death by orc necromancer.
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Let's hunt some Orc
The elder in Last Hope sent you to the old dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
-- The Island of Dread
You have heard that near the Charred Scar, to the south, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
-- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
2 lumberjacks have died.
-- Escort: lost sun paladin (level 2 of Tol Falas)
You successfully escorted the lost sun paladin to the recall portal on level 2 of Tol Falas.
As a reward you improved talent Chant of Fortress (+1 level(s)).
-- Escort: lost anorithil (level 4 of Daikara)
You failed to protect the lost anorithil from death by cold drake hatchling.
-- Strange new world
You arrived through the farportal in a cave, probably in the Far East.
Upon arrival you met an elf and an orc fighting.
You decided to side with the elven lady.
Fillarel told you to go to the south west and meet with High Sun Paladin Aeryn.
-- Escort: repented thief (level 6 of Old Forest)
You successfully escorted the repented thief to the recall portal on level 6 of Old Forest.
As a reward you improved Dexterity by +2.
-- Eight legs of wonder
You have killed Ungol?« in Ardhungol and saved the sun paladin.
-- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
-- Escort: lost sun paladin (level 1 of Old Forest)
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest.
As a reward you improved talent Chant of Fortress (+1 level(s)).
-- Escort: lost sun paladin (level 4 of Old Forest)
You failed to protect the lost sun paladin from death by king cobra.
-- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
-- Escort: repented thief (level 1 of Ruins of Kor'Pul)
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul.
As a reward you improved Dexterity by +2.

[Active Quests]

-- The many Prides of the Orcs
Investigate the bastions of the Pride.
* Rak'shor Pride, in the west of the southern desert.
* Vor Pride, in the north east.
* Grushnak Pride, near a small mountain range in the north west.
* Gorbat Pride, in a mountain range in the southern desert.
-- The rotting stench of the dead
You have been resurrected as an undead by some dark powers.
However the ritual failed in some way and you retain your own mind, you need to get out of this dark place and try to carve a place for yourself in the world.
You have found a very special cloak that will help you walk among the living without trouble.
-- There and back again
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.
* Find a Blood-Runed Athame.
* Find a Resonating Diamond.

[Character Equipment]

In main hand
a) stralite battleaxe of massacre (40.5-60.75 power, 3 apr)
Type: weapon / battleaxe
40 Power [Range 1.50] (+120% Strength), 0 Attack, 3 Armor Penetration, Crit 7%
Damage type: physical
When wielded/worn:
Increases damage type: 17% physical.

Dropped by orc soldier
In off hand
On fingers
b) Vargh Redemption
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
Around neck
c) shielding stralite amulet
Type: jewelry / amulet
When wielded/worn:
Increases blindness immunity: 15%.
Increases confusion immunity: 15%.

Light source
d) bright brass lantern of clear sight
Type: lite / lite
When wielded/worn:
Increases blindness immunity: 50%.
Light radius 3

Dropped by Ben Cruthdar, the Cursed
Main armor
e) Rogue Plight (6 def, 7 armor)
Type: armor / light
When wielded/worn:
Armor 7, Defense 6, Ranged Defense 0
Fatigue 7%
Increases stats: 5 Willpower,4 Constitution.
Increases resistances: 35% blight.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.

Dropped by bandit
Cloak
f) Cloak of Deception
Type: armor / cloak
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Spellpower 5, Spell Crit 0%

Dropped by Necromancer
On head
g) iron helm of constitution (+3) (0 def, 3 armor)
Type: armor / head
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 3 Constitution.

Dropped by ghoul
Around waist
h) Anyrefast the rough leather belt
Type: armor / belt
When wielded/worn:
Damage on hit(melee): 12 lightning.
Increases resistances: 12% nature,3% light.
Increases damage type: 6% fire.
Increases confusion immunity: 5%.
Increases knockback immunity: 15%.
Maximum life 20

On hands
i) iron gauntlets of strength (+3) (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Increases stats: 3 Strength.

On feet
j) Rootcrypt the pair of rough leather boots (0 def, 1 armor)
Type: armor / feet
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Increases stats: 2 Magic,2 Dexterity,2 Cunning.
Damage on hit(melee): 3 nature.
Increases resistances: 6% nature.

Dropped by bandit lord
Tool
Quiver

[Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2010-12-04 16:20:33
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2010-12-04 20:53:07
'Brave new world' was achieved for Gone to the Far East and took side in the war. At 2010-12-04 20:10:47
'Clone War' was achieved for Destroyed your own Shade. At 2010-12-04 19:05:39
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-12-04 13:15:41
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2010-12-04 17:46:29
'Exterminator' was achieved for Killed 1000 creatures At 2010-12-04 12:53:24
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2010-12-04 14:04:23
'Level 10' was achieved for Got a character to level 10. At 2010-12-04 12:24:34
'Level 20' was achieved for Got a character to level 20. At 2010-12-04 16:04:21
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-12-04 12:55:53
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2010-12-04 17:53:23
'The secret city' was achieved for Discovered the truth about mages. At 2010-12-04 13:56:08
'Unstoppable' was achieved for Has returned from the dead. At 2010-12-04 20:45:34
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-12-04 16:04:20

[Character Inventory]

a) Sealed Scroll of Last Hope
Type: scroll / scroll
It can be used to open the seal and read the message.
b) Orb of Many Ways
Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
Dropped by Golbug the Destroyer
c) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
d) Elemental Fury
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Cunning.
Increases damage type: 10% acid,10% arcane,10% fire,10% cold,10% lightning.

e) slime-covered dwarven-steel battleaxe of accuracy (31.5-47.25 power, 2 apr)
Type: weapon / battleaxe
31 Power [Range 1.50] (+120% Strength), 8 Attack, 2 Armor Penetration, Crit 6%
Damage type: physical
Damage on strike(melee): 20 slime.

Dropped by The Master
f) slime-covered stralite battleaxe (43-64.5 power, 3 apr)
Type: weapon / battleaxe
43 Power [Range 1.50] (+120% Strength), 0 Attack, 3 Armor Penetration, Crit 7%
Damage type: physical
Damage on strike(melee): 26 slime.

Dropped by orc soldier
g) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)
Type: weapon / greatsword
40 Power [Range 1.60] (+120% Strength), 0 Attack, 1 Armor Penetration, Crit 7%
Damage type: physical
Special effect on hit: 9% chance to stun or confuse the target
Damage on strike(melee): 40 light,40 darkness.

Dropped by Ungol?«
h) pair of dwarven-steel boots of phasing (0 def, 4 armor)
Type: armor / feet
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 3%
It can be used to blink to a nearby random location, costing 35 power out of 60/60.
i) lapis lazuli
Type: gem / blue
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0

Dropped by skeleton master archer
j) sapphire
Type: gem / blue
When used to imbue an object:
Armor 0, Defense 8, Ranged Defense 0

Dropped by orc necromancer
k) Mummified Egg-sac of Ungol?«
Type: misc / egg
When carried:
Light radius -2
It can be used to summon spiders, costing 80 power out of 100/100.
l) 2 emerald
Type: gem / green
When used to imbue an object:
Increases resistances: 6% all.

Dropped by forest troll
m) 3 jade
Type: gem / green
When used to imbue an object:
Increases resistances: 8% all.

n) garnets
Type: gem / red
When used to imbue an object:
Increases damage type: 6% all.

o) ruby
Type: gem / red
When used to imbue an object:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.

p) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
Dropped by Urkis, the High Tempest
q) Rod of Spydric Poison (3/3)
Type: wand / wand
It can be used to shoot a bolt of spyric poison, costing 25 power out of 75/75.
Dropped by Ungol?«
r) 2 quartz
Type: gem / white
When used to imbue an object:
Increases stun immunity: 30%.

s) 2 amber
Type: gem / yellow
When used to imbue an object:
Increases damage type: 8% all.

Dropped by Sandworm Queen

[Last Messages]

Orc berserker has been dominated!
Malady hits orc berserker for 215.98 physical damage.
Malady hits orc berserker for 7.12 lightning damage.
Malady hits orc berserker for 3.00 nature damage.
Orc berserker hits Malady for 250.23 physical damage.
Your rage grows even as your life fades! (+1.3 hate)
Malady hits orc berserker for 3.51 light damage.
Malady uses Slash.
Malady hits orc berserker for 517.72 physical damage.
Your powerful attack feeds your madness! (+0.4 hate)
Malady killed orc berserker!
You have taken the life of an experienced foe! (+2.8 hate)
Talent Infusion: Regeneration is ready to use.
Malady uses Infusion: Regeneration.
Malady starts to regenerating health quickly.
Orc grand master assassin performs a critical strike!
Orc grand master assassin hits Malady for 101.62 physical damage.
Your rage grows even as your life fades! (+0.4 hate)
Orc grand master assassin hits Malady for 7.65 fire damage.
Orc grand master assassin hits Malady for 6.80 acid damage.
Malady hits orc grand master assassin for 3.51 light damage.
Orc grand master assassin performs a critical strike!
Orc grand master assassin hits Malady for 72.90 physical damage.
Your rage grows even as your life fades! (+0.4 hate)
Orc grand master assassin hits Malady for 7.65 fire damage.
Orc grand master assassin hits Malady for 6.80 acid damage.
Malady hits orc grand master assassin for 3.51 light damage.
Rune: Shielding is still on cooldown for 2 turns.
Orc grand master assassin performs a critical strike!
Orc grand master assassin hits Malady for 119.29 physical damage.
Your rage grows even as your life fades! (+0.4 hate)
Orc grand master assassin hits Malady for 7.65 fire damage.
Orc grand master assassin hits Malady for 6.80 acid damage.
Malady hits orc grand master assassin for 3.51 light damage.
Orc grand master assassin performs a critical strike!
Orc grand master assassin hits Malady for 79.53 physical damage.
Your rage grows even as your life fades! (+0.4 hate)
Orc grand master assassin killed Malady!
Malady hits orc grand master assassin for 3.51 light damage.
Orc grand master assassin deactivates Stealth.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Malady the Cursed - Deceased.

#2 Post by Frumple »

Um, skeleton's can't use blood of life anyway. All they can get out of it is the cash.

At least I'm pretty sure they can't. They didn't at one point. I definitely had a skeleton that downed the blood of life and wasn't able to resurrect with it in one of the earlier betas. So you weren't missing anything there.

EDIT: Or rather, they can use it, but the blood, it does nothing.

Dranwin
Higher
Posts: 70
Joined: Tue Jun 14, 2005 3:24 am
Location: Chicago

Re: Malady the Cursed - Deceased.

#3 Post by Dranwin »

That does make sense.

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