teachu2die wrote:shadowblade merging with chronomancy? i'm a bit lost by what your getting at there.
btw, my suggestions weren't meant to be all compiled into one class - just some possible ideas for trees or general builds to pick and choose from (combining maybe two of those general ideas might make a fairly distinct class).
Ive seen in lua code that showblade will be subclass of chronomancer..
I mean subclass of chronomancer class.
type = "subclass",
name = "Infinite Traveler",
desc = {
"Shadowblades are a blend of rogues that are touched by the gift of magic; able to kill with their daggers under a veil of stealth while casting spells to enhance their performance and survival.",
"Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.",
"They use the schools of Phantasm, Temporal, Divination and Conveyance magic to enhance their arts.",
"Their most important stats are: Dexterity, Cunning and Magic",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +0 Strength, +2 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +2 Magic, +2 Willpower, +3 Cunning",
},
stats = { dex=2, wil=2, mag=2, cun=3, },
talents_types = {
["chronomancy/advanced-timetravel"]={false, 0},
["chronomancy/inertia"]={false, 0},
["chronomancy/probability"]={true, 0.3},
["chronomancy/temporal-combat"]={false, 0},
["chronomancy/threading"]={true, 0},
["chronomancy/timetravel"]={true, 0.3},
["chronomancy/weaving"]={true, 0.3},
["technique/dualweapon-training"]={true, 0.2},
["technique/combat-techniques-active"]={true, 0.1},
["technique/combat-training"]={true, 0.2},
["cunning/stealth"]={false, 0.3},
["cunning/survival"]={true, 0.1},
["cunning/lethality"]={true, 0.3},
["cunning/dirty"]={true, 0.3},
},
talents = {
[ActorTalents.T_DIRTY_FIGHTING] = 1,
[ActorTalents.T_WEAPON_COMBAT] = 1,
[ActorTalents.T_BACKTRACK] = 1,
[ActorTalents.T_LETHALITY] = 1,
},
15B