Has that been nerfed? If not, it really should be. Right now I am about an hour and a half into fighting an ice wyrm. It can't kill me because I am sitting on a staircase. I am getting nowhere because it keeps summoning drakes and drakes keep summoning pups. The whole thing turned into a terribly boring grind.
My suggestion is this: monsters use up life for summoning. So, after a while, the summoner dies off, and the character gets to clean up the mess.
Summoning by monsters
Moderator: Moderator
Re: Summoning by monsters
It's been nerfed (a couple of times).
The thing I found most annoying about drake's summoning was the wyrms make a drake, the drake makes a hatchling, that hatchling comes with escorts. So each time a wyrm summons a drake I end up with five new creatures on my screen and the accompanying slowdown.
Maybe drakes should summon solitary hatchlings (i.e. a secondary hatchling mob that doesn't have escorts).
The thing I found most annoying about drake's summoning was the wyrms make a drake, the drake makes a hatchling, that hatchling comes with escorts. So each time a wyrm summons a drake I end up with five new creatures on my screen and the accompanying slowdown.
Maybe drakes should summon solitary hatchlings (i.e. a secondary hatchling mob that doesn't have escorts).
Re: Summoning by monsters
I'd note that this is one of the reasons people invest in things like beam powers, blast powers, and move-through-enemy powers.
You could always wander away and wait for the level to reset.
You could always wander away and wait for the level to reset.
Re: Summoning by monsters
All I know is I had to disable hatchling summons in b13 to get my wyrmic through the drake pride because I got sick of turns taking five minutes to complete.
And that was on a character with pretty nice aoes.
And that was on a character with pretty nice aoes.
Re: Summoning by monsters
There is a reasonably argument to be made that summoned enemies should not come with escorts.
As an alternate idea, it might be reasonable to have an upper limit to the total number of summoned enemies on a floor at a time. If they try to summon more after that, it fizzles. That way, you still get the "suddenly summoned a mob" experience, but you don't get the grinding slowdown, and there are ways to control for it.
As an alternate idea, it might be reasonable to have an upper limit to the total number of summoned enemies on a floor at a time. If they try to summon more after that, it fizzles. That way, you still get the "suddenly summoned a mob" experience, but you don't get the grinding slowdown, and there are ways to control for it.
Re: Summoning by monsters
Summons do *NOT* come with escorts
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Summoning by monsters
Some do, those that don't spawn 4 hatchlings. If that's the intent that's cool, just saying in an open area like a certain pride that's full of wyrms my computer has issues keeping up and it's mostly the fault of the hatchlings.darkgod wrote:Summons do *NOT* come with escorts
Re: Summoning by monsters
I thought with t4 mobs and players use the same talents... why not make the drakes/hatchlings disappear after a certain amount of time, just as the summons by the summoner class? You'd still get the sudden appearance of more opponents, but hatchlings you ignore would just 'go away' after a time fighting the drake/wyrm.
greycat wrote:An intervention was required (kill -9)