Infusions a bit over powered?

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Infusions a bit over powered?

#16 Post by edge2054 »

Sirrocco wrote: Alternate thought: make category points spent to juice up existing categories give a +0.200 modifier, but only allow one such boost per tree. You give people an actual reason to consider it, and you make it not a total waste in the cases where it looks like its reasonably worthwhile, but you avoid the really abusive possibilities that it could spawn with multistacking.
Interesting idea and a good post. I support this thought.

EarthquakeDamage
Wayist
Posts: 19
Joined: Tue Jun 15, 2010 11:44 pm

Re: Infusions a bit over powered?

#17 Post by EarthquakeDamage »

Fun fact: Categories can only be improved twice, yielding a +0.200 mastery bonus. You're just asking for each point spent to count as two. :P

darkgod
Master of Eyal
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Re: Infusions a bit over powered?

#18 Post by darkgod »

done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Sirrocco
Sher'Tul
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Joined: Fri Apr 23, 2010 4:56 am

Re: Infusions a bit over powered?

#19 Post by Sirrocco »

Yay! Thank you.

Grey
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Re: Infusions a bit over powered?

#20 Post by Grey »

Excellent - 0.1 on a talent tree really was pants before.
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