Would be fun (or evil, depending on your perspective) if vault doors could sometimes inflict negative statuses or damage the player on opening. Possible trap types:
- stunning
- blinding
- lethargy
- explosion (fire damage)
- collapsing door (physical damage)
- acid damage
- darkness trap (darkens immediate area)
- poison
- alarm
- summoning
Adds to the tension of opening the door, especially if you're blinded and have no idea what horrors you've just unleashed :D
Trapped Vault Doors
Moderator: Moderator