[DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

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Mushroomhermit
Thalore
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Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#31 Post by Mushroomhermit »

I think my latest skeleton fighter just killed Grim... The necromancer just dropped Eden's Guile.
darkgod wrote:dixed

kingvictory2003
Thalore
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Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#32 Post by kingvictory2003 »

Three thumbs up, epic thread :mrgreen:

Eden definitely needs to be implemented as an NPC somewhere.

greycat
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Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#33 Post by greycat »

He's already been given an artifact as homage in svn.

Burb Lulls
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Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#34 Post by Burb Lulls »

  • FAR EAST

“This is all your fault!” Eden rattled the Orb of Many Ways frantically, but it offered no response.

Eden’s self-proclaimed stellar sense of direction had failed him in this strange new land. Despite his half-hearted wanderings, he hadn’t come across a single trace of civilisation (apart from a few orc patrols who angrily told him to ‘wait for the next beta’). For all his aspirations of becoming a loner in Middle-Earth, he soon found that being alone wasn’t all it was cracked up to be, and his present isolation was making his brain behave in strange ways… the fact he had all-but-made an imaginary friend before becoming stranded didn’t help matters.

“Now are you sorry you abandoned me? If you were wearing me, you could have fled from Novan and not needed to use the farportal…”

“Quiet!”

“I hope those ballyhooed Frost Treads have sturdy soles… you’re going to be wandering for a long time…”

“Quiet I said! Quiet! I…” Eden’s initiation into the insanity club was postponed as he spied the telltale entrance to a cave mere yards away. Approaching the entrance he saw that the cavern was submerged.

“An underwater cave… Shouldn’t be too difficult to traverse. Right…”

Fortunately, the sound of approaching hoof falls brought Eden away from his premature death on the end of a naga’s trident. A patrol was approaching him, and not just any patrol – a patrol of humans and elves in shining armour. Sun paladins!

“By Eru’s knapsack, I’m saved!” The paladin patrol (or palatrol) came to a halt by Eden’s side as he gasped, “Thank you, thank you! I-I-I’ve been lost for days! I went through this portal and it dropped me in the middle of nowhere and I haven’t got a clue where I am! But now I’m saved, hahaha! Please, won’t you help me?”

  • GATES OF MORNING

“High Lady Aeryn. We found some vagabond not affiliated with the Sunwall out in the wilds. Probably a spy.” The pair of paladins that had dragged Eden’s bruised body the distance of the journey to the Gates of Morning dropped him unceremoniously, “Deal with him as you will.”

Eden got to his feet, tenderly feeling his many aches and pains as he did, “You’re the boss here? I’ve gotta tell you, I don’t think much of the hospitality around here. Would it hurt ya to roll out a red carpet for new arrivals? I just think that with this treatment I’ll…” Eden looked up, noticing who he was talking to for the first time, “… okay-I’ll-be-quiet.”

The woman who stood before Eden was glaring at him with such intensity that he imagined she was trying to melt him with imaginary heat vision. Not that it would’ve been necessary; the sheer gleaming of her armour was enough to give Eden a mild suntan just by standing there.

Eden waited as the woman perused him. When no greeting seemed imminent, he coughed and began, “Anyway, my names Ed--”

I am High Sun Paladin Aeryn, ruler of the Sunwall.” The woman spoke over Eden, “Followers of the sun, who wield the power of the sun to punish the enemies of the sun.”

“Thanks for clearing that up. So, anyway--”

“Who are you, traveller?” Aeryn sniffed with distaste, “You have the smell of orcs about you.”

“I should imagine so! I’ve just fought through a whole dwarven-hallsworth of them, and I haven’t had the chance to fit a bath into my schedule. I don’t suppose you warriors of the sun have a bath house of the sun I can use… of the sun?”

An entirely humourless smile crossed Aeryn’s face, “You seem to be under the delusion that you are welcomed here, rogue. I, for one, doubt your story. We have heard of no dwarven halls in the surrounding lands, and I find it hard to believe someone as un-shiny as you could have performed such a feat anyway. I find the idea of you being an orcish spy far easier to believe…”

“How can I be an orcish spy?! They barely understand what they’re seeing half the time, let alone what others are seeing for them!”

“High Lady Aeryn!” A sun paladin approached Aeryn, who had entirely ignored Eden’s speech, “News of another spider attack reaches us. Scouts saw a group of the fiends dragging an anorithil into Ardhungol.”

“Anorithil?” Exclaimed Eden, “You mean like Beturin?”

“Indeed! That was her name!”

Aeryn scowled, “And how did you know that?” Drawing her sword, she advanced on Eden, “Not an orcish spy, but a spider spy? A spy-der?”

Eden drew his knives, “Oh, whatever. You’re obviously itching for a fight of the sun, lady of the sun. I’ll give you a fight, of the sun!”

“Eden?”

Both Aeryn and Eden turned to the sun paladin in confusion. Raising his visor, he was revealed to be Belebeth, the sun paladin Eden had assisted in the Trollshaws. “Is that you? Never thought I’d see you again! How fare you?”

“You know this knave?” Aeryn mumbled, sheathing her sword.

“Indeed. He was the rogue who helped me to my recall portal I told you about.” Belebeth turned to Eden and grinned, “Come quite a way from your home in Bree, haven’t you?”

“We cannot control our circumstances, only our responses…” Eden replied with humility, but not before shooting a smug look at Aeryn.

“So, you’re not a spy…” Aeryn muttered, “But then, how do you know Beturin?”

“Saved her too,” Smiled Eden, “She’d be fertiliser for Old Man Willow right now if it wasn’t for me.”

“Well then,” Aeryn displayed a smile as gleaming as her armour, “Why not rescue her again, from these spiders? Do that, and maybe we can talk further about your admittance here…”

“Deal! After all, how big can these giant spiders be?”

  • ARDHUNGOL 1

“WAAAAAH!”

Eden was hurled against the cavern wall, rolling to the floor in cloud of dust. Turning his head, he beheld the gigantic mandibles only inches away from piercing his neck. He swung his dagger, by luck hitting the scuttling horror in one of its many eyes. The pain was enough for it to flinch, giving Eden the opportunity to regain his footing and bring the creature down with a frantic flurry.

“That’s not a spider!” Shrieked Eden, “That’s… that’s two mumakil tied together!”

  • Level 30! +3 Cunning, +2 Precision, +1 Cunning/Packing

This scenario repeated itself many times as Eden attempted to explore the caverns – far more times than he would’ve liked. Although adventuring was never truly safe, Eden felt a sense of peril that he hadn’t felt before. During one of the quiet moments between battles, he heard a sinister voice in his head that was not his own.

“Eden?” Arenji hissed, “Your time comes, and not a moment too soon.”

“You!” Eden spoke to thin air, “This little subconscious ploy shows just how desperate you are!”

“Fool yourself if you will, whelp.”

Eden moved on, ignoring the voice, when he noticed something peculiar. “Arenji… if I’m to die… why aren’t you happy?” Indeed, Arenji’s voice was bitter, “I thought you delighted in seeing people brought to their end?”

“In most cases, yes,” Arenji grumbled, “But there is a meddler in your affairs…”

“Meddler? What do you mean?”

Arenji was silent. All of a sudden, Eden felt a presence behind him. Spinning on the spot, he saw no one.

  • ARDHUNGOL 2

  • Level 31! +3 Strength, +1 Whirlwind, +1 Efficient Packing

Eden fell back with exhaustion. He was fighting a group of dragon hatchlings, both red and white, that didn’t seem to be dwindling. He couldn’t help but hear the distinctive scuttling sounds of giant spiders blocking off his escape routes too. Only when it was too late did he perceive the source of the hatchlings; a pair of drakes, one red and one white. Eden couldn’t hope to face them, the main body of the hatchling horde stood directly between him and them. With his escape blocked by spiders, he had no choice but to read a scroll of phase door.

The scroll deposited Eden in a new cavern, but from the nearby sounds of roaring and scratching, he guessed that he wasn’t too far from his previous location.

A faint red glow came from the darkness beyond. In its light Eden could almost make out… an orc’s face?

“Hello, something seems to be happening down the--”

  • ???

“I… I can’t move…”

“Good. That’d just make my work harder. Can you see me?”

Although Eden didn’t feel his eyes open, his vision slowly returned. Unable to move his head, Eden could only see from his current viewpoint that he was in a dark, underground chamber. The air was deathly cold.

“I’m freezing…”

“Ahh, quit complaining.” Came Grim’s response. Her familiar face appeared in Eden’s field of view, smiling as always, “You’re lucky I found ya in time.”

“Lucky?” Eden mumbled, “Lucky how?”

“Don’t you remember? You were attacked by this orcish pyromancer and his drakes, not to mention a whole heap of giant spiders. They totally surrounded you. You were in a right state; looked like a crimson jelly exploded.”

“Oh, yeah…” Eden moved to wipe his face, but found he couldn’t move his arms, “I remember that damned pyromancer now. Makes this cold a bit more bearable thinking about it. Where are we?”

Grim offered no response, too busy with something out of Eden’s field of view to reply. Eden asked another question, “How did you find me, anyway?”

“Uh? Oh…” Grim shrugged, “Turned out there was a second farportal to the east that didn’t need the Orb of Many Ways. It’s what all those sun paladins and anorithils were using to show up in the west. I went through it, found that Sunwall place, got told to go to Ardhungol by the scary lady, and found ya in a spider web. Simple. Ooh! I think I’ve got this figured out now…” Grim ducked out of view again. A few moments later, Eden felt the paralysis slowly fade from his limbs. “That better?”

“Yes. So… I’m going to be okay?”

“Right as rain,” Grim twinkled, “Just one thing. You kinda lost a rib. Hope you don’t mind.”

“One rib? Of course not.” Eden sighed. He felt safe, a feeling he hadn’t experienced in a long time, “Looks like I owe you big-time, Grim. Still, I got pretty far for a punk from Bree, didn’t I? I wonder if the townspeople will accept me now, once they’ve seen all I’ve gone through…”

Grim made a long and hesitant noise, tugging the collar of her robe awkwardly, “Well, maybe… I mean, people are a little more accepting now than they were in the old days…”

In an instant, Eden was suspicious, “What do you mean? You have fixed me up properly, right? I’m not disfigured or anything? I have to say, I didn’t know you to be much of a doctor…”

“Doctor?! Nah, I’m hopeless at that stuff,” Grim giggled, “I ended up in prison when I tried to get that splinter out of old man Gardner’s finger once…”

“Then… what have you done? And what is that?!” For the first time, Eden beheld the tool Grim held in her hand – a bonesaw.

“I can hardly ply my trade without it, can I Eden?”

“Trade?!” Thoughts of dread were rapidly accumulating in Eden’s mind, “Why is it so cold?! How did you heal me?! And where are we?!”

Grim smiled, a picture of glee, “The Paths of the Dead, silly!”


Image
You have died!

darkgod
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Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#35 Post by darkgod »

Pooor eden !!!

Well done anyway this is a very nice read!
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Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#36 Post by PowerWyrm »

Damn! That means no more story? :(

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Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#37 Post by Grey »

RIP Eden! Your guile shall be remembered forever more ;)
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Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#38 Post by greycat »

Well done.

yufra
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Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#39 Post by yufra »

Can we expect a skeleton rogue sequel?
<DarkGod> lets say it's intended

Burb Lulls
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Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#40 Post by Burb Lulls »

"Now all that remains is to finish ol' Eden's paperwork. Paperwork... of the damned!"

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  35
Race             : Bree-man     DEX:  69
Class            : Rogue        MAG:  10
Level            : 31           WIL:  14
Exp              : 24%          CUN:  34
Gold             : 481.05       CON:  39

Attack(Main Hand): 106          Life             :     -40/778  Encumbrance      : 82.203/103
Damage(Main Hand): 100          Stamina          :     10/148   Difficulty       : Normal
APR   (Main Hand):  33          Mana             :     271/300
Crit  (Main Hand):  22%         Positive         :     0/120
Speed (Main Hand): 1.00         Negative         :     0/120
                                
                                

Attack (Off Hand): 106
Damage (Off Hand): 104
APR    (Off Hand):  33
Crit   (Off Hand):  22%
Speed  (Off Hand): 1.00

Fatigue          : 44%          Spellpower       : 15
Armor            : 17.08        Spell Crit       : 8.2%
Defense          : 68.025       Spell Speed      : 1
Ranged Defense   : 68.025       

Physical damage  : 27%
Cold damage      : 5%

Physical Save    : 32.204026928269
Spell Save       : 19.704026928269
Mental Save      : 19

Cold Resist:  42%
Lightning Resist:  22%
Nature Resist:  10%
Confusion Resistance:  30%
Blind Resistance: 100%
Disarm Resistance:  30%
Stun Resistance:  60%
Knockback Resistance:  30%

Number of NPC killed: 3469
Most killed NPC: cold drake hatchling (203)

  [Talents Chart]

 - Technique / Dual wielding          (mastery 1.30)
    Dual Weapon Training (class)      5/5
    Dual Weapon Defense (class)       5/5
    Precision (class)                 5/5
    Momentum (class)                  0/5
 - Technique / Dual wielding          (mastery 1.30)
    Dual Strike (class)               5/5
    Flurry (class)                    5/5
    Sweep (class)                     2/5
    Whirlwind (class)                 1/5
 - Technique / Field control          (mastery 1.00)
    Disengage (generic)               1/5
    Track (generic)                   0/5
    Heave (generic)                   0/5
    Slow Motion (generic)             0/5
 - Technique / Combat techniques      (mastery 1.30)
    Precise Strikes (class)           1/5
    Rush (class)                      1/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat training        (mastery 1.30)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 1/5
    Health (generic)                  2/5
    Weapon Combat (generic)           10/10
    Sword Mastery (generic)           0/10
    Axe Mastery (generic)             0/10
    Mace Mastery (generic)            0/10
    Knife Mastery (generic)           10/10
 - Cunning / Stealth                  (mastery 1.30)
    Stealth (class)                   1/5
    Shadowstrike (class)              0/5
    Hide in Plain Sight (class)       0/5
    Unseen Actions (class)            0/5
 - Cunning / Dirty fighting           (mastery 1.40)
    Dirty Fighting (class)            5/5
    Backstab (class)                  1/5
    Switch Place (class)              0/5
    Cripple (class)                   0/5
 - Cunning / Lethality                (mastery 1.30)
    Lethality (class)                 5/5
    Deadly Strikes (class)            0/5
    Willful Combat (class)            0/5
    Snap (class)                      0/5
 - Cunning / Survival                 (mastery 1.30)
    Trap Detection (generic)          1/5
    Heightened Senses (generic)       0/5
    Trap Disarm (generic)             0/5
    Evasion (generic)                 0/5
 - Cunning / Packing                  (mastery 1.10)
    Efficient Packing (generic)       1/5
    Insulating Packing (generic)      0/5
    Burden Management (generic)       0/5
    Pack Rat (generic)                0/5

  [Current Effects]

- Chant of Fortitude
- Precision
- Hymn of Perseverance
+ Burning

  [Completed Quests]

 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 15/15   
 -- Escort: lost sun paladin (level 5 of Trollshaws) [Belebeth - Whomped by Bill]
You successfully escorted the lost sun paladin to the recall portal on level 5 of Trollshaws.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?»m is to the north of Amon S?»l.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored Carn D?»m and vanquished the Dragon.   
 -- Escort: lost warrior (level 6 of Carn D?»m) [Hathyrath - Grinymnir's brother]
You failed to protect the lost warrior from death by cold drake hatchling.
 -- Escort: lost warrior (level 1 of Tol Falas) [Boryrab - Grinymnir's second brother]
You failed to protect the lost warrior from death by degenerated skeleton warrior.
 -- Escort: repented thief (level 2 of Tower of Amon S?»l) [Gunydir - Gunydir Quiggins]
You successfully escorted the repented thief to the recall portal on level 2 of Tower of Amon S?»l.
As a reward you improved Dexterity by +2.
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Let's hunt some Orc
The elder in Minas Tirith sent you to the mines of Moria, deep under the misty mountains, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
 -- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- Escort: lone alchemist (level 4 of Carn D?»m) [Gunadek - Owner of headless golem]
You successfully escorted the lone alchemist to the recall portal on level 4 of Carn D?»m.
As a reward you improved Dexterity by +1.
 -- Escort: lost warrior (level 3 of Trollshaws) [Grinymnir - Blustering buffoon]
You failed to protect the lost warrior from death by rattlesnake.
 -- Escort: lost anorithil (level 7 of Carn D?»m) [Salareyavea - Beturin's twin sister]
You failed to protect the lost anorithil from death by snow giant thunderer.
 -- Escort: lost anorithil (level 7 of Old Forest) [Beturin - Eden's... sweetheart...?]
You successfully escorted the lost anorithil to the recall portal on level 7 of Old Forest.
As a reward you improved talent Hymn of Perseverance (+1 level(s)).
 -- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
 -- Escort: injured seer (level 1 of Tower of Amon S?»l) [Xanodann - Xanodann the mighty!]
You successfully escorted the injured seer to the recall portal on level 1 of Tower of Amon S?»l.
As a reward you improved talent Identify (+1 level(s)).
 -- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
8 lumberjacks have died.
 -- Of trolls and damp caves
Explore the caves below the tower of Amon S?»l and the Trollshaws in search of treasure and glory!

   * You have explored Amon S?»l and vanquished the Shade of Angmar.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   

  [Active Quests]

 -- Eight legs of wonder
Enter the caverns of Ardhungol and clear the source of the spider infestation there.
But be careful, those are not small spiders...

  [Character Equipment]

 In main hand
a) acidic dwarven-steel dagger of massacre (22-28.6 power, 7 apr)
   Type: weapon / dagger
    22 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
    Damage type: physical
    
    When wielded/worn:
    Damage on hit(melee): 4 acid.
    Increases damage type: 14% physical.
   Dropped by thief
 In off hand
b) flaming dwarven-steel dagger of massacre (19.5-25.35 power, 7 apr)
   Type: weapon / dagger
    19 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
    Damage type: physical
    
    When wielded/worn:
    Damage on hit(melee): 4 fire.
    Increases damage type: 13% physical.
   Dropped by cutpurse
 On fingers
c) copper ring of cold resistance (+22%)
   Type: jewelry / ring
    When wielded/worn:
    Increases resistances: 22% cold.
   Dropped by white ooze
d) steel ring of constitution (+3)
   Type: jewelry / ring
    When wielded/worn:
    Increases stats: 3 Constitution.
 Around neck
e) Choker of Dread
   Type: jewelry / amulet
    When wielded/worn:
    Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
    Increases blindness immunity: 100%.
    Spellpower 5, Spell Crit 0%
    See invisible: 10
    It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
   Dropped by The Master
 Light source
f) bright brass lantern of clear sight
   Type: lite / lite
    When wielded/worn:
    Increases blindness immunity: 50%.
    Light radius 3
   Dropped by Golbug the Destroyer
 Main armor
g) steel plate armour of lightning resistance (4 def, 9 armor)
   Type: armor / massive
    When wielded/worn:
    Armor 9, Defense 4
    Fatigue 22%
    Increases resistances: 22% lightning.
   Dropped by Minotaur of the Labyrinth
 Cloak
h) linen cloak of the Shire (1 def, 0 armor)
   Type: armor / cloak
    When wielded/worn:
    Armor 0, Defense 1
    Increases stats: 2 Dexterity,2 Cunning.
 On head
i) Steel Helm of Hammerhand (0 def, 4 armor)
   Type: armor / head
    When wielded/worn:
    Armor 4, Defense 0
    Fatigue 8%
    Increases stats: 3 Strength,3 Constitution,4 Willpower.
    Increases physical save: 7.
    Increases spell save: 7.
    Increases mental save: 7.
   Dropped by Minotaur of the Labyrinth
 Around waist
j) hardened leather belt
   Type: armor / belt
 On hands
k) Gloves of the Firm Hand (0 def, 0 armor)
   Type: armor / hands
    When wielded/worn:
    Increases stats: 4 Constitution.
    Increases disarm immunity: 30%.
    Increases stun immunity: 30%.
    Increases knockback immunity: 30%.
 On feet
l) Frost Treads (1 def, 2 armor)
   Type: armor / feet
    When wielded/worn:
    Armor 2, Defense 1
    Fatigue 14%
    Increases stats: 4 Strength,4 Dexterity,4 Cunning.
    Increases resistances: 20% cold,10% nature.
    Increases damage type: 5% cold.
    Light radius 1
   Dropped by Rantha the Worm
 Tool
m) iron pickaxe (dig speed 38 turns)
   Type: tool / digger
    It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver
 Second weapon set: In main hand
n) slime-covered steel dagger (10-13 power, 6 apr)
   Type: weapon / dagger
    10 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 6 Armor Penetration, Crit 5%
    Damage type: physical
    
    When wielded/worn:
    Damage on hit(melee): 13 slime.
 Second weapon set: In off hand
o) slime-covered dwarven-steel dagger (17.5-22.75 power, 7 apr)
   Type: weapon / dagger
    17 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
    Damage type: physical
    
    When wielded/worn:
    Damage on hit(melee): 27 slime.
   Dropped by orc assassin

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Minas Tirith about it. At 2010-11-03 01:01:37
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-10-30 19:04:02
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2010-11-03 22:27:48
'Exterminator' was achieved for Killed 1000 creatures At 2010-10-29 18:10:40
'Level 10' was achieved for Got a character to level 10. At 2010-10-21 01:53:16
'Level 20' was achieved for Got a character to level 20. At 2010-10-30 16:22:16
'Level 30' was achieved for Got a character to level 30. At 2010-11-05 00:14:19
'Reaver' was achieved for Killed 1000 humanoids At 2010-10-30 18:45:09
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-10-25 10:46:30
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2010-11-03 22:29:39
'The secret city' was achieved for Discovered the truth about mages. At 2010-10-26 07:57:51
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-11-03 00:34:31

  [Character Inventory]

a) acid-proof potion of greater healing
   Type: potion / potion
    It can be used to heal a lot.
   Dropped by The Master
b) 2 acid-proof potion of healing
   Type: potion / potion
    It can be used to heal a good part of your life.
c) 2 acid-proof potion of lesser mana
   Type: potion / potion
    It can be used to restore some mana.
d) 2 acid-proof potion of mana
   Type: potion / potion
    It can be used to restore a good part of your mana.
   Dropped by blue ooze
e) acid-proof potion of see invisible
   Type: potion / potion
    It can be used to sense invisible for a while.
f) 4 potion of cure disease
   Type: potion / potion
    It can be used to cure poison.
g) 6 potion of cure poison
   Type: potion / potion
    It can be used to cure poison.
h) 4 potion of free action
   Type: potion / potion
    It can be used to resist stuns, dazes and pinning.
i) potion of healing
   Type: potion / potion
    It can be used to heal a good part of your life.
   Dropped by skeleton master archer
j) 2 potion of lesser healing
   Type: potion / potion
    It can be used to heal some life.
k) 5 potion of lesser mana
   Type: potion / potion
    It can be used to restore some mana.
l) potion of mana
   Type: potion / potion
    It can be used to restore a good part of your mana.
m) 5 potion of see invisible
   Type: potion / potion
    It can be used to sense invisible for a while.
n) 3 potion of speed
   Type: potion / potion
    It can be used to increase your speed for a while.
o) Sealed Scroll of Minas Tirith
   Type: scroll / scroll
    It can be used to open the seal and read the message.
p) fire-proof scroll of enemies detection
   Type: scroll / scroll
    It can be used to detect enemies within a certain range.
   Dropped by The Master
q) fire-proof scroll of identify
   Type: scroll / scroll
    It can be used to identify one object (or all with high magic stat).
r) fire-proof scroll of light
   Type: scroll / scroll
    It can be used to light up the surrounding area.
   Dropped by ghast
s) 3 fire-proof scroll of magic mapping
   Type: scroll / scroll
    It can be used to map the area directly around you.
t) 2 fire-proof scroll of phase door
   Type: scroll / scroll
    It can be used to teleport you randomly over a short distance.
u) 12 scroll of enemies detection
   Type: scroll / scroll
    It can be used to detect enemies within a certain range.
   Dropped by snow giant chieftain
v) 2 scroll of identify
   Type: scroll / scroll
    It can be used to identify one object (or all with high magic stat).
w) 31 scroll of light
   Type: scroll / scroll
    It can be used to light up the surrounding area.
x) 7 scroll of magic mapping
   Type: scroll / scroll
    It can be used to map the area directly around you.
y) gold amulet of teleportation
   Type: jewelry / amulet
    When wielded/worn:
    It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
z) Orb of Many Ways
   Type: jewelry / orb
    It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Golbug the Destroyer
{) Elemental Fury
   Type: jewelry / ring
    When wielded/worn:
    Increases stats: 3 Cunning.
    Increases damage type: 10% arcane,10% fire,10% cold,10% lightning,10% acid.
|) galvorn ring of see invisible
   Type: jewelry / ring
    When wielded/worn:
    See invisible: 10
}) steel ring of fire resistance (+21%)
   Type: jewelry / ring
    When wielded/worn:
    Increases resistances: 21% fire.
~) steel ring of shock (+7%)
   Type: jewelry / ring
    When wielded/worn:
    Increases damage type: 7% lightning.
) phase steel dagger (9.5-12.35 power, 9 apr)
   Type: weapon / dagger
    9 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 9 Armor Penetration, Crit 5%
    Damage type: physical
    
   Dropped by thief
€) Bill's Tree Trunk (30-51 power, 7 apr)
   Type: weapon / greatmaul
    30 Power [Range 1.70] (+130% Strength), 0 Attack, 7 Armor Penetration, Crit 1%
    Damage type: physical
    
    When wielded/worn:
   Dropped by Bill the Stone Troll
?) Boots of Tom Bombadil (2 def, 1 armor) [Eden's Guile!]
   Type: armor / feet
    When wielded/worn:
    Armor 1, Defense 2
    Fatigue 2%
    Increases stats: 3 Cunning.
    Increases talent masteries: 0.20 Cunning / Survival.
    It can be used to boost speed, costing 50 power out of 50/50.
   Dropped by stone troll
‚) dwarven-steel plate armour of nature resistance (5 def, 11 armor)
   Type: armor / massive
    When wielded/worn:
    Armor 11, Defense 5
    Fatigue 24%
    Increases resistances: 23% nature.
?) Old Man's Willow Barkwood (9 def, 5 armor)
   Type: armor / shield
    When wielded/worn:
    Armor 5, Defense 9
    Fatigue 14%
    Increases resistances: -20% fire,20% cold,20% nature.
   Dropped by Old Man Willow
„) Gwai's Burninator
   Type: wand / wand
    It can be used to shoot a cone of fire, costing 30 power out of 75/75.

  [Last Messages]

Something hits Eden for    84.00 fire damage   .
Eden is on fire!
Something hits cold drake hatchling for    28.00 fire damage   .
Cold drake hatchling is caught in a web!
Cold drake hatchling resists!
Something hits fire drake hatchling for    0.00 fire damage   .
Something hits fire drake hatchling for    0.00 fire damage   .
Something hits fire drake hatchling for    0.00 fire damage   .
   Talent Whirlwind is ready to use.
   Talent Flurry is ready to use.
Something hits Eden for    28.00 fire damage   .
Something hits Eden for    17.04 nature damage   .
You have    2 fire-proof scroll of phase door   .
Giant spider uses Web.
Orc pyromancer casts Flame.
Orc pyromancer hits Eden for    107.08 fire damage   .
The burst of heat destroys your    scroll of shielding   !
Something hits Eden for    54.36 fire damage   .
Something hits Eden for    17.04 nature damage   .
Eden quaffs a potion of healing!
You have    potion of healing   .
Orc pyromancer casts Fireflash.
Giant spider seems to search the ground...
Chitinous spider hits Eden for    64.80 nature damage   .
Eden hits chitinous spider for    2.39 darkness damage   .
Eden hits chitinous spider for    2.87 light damage   .
Orc pyromancer hits ghoul for    91.56 fire damage   .
Ghoul is on fire!
Orc pyromancer hits giant spider for    84.18 fire damage   .
Giant spider is on fire!
Orc pyromancer hits Eden for    91.56 fire damage   .
Orc pyromancer hits orc pyromancer for    91.56 fire damage   .
Orc pyromancer is on fire!
Orc pyromancer hits spitting spider for    91.56 fire damage   .
Spitting spider is on fire!
Orc pyromancer hits chitinous spider for    91.56 fire damage   .
Chitinous spider is on fire!
Something hits Eden for    66.76 fire damage   .
Fire drake killed Eden!
Eden stops being poisoned.
"'Eden stops being poisoned'. Gee. ... Thanks."
yufra wrote:Can we expect a skeleton rogue sequel?
I'll definitely be playing him as a skeleton rogue now, possibly with the added challenge of not killing the necromancer (if that's possible... haven't played an undead since the paths were implemented). Maybe I'll keep running them until I can get one to win, then DitL that. So... a release date of never, then? :wink:

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#41 Post by greycat »

Orc mages in the spider lair have cost me a character or two (or...) as well. Pyromancers are bad; blood mages are worse.

My condolences.

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#42 Post by Grey »

Hmm, looking at your log it seems like the lack of Stamina really brought you down - you didn't have enough for a last-ditch Flurry.
http://www.gamesofgrey.com - My own T-Engine games!
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Burb Lulls
Spiderkin
Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
Location: Blighty

Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#43 Post by Burb Lulls »

Indeed. But it's a condolence in a way; he went down fighting, not from a one-hit cheapshot.

Granted, the wit of using a remaining phase door scroll or that greater healing potion I missed would have been better, but...

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#44 Post by greycat »

I'd say it was the whole being-on-fire thing that really brought him down.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: [DitL] Eden the Bree-Man Rogue (Madmonk's challenge)

#45 Post by Sirrocco »

I feel like you missed a bet on the alchemist escort mission. Taking the infuse ability instead would have let you add (for the price of one agate) +1 to all stats as an enchant for your armor. Mind you, if you don't have the agate, and can't bear to bring yourself to grind for it/them (one for every time you swap body armor), then the +1 dex might have been worth more, but....

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