Personally, I'd say structural stuff.
- Not having lit areas autoreveal items. The fact that levels are static once generated is fine. The fact that we remember the map is fine. The fact that our remembering the map means that we automatically know where all of the floorspawned gear is? That's a little odd.
- Better doors. People should be able to close doors that they've opened (and then have monsters open them again)
- Minor thing, but there's an annoyance for equilibrium-based sustains. When you apply stats, class points and general points, it automatically unsustains and resustains all of your sustained abilities, which is fine for most things. For equilibrium-based characters, though, there's a chance that you'll fail the sustain... which means it turns off until you notice and turn it back on again, and it immediately reapplies the sustain cost if it does succeed, even if your current level of equilibrium was lower than that.
- The stun fix. Major enemies should not have to be stun immune in order to be a threat - that just punishes stun-based characters. Characters should not have to have large sections of their gear defined by the need to get 100% stun resist - that feels unpleasant, and marginalizes other forms of stun defense (like improved saves). If the only thign that will keep you alive is immunity, then things that do not contribute to immunity do not contribute at all.
- Helpfiles, to tell us what all of these things do. (I can take a skill that will up my magic save by 6. Is that significant Meaningful? Applicable, even?) Also, improved accuracy in skill descriptions, so people know what they're getting into. A lot of this game is in making interesting and detailed choices about where to spend skill points - but that's limited by people's ability to understand the choices they're making.
It's a solid, eminently playable game right now. Adding classes (and races - we could definitely use more races) and artifacts and enemies and so forth will only make it a more solid game, but to my eyes you have more than enough raw content to call it a major release. The stuff that you're missing is the cleanup.
Mind you, that stuff can be long, drawn out, and boring. If it's a choice between a polished game that the coders lose interest in and leave stagnant, and an eternal beta with some rough edges that people stay interested in and engaged on and keep adding new stuff to (complete with its own rough edges) give me the eternal beta any day.
List one thing you think should be done before release
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- Wyrmic
- Posts: 216
- Joined: Tue Mar 31, 2009 7:45 pm
- Location: New Mexico
Re: List one thing you think should be done before release
Some type of ladder system where we can post and view ours and others characters that they've created - and make comments that others can see about those characters. I am not able to log in to my online profile from the main computer that I play at so I tend to not login at all when I'm playing so some sort of manual upload would be nice.