Coming XP changes and Boss Deaths
Moderator: Moderator
Coming XP changes and Boss Deaths
Considering the player is going to be so reliant on boss xp for leveling next beta Bosses need to give XP regardless of how they're killed as long as the player is on the level.
Re: Coming XP changes and Boss Deaths
Suggestions:
- Bosses never activate traps, apart from those laid by players (which should give player full xp)
- A flag is set on all monsters when the player damages them. If that enemy later dies from something else then the player gets 50% xp as an assist.
Of course I'd rather the player always got the full xp from trap-kills, since it would encourage more tactical use of traps. But in that case bosses need to be smarter at avoiding them
- Bosses never activate traps, apart from those laid by players (which should give player full xp)
- A flag is set on all monsters when the player damages them. If that enemy later dies from something else then the player gets 50% xp as an assist.
Of course I'd rather the player always got the full xp from trap-kills, since it would encourage more tactical use of traps. But in that case bosses need to be smarter at avoiding them
Re: Coming XP changes and Boss Deaths
Why should the player not get full xp from the boss dying, however it happens?
I mean, there are two sides in this game: the player and their occasional allies, and everyone else.
With the exception of Bill drowning, the boss dies as a direct result of the player's actions. So who cares if it's a trap or a careless dragon that deals the final damage?
I mean, there are two sides in this game: the player and their occasional allies, and everyone else.
With the exception of Bill drowning, the boss dies as a direct result of the player's actions. So who cares if it's a trap or a careless dragon that deals the final damage?
-
- Thalore
- Posts: 159
- Joined: Wed Jul 07, 2010 4:11 pm
- Location: The Intardnet
Re: Coming XP changes and Boss Deaths
Please please please please please make the paths of the dead a little easier in SVN. It was hard enough when I was hitting level 7 by the end. Now I'm lucky if I'm at level 4. Literally the only way I can kill the boss with melee classes is to have him chase me around and slowly kill himself with his AoE bleed attack.
darkgod wrote:dixed
Re: Coming XP changes and Boss Deaths
Yeah I'll reduce the level progression to be as deep as now but with half progression per level. So it should be the equivalent of a 3.5 zone but with more monsters inside for more exp.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Coming XP changes and Boss Deaths
And boss gives Xp no matter what too
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
