I just realized i wanted to fix this for a few days nowSusramanian wrote:Here's a list of the egos that I considered greater. Spoilery.Code: Select all
Weapon 6, 2 2, 0
Weapon: elemental, slime-covered

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I just realized i wanted to fix this for a few days nowSusramanian wrote:Here's a list of the egos that I considered greater. Spoilery.Code: Select all
Weapon 6, 2 2, 0
Weapon: elemental, slime-covered
Ahahah! I HAVE to have itGrey wrote:golden three-edged sword 'The Truth' (greatsword)
"The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts."
Req 20 St, 20 Wi, 20 Cu to handle the truth
25 attack
25 damage
25 dark damage on hit
25 light damage on hit
1 in 3 chance to stun on hit
1 in 3 chance to confuse on hit
Maybe some further bonus for Anorithils?
Weight should be around 20 ('tis a heavy truth).
"Noldorin" would be more in-theme.Grey wrote: gnomish - chance to find gems when digging underground (higher gems at higher danger levels)
"Iluvatar sighs and starts again.""You fire the Vorlon Planet Killer. The Istari die. You die. The world die."
Huh, only 10% of the time? That completely goes against what I was thinking when suggesting it (racking up lots of statuses against an enemy, thus tormenting it). Indeed, against most enemies you'd be lucky to get one status... 1d3 effects at a time would be cool, though I think the "negative" ones should still be included, because they add to the fun unpredictability of the weapon.Susramanian wrote:I think the implementation of torment weapons in svn is broken.
They're classified as greater egos, yet they only produce effects 10% of the time, and those effects include things that most players would find undesirable (knockback and teleport). These could end up being the ' of earthquakes' ego for T4. I'd recommend removing the annoying effects and increasing the chance of applying the remaining effects. It might also be fun to have them apply, say, 1d3 effects at a time.
So "holocaust cloak" DOES mean what you think it means.Grey wrote:Holocaust cloak should also make one fire-resistant, if you're referencing what I think you're referencing.
<DarkGod> lets say it's intended