I know it has been discussed in other threads, but here is my idea:
make meditation give you a reduce your equilibrium by a certain amount each turn (for a duration) when it is activated (ie, make it an effect), then take off the stun and make it a daze, then make the effect end if you are hit, and then stun/confuse you for some turns
meditation revamped
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- Reaper
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meditation revamped
Oliphant am I, and I never lie.
Re: meditation revamped
I am confused by this...
Are you saying this:
Activate meditation...
For each turn that passes:
1) Reduce Equilibrium by a small amount
2) PC dazed whilst in effect
End on:
Equilibrium = 0 (with no after effect)
Or
PC Hit by creature (Stun/Confuse for X turns)
Are you saying this:
Activate meditation...
For each turn that passes:
1) Reduce Equilibrium by a small amount
2) PC dazed whilst in effect
End on:
Equilibrium = 0 (with no after effect)
Or
PC Hit by creature (Stun/Confuse for X turns)
Regards
Jon.
Jon.
Re: meditation revamped
I actually like the suggesion of using Daze quite a bit, but not in addition with stun. What if instead the per turn equilibrium reduction was quite low (just like Sus suggested) but if you finish the meditation there is a large one time reduction. This would make meditation less deadly (only one hit before waking up) but still force it to be used in a safe location (no real gain if the entire time isn't spent meditating).
A more radical option would be to completely replace meditation with another active talent, "Walk in Peace" or something like that. You are not stunned/dazed/etc, and have a medium equilibrium reduction per turn (entire duration of the spell would always result in zero equilibrium). However, IF you do anything aggressive during the duration of the effect you have a large equilibrium gain. This would stop meditation abuse (find a safe corner, rest until meditation is ready, meditate, repeat) and still keep within the theme of restoring equilibrium. Additional talent levels would reduce the duration and cooldown of the effect. Thoughts?
A more radical option would be to completely replace meditation with another active talent, "Walk in Peace" or something like that. You are not stunned/dazed/etc, and have a medium equilibrium reduction per turn (entire duration of the spell would always result in zero equilibrium). However, IF you do anything aggressive during the duration of the effect you have a large equilibrium gain. This would stop meditation abuse (find a safe corner, rest until meditation is ready, meditate, repeat) and still keep within the theme of restoring equilibrium. Additional talent levels would reduce the duration and cooldown of the effect. Thoughts?
<DarkGod> lets say it's intended
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Re: meditation revamped
my idea is like what it is now, only daze instead of stun, and that the equilibrium gained is just spread out over x turns (however long you are dazed), so you would gain the ability to stop meditation if a monster attacks you, but you also would lose the rest of the duration of the equilibrium regen.madmonk wrote:I am confused by this...
Are you saying this:
Activate meditation...
For each turn that passes:
1) Reduce Equilibrium by a small amount
2) PC dazed whilst in effect
End on:
Equilibrium = 0 (with no after effect)
Or
PC Hit by creature (Stun/Confuse for X turns)
yeah, stun was somewhat iffy, but I think confusion is fitting for a couple of turns, as they caught you unawares (maybe have higher levels of meditation reduce or negate this effect?yufra wrote: I actually like the suggesion of using Daze quite a bit, but not in addition with stun
I am not sure how your idea would be much different or less abusing than meditation, as you could just retreat to a safe spot and "walk in peace".
Oliphant am I, and I never lie.
Re: meditation revamped
I like this and may have to steal it for Paradox recovery if DG doesn't use it for meditation.Shoob wrote: my idea is like what it is now, only daze instead of stun, and that the equilibrium gained is just spread out over x turns (however long you are dazed), so you would gain the ability to stop meditation if a monster attacks you, but you also would lose the rest of the duration of the equilibrium regen.