Clean boot module
Moderator: Moderator
Clean boot module
Is there a clean boot module without all these bells and whistles. The current one just gives me a big white frozen window and some music. Even if I do fix it the freezing though, I'd rather have a clean boot module so I can load it up faster.
Re: Clean boot module
Uh ?
Does it says anything in the log ?
You do not get any UI ?
PS: you can fast boot a module to playtest like this:
* normal load: t-engine -Mcrime
* new character: t-engine -Mcrime -n
* new character named whatever: t-engine -Mcrime -n -uwhatever
Does it says anything in the log ?
You do not get any UI ?
PS: you can fast boot a module to playtest like this:
* normal load: t-engine -Mcrime
* new character: t-engine -Mcrime -n
* new character named whatever: t-engine -Mcrime -n -uwhatever
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Clean boot module
No UI, nothing special in the log.
EDIT- I came back from the bathroom after 5 minutes and it looked like it eventually started up. Greater than 3+ minutes to load up just the boot module is totally unacceptable. Something still must be wrong.
Code: Select all
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: LuaJIT 1.1.6 x86
Available resolutions: 1680x1050x32
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Available resolutions: 720x480x32
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Available resolutions: 1680x1050x16
Available resolutions: 1440x900x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from dir: te4-0.9.13
[ENGINE LOADER] sorted: te4 0 9 13
[ENGINE LOADER] loading engine: 0 9 13 te4
[ENGINE LOADER] using directory engine: /engines/default/
Using cached font /data/font/Vera.ttf 12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping LUA_CONSOLE table: 06631728
[RESOLUTION] changed to 1680 985
[ENGINE] Switching to turn based
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.13 using engine te4-0.9.13
Creating module crime :: (as dir) true :: (as team) nil
Loaded module definition for crime-0.1.6 using engine te4-0.9.13
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.13
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.13
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.13 using engine te4-0.9.13
tome boot
example tome
boot example
crime boot
boot example_realtime
boot crime
boot tome
example example_realtime
crime example
* Module: tome
** 3.9.13
* Module: boot
** 0.9.13
* Module: crime
** 0.1.6
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
[ENGINE] Switching to turn based
[Module Profile] C:\Users\Lap\\T-Engine\4.0//profiles/default/modules/boot/
[TALENT] Kick KICK T_KICK
[TALENT] Acid Spray ACID_SPRAY T_ACID_SPRAY
[TALENT] Manathrust MANATHRUST T_MANATHRUST
[TALENT] Flame FLAME T_FLAME
[TALENT] Fireflash FIREFLASH T_FIREFLASH
[TALENT] Lightning LIGHTNING T_LIGHTNING
[TALENT] Sunshield SUNSHIELD T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font /data/font/VeraMoBd.ttf 14
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
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Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B51 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
Loading entities file from file /data/zones/dungeon/npcs.lua
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Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
C Map size 52:30 :: 1560
Stored entities list actor table: 08C7FBC0
Stored entities list object table: 08C800E8
Stored entities list trap table: 08C80188
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[SHADER] Loading from /data/gfx/shaders/water.lua
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[SHADER] created fragment shader from /data/gfx/shaders/water.frag
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[MOVE] actor moved without a starting position skeleton warrior 1 24
Loading tile npc/skeleton_warrior.png
[MOVE] actor moved without a starting position forest troll 18 37
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[MOVE] actor moved without a starting position forest troll 7 3
[MOVE] actor moved without a starting position fox 3 49
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[MOVE] actor moved without a starting position warg 2 32
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[MOVE] actor moved without a starting position cave troll 17 32
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[MOVE] actor moved without a starting position wolf 2 36
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[MOVE] actor moved without a starting position degenerated skeleton warrior 38 17
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[MOVE] actor moved without a starting position cave troll 6 13
[MOVE] actor moved without a starting position skeleton mage 43 39
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[MOVE] actor moved without a starting position cave troll 0 38
[MOVE] actor moved without a starting position wolf 26 11
[MOVE] actor moved without a starting position degenerated skeleton warrior 41 25
[MOVE] actor moved without a starting position wolf 38 29
[MOVE] actor moved without a starting position skeleton mage 8 9
[MOVE] actor moved without a starting position stone troll 49 48
Loading tile npc/troll_s.png
[MOVE] actor moved without a starting position skeleton warrior 42 40
[MOVE] actor moved without a starting position stone troll 41 17
[MOVE] actor moved without a starting position stone troll 11 22
[MOVE] actor moved without a starting position degenerated skeleton warrior 42 23
[MOVE] actor moved without a starting position cave troll 5 21
[MOVE] actor moved without a starting position white wolf 48 0
Loading tile npc/canine_ww.png
[MOVE] actor moved without a starting position skeleton warrior 46 28
[MOVE] actor moved without a starting position wolf 6 12
[MOVE] actor moved without a starting position degenerated skeleton warrior 30 3
[MOVE] actor moved without a starting position forest troll 1 3
[MOVE] actor moved without a starting position great wolf 25 32
Loading tile npc/canine_gw.png
[MOVE] actor moved without a starting position dire wolf 37 40
Loading tile npc/canine_dw.png
C Map size 52:30 :: 1560
Stored entities list actor table: 08E66CD0
Stored entities list object table: 08E37010
Stored entities list trap table: 08E37088
[MOVE] actor moved without a starting position forest troll 9 21
[MOVE] actor moved without a starting position skeleton warrior 49 21
[MOVE] actor moved without a starting position forest troll 37 26
[MOVE] actor moved without a starting position mountain troll thunderer 7 38
Loading tile npc/troll_mt.png
[MOVE] actor moved without a starting position cave troll 5 26
[MOVE] actor moved without a starting position skeleton mage 42 11
[MOVE] actor moved without a starting position forest troll 7 12
[MOVE] actor moved without a starting position stone troll 34 35
[MOVE] actor moved without a starting position cave troll 27 2
[MOVE] actor moved without a starting position forest troll 28 16
[MOVE] actor moved without a starting position white wolf 28 19
[MOVE] actor moved without a starting position great wolf 32 36
[MOVE] actor moved without a starting position cave troll 11 26
[MOVE] actor moved without a starting position stone troll 21 15
[MOVE] actor moved without a starting position mountain troll 38 29
Loading tile npc/troll_m.png
[MOVE] actor moved without a starting position great wolf 18 40
[MOVE] actor moved without a starting position stone troll 37 36
[MOVE] actor moved without a starting position warg 7 16
[MOVE] actor moved without a starting position skeleton warrior 10 6
[MOVE] actor moved without a starting position mountain troll 3 6
[MOVE] actor moved without a starting position wolf 40 1
[MOVE] actor moved without a starting position mountain troll 42 44
[MOVE] actor moved without a starting position degenerated skeleton warrior 39 13
[MOVE] actor moved without a starting position stone troll 13 33
[MOVE] actor moved without a starting position player 0 1
[MUSIC] playing The saga begins.ogg userdata: 066333B0 :: current ? nil
play music 65db400 -1 0
[ONLINE PROFILE] get news
[ONLINE PROFILE
Re: Clean boot module
Hey Lap,
There are some problems right now with T-Engine hanging when checking for the news on DG's server, and it looks like that is where you are currently hanging. I think DG already made that call asynchronous in the SVN, but if not it should be. How is Crimelike coming?
There are some problems right now with T-Engine hanging when checking for the news on DG's server, and it looks like that is where you are currently hanging. I think DG already made that call asynchronous in the SVN, but if not it should be. How is Crimelike coming?
<DarkGod> lets say it's intended
Re: Clean boot module
Yep, that "Get News" is where you slow right down, I have already raised this:
http://forums.te4.org//viewtopic.php?f=42&t=22949
http://forums.te4.org//viewtopic.php?f=42&t=22949
Regards
Jon.
Jon.
Re: Clean boot module
Blocking news grabs! Didn't your mother teach you to use coroutines!!! 
