Stun duration overwrites

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Fela
Wyrmic
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Joined: Sun Aug 29, 2010 5:23 pm
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Stun duration overwrites

#1 Post by Fela »

Still delusional from playing that archmage chap, I went through the same hotkey combo, thus applying dual strike more or less directly after dirty fighting. The shorter stun duration from dual strike applied.

darkgod
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Re: Stun duration overwrites

#2 Post by darkgod »

Yes stuns overrides, you'd prefer that they stack ? ;>
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edge2054
Retired Ninja
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Re: Stun duration overwrites

#3 Post by edge2054 »

Or instead of over riding maybe they should take the duration with the longest effect?

In other words, if a monster has a 4 turn stun counter already active a 2 turn stun should do nothing to the counter but a 6 turn stun should over write.

escargot
Thalore
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Re: Stun duration overwrites

#4 Post by escargot »

I have no easy way to test this (and I have no idea how stun works, or the whole game, for that matter), but if the stuns override, what happens if you stun a stunned enemy and this last stun misses, will the enemy be released from the (old) stun or a missed stun does nothing for any status already active? I suppose the latter, but you never know.

I personally like stun overriding, gives the stunner something to be aware of, instead of just blasting stuns at a target mindlessly.

Fela
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Re: Stun duration overwrites

#5 Post by Fela »

edge2054 wrote:Or instead of over riding maybe they should take the duration with the longest effect?

In other words, if a monster has a 4 turn stun counter already active a 2 turn stun should do nothing to the counter but a 6 turn stun should over write.
That's exactly what i expected it to be, before the accident :)

Zaive
Archmage
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Re: Stun duration overwrites

#6 Post by Zaive »

when I managed to get water jet on a mage, its stun seemed to stack with freeze, though.
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