About resting
Moderator: Moderator
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- Higher
- Posts: 74
- Joined: Tue Apr 11, 2006 7:56 pm
- Location: Málaga, Spain and Madison, Wisconsin
Re: About resting
That is VERY true - there are some areas where if you teleport away from a fight and start happily resting up, you may be in for a sudden shock...
Re: About resting
I personally would like to see monster regeneration whilst on the level.
Re: About resting
As I found out when I teleported away from Shade of Angmar and restedushumgal wrote:That is VERY true - there are some areas where if you teleport away from a fight and start happily resting up, you may be in for a sudden shock...

I think it would actually make sense if *some* monsters(very dumb ones, golems, creatures that lack initiative)would actually forget about you instead of giving chase if you get away enough.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: About resting
I'm fairly sure some do forget about you at the moment, but very few of them. Would make sense if a lot more give up the chase. Perhaps if they do not see you after x turns they have a y% chance to give up. Amounts would vary with creature type and level, or perhaps related to cunning and willpower.
Re: About resting
Yeah, this would be a problem. Rebalancing everything probably wouldn't be worth the effort
Maybe we could have more monster regeneration just on some dungeons? Until we kill the boss for instance
Maybe we could have more monster regeneration just on some dungeons? Until we kill the boss for instance
Fela wrote:The game is currently balanced (well, somewhat anyway) around the possibility to rest between encounters. Even with 5 talent points in trap disarm, i've been half dead from a trap more than once (apart from having 5-6 potions destroyed if it was acid). Likewise after some of the tougher monsters.
Also in regular Angband you can always simply recall if you need an extended rest/resupply.
Re: About resting
Unless you are at the point of death a single random monster will usually be easily dispatched and thus just be a temporary annoying pause while you rest. I would dislike to have resting interrupted constantly by some minor roadkill. Personally I think the system if fine as it is.Kemsha wrote:Yeah, this would be a problem. Rebalancing everything probably wouldn't be worth the effort
Maybe we could have more monster regeneration just on some dungeons? Until we kill the boss for instance
Re: About resting
Which are the dungeons where resting is problematic currently? I think that the perception of difficulty may vary a great deal by class.Kemsha wrote: Maybe we could have more monster regeneration just on some dungeons?
Re: About resting
Do they not?Grey wrote:I personally would like to see monster regeneration whilst on the level.
I remember trying once to kill a stone troll as a low-level character, by repeatedly leading it over a trap, and getting precisely no where...
Re: About resting
Uh, assuming you're not joking, I meant new monsters appearing over time.
Re: About resting
I assumed HP regeneration was meant, too. I'd usually use the word "spawning" for new monsters.
Re: About resting
There's always the possibility to implement a rest item, like "tents" in the final fantasy saga (and in most RPG's).
The use of a tent would be like resting in the actual game, but maybe refilling your "secondary" energy-bars (mana if you are fighter who gained a spell, for example).
And if you don't have a tent or you are just not willing to spend it, you could "bandage" (or something similar). Which would restore only a fixed amount (or percentage) of hp/mana/else, until the next time you lose hp/spend mana/else, so getting a complete refill by this item-less option would mean getting into possible hazard, for the hp part at least. For mana would be cheesier.
The idea probably sucks, but maybe we can get to something interesting.
The use of a tent would be like resting in the actual game, but maybe refilling your "secondary" energy-bars (mana if you are fighter who gained a spell, for example).
And if you don't have a tent or you are just not willing to spend it, you could "bandage" (or something similar). Which would restore only a fixed amount (or percentage) of hp/mana/else, until the next time you lose hp/spend mana/else, so getting a complete refill by this item-less option would mean getting into possible hazard, for the hp part at least. For mana would be cheesier.
The idea probably sucks, but maybe we can get to something interesting.
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- Wyrmic
- Posts: 217
- Joined: Mon Oct 30, 2006 1:47 am
Re: About resting
monster re-spawning is probably not a bad idea. there needs to be some kind of incentive to get off of levels, and to not always rest to 100% at every opportunity.