try putting
Code: Select all
talents.T_FEATHER_WIND = math.min((talents.T_FEATHER_WIND or 0) + 1, 5)
into the wielder function of the object.
not sure if it works or not, just replace the T_FEATHER_WIND with the talent (still need the T_ in front though) and the 1 with however much you want to increase it by and the 5 will mostly be the same (training talents will be 10 though).
the only reason why you wouldnt make it a math.min would be for monsters who can have higher talent levels than the player.
Oliphant am I, and I never lie.