Chronomancer (Class Idea: with Revisions added)

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Chronomancer (Class Idea: with Revisions added)

#76 Post by edge2054 »

Working on the Matter Tree now and I'm short a talent.

Here's what I have now (the order can be adjusted so all ideas welcome).

Quantuum Spike (Temporal/Physical single target nuke)
Terraforming (Moves a terrain tile)
Dust to Dust (AoE Temporal Damage that also functions as dig for terrain tiles it overlaps)

Any suggestions?

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Chronomancer (Class Idea: with Revisions added)

#77 Post by madmonk »

E=MC^2

Or have some solid object turned into energy

Option 1

Bomb blast type energy

Option 2

Energy Refuel for caster.
Regards

Jon.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Chronomancer (Class Idea: with Revisions added)

#78 Post by edge2054 »

I like it. Thanks monk :)

I'm going to try for using both of those ideas. So if you target yourself then it opens up your inventory and you can destroy an object for a buff but if you target an object on the ground it explodes like a bomb.

Maybe even an item the player put there >.>

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