Game window no longer updating (SVN 1452)

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yufra
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Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Game window no longer updating (SVN 1452)

#1 Post by yufra »

I compiled the latest SVN (revision 1452) and loaded it up, saw the main menu with the little "@" poised to show off some particles and then... well the same thing. I had the stdout over to the side and I could see that action was going on, a manathrust here, a sunshield there, but the window was not updating. I switched windows so the T-Engine window was not visible and when I went back to it (forcing a redraw) the new scene was displayed but again not updating. If I grab a terminal window and wiggle it back and forth on the game window I can see the sections that are redrawn updating. Any thoughts? I have posted the snippet from the beginning of the stdout and maybe it is that GLSL error, but graphics are not my strong-point.
[ENGINE] Switching to turn based
[Module Profile] T-Engine//4.0//profiles/default/modules/boot/
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved boot
Threw error #201 (XML parsing failure) in CreatePropertiesFromXMPData()
Threw error #201 (XML parsing failure) in CreatePropertiesFromXMPData()
Threw error #201 (XML parsing failure) in CreatePropertiesFromXMPData()
Threw error #201 (XML parsing failure) in CreatePropertiesFromXMPData()
Threw error #201 (XML parsing failure) in CreatePropertiesFromXMPData()
Threw error #201 (XML parsing failure) in CreatePropertiesFromXMPData()
Threw error #201 (XML parsing failure) in CreatePropertiesFromXMPData()
Threw error #201 (XML parsing failure) in CreatePropertiesFromXMPData()
Threw error #201 (XML parsing failure) in CreatePropertiesFromXMPData()
[TALENT] Kick KICK T_KICK
[TALENT] Acid Spray ACID_SPRAY T_ACID_SPRAY
[TALENT] Manathrust MANATHRUST T_MANATHRUST
[TALENT] Flame FLAME T_FLAME
[TALENT] Fireflash FIREFLASH T_FIREFLASH
[TALENT] Lightning LIGHTNING T_LIGHTNING
[TALENT] Sunshield SUNSHIELD T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
GLSL ERROR: Compile error in shader inline
ERROR: 0:23: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:71: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'int' and a right operand of type 'const float' (or there is no acceptable conversion)
ERROR: 0:71: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'int' and a right operand of type 'const float' (or there is no acceptable conversion)

[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
make_texture_for_surface: glTexImage2D : invalid value
Threw error #201 (XML parsing failure) in CreatePropertiesFromXMPData()
C Map size 32:23 :: 736
Stored entities list actor table: 0x4c8d10
Stored entities list object table: 0x491800
Stored entities list trap table: 0x491d80
Loading tile terrain/grass.png
Loading tile terrain/grass_flower3.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/tree_alpha3.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/tree_alpha5.png
Loading tile terrain/tree_alpha2.png
Loading tile terrain/water_floor.png
Loading tile terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 1406 tick
*p 3: Uniform: 1: 8B50 mapCoord
*p 3: Uniform: 2: 8B5F noisevol
*p 3: Uniform: 3: 8B52 color1
*p 3: Uniform: 4: 8B52 color2
*p 3: Uniform: 5: 8B52 displayColor
[MOVE] actor moved without a starting position forest troll 7 2
Loading tile npc/troll_f.png
<DarkGod> lets say it's intended

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Game window no longer updating (SVN 1452)

#2 Post by darkgod »

Try now: 1453
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Game window no longer updating (SVN 1452)

#3 Post by yufra »

Still no go, but I am still getting an error in main_fbo.frag:
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
GLSL ERROR: Compile error in shader inline
ERROR: 0:71: ';' : syntax error syntax error
ERROR: Parser found no code to compile in source strings.

[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
<DarkGod> lets say it's intended

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Game window no longer updating (SVN 1452)

#4 Post by darkgod »

And there?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Game window no longer updating (SVN 1452)

#5 Post by yufra »

The good news is there are no more OpenGL fragment errors. The bad news is that didn't fix the problem. I take it you do not have this problem on your machine?
<DarkGod> lets say it's intended

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Game window no longer updating (SVN 1452)

#6 Post by darkgod »

Indeed ..
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Game window no longer updating (SVN 1452)

#7 Post by yufra »

Nevermind, a reboot cleared everything up. No idea what went wrong. :D
<DarkGod> lets say it's intended

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