Skeletons and Ghouls unlocking similar to Pyro/Cryo/Reaver
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Re: Skeletons and Ghouls unlocking similar to Pyro/Cryo/Reav
Maybe for other undead races have a cemetery area, completely optional like ruins are, has two "subdungeons" (or more if more undead races are planned to be unlockable), say a "Broken Catacombs" for wights and a "Defiled Chapel" for vampires? Go in each, go down to bottommost level, kill the boss and you unlock the race. Should be very hard but still doable.
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- Spiderkin
- Posts: 480
- Joined: Mon Jul 26, 2004 5:20 am
- Location: Blighty
Re: Skeletons and Ghouls unlocking similar to Pyro/Cryo/Reav
Related to the Master idea, what if beating the Master x times with a warrior class unlocks ghouls, x times with an archer class unlocks skeletons, rogues for wights and mages for vampires when they're implemented?
Re: Skeletons and Ghouls unlocking similar to Pyro/Cryo/Reav
A couple more ideas to toss out:
1.
(a) Unlock skeletons when you kill the Shade.
(b) Unlock skeletons when you are killed by the Shade. (this is how I unlocked them anyway
)
2. Unlock ghouls when you have suffered a certain amount of blight damage.
1.
(a) Unlock skeletons when you kill the Shade.
(b) Unlock skeletons when you are killed by the Shade. (this is how I unlocked them anyway

2. Unlock ghouls when you have suffered a certain amount of blight damage.
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- Sher'Tul
- Posts: 1022
- Joined: Fri May 21, 2010 8:16 pm
- Location: Inside the minds of all
- Contact:
Re: Skeletons and Ghouls unlocking similar to Pyro/Cryo/Reav
I've gotten both pyro/cryo mancers unlocked with a random generated archmage. I knew I was getting close, but I unlocked both with the same character (well... two, I just recreated it, it was one then the next). Once I get some play time in with both, I'll have a good review of them, along with what the tempest class should kind of be like.
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Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D