[beta11b] bug or feature ?

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hops
Halfling
Posts: 111
Joined: Tue Sep 21, 2010 9:05 am

[beta11b] bug or feature ?

#1 Post by hops »

Steps:
1. go downstair
2. cast inferno
3. go upstair and rest
4. go downstair and cast another inferno
5. repeat above

you will have multiple infernos incinerating the level at the same time

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [beta11b] bug or feature ?

#2 Post by edge2054 »

More like an exploit then a bug. Maybe some day creatures will follow players when they stair scum.

Zop
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Re: [beta11b] bug or feature ?

#3 Post by Zop »

If monsters on one level healed when you rested on another level, it might not be too advantageous to stairscum... In any case, if there's a mob surrounding the entrance, what other strategy is there?
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greycat
Sher'Tul
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Joined: Tue May 11, 2010 11:51 pm

Re: [beta11b] bug or feature ?

#4 Post by greycat »

Well, the "bug" part of this is the fact that spells on another level don't time out when you spend time off their level. You can spend a thousand turns off the level, then come back, and the spell's still there exactly as it was when you left.

PowerWyrm
Sher'Tul
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Re: [beta11b] bug or feature ?

#5 Post by PowerWyrm »

Time on dungeon levels is frozen when your character is not on them. It's almost the case in all roguelike I played (ADOM has the same feature).

Zaive
Archmage
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Joined: Mon May 24, 2010 1:33 pm

Re: [beta11b] bug or feature ?

#6 Post by Zaive »

I encountered a particularly nasty version of this: I went down stairs, casted tidal wave and ice storm, went up, then went back down, then got killed by my own tidal wave and ice storm.
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"

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