Icy Skin - auto recast at level up

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Chattius
Thalore
Posts: 120
Joined: Thu Jul 28, 2005 9:59 am
Location: Wetzlar, Hessen, Germany

Icy Skin - auto recast at level up

#1 Post by Chattius »

I died a very stupid death:
I leveled while being surrounded by nasty mobs. I thought it might be a good idea to add a level to icy skin. So when putting points in willpower and icy skin it was removed and then re-done automatically. But autmatical re-casting failed cause of equilibrium, and without the armour i had no chance....

The idea is to make icy skin (and other possible equilibrium sustained powers) not checking (and using equilibrium) at automatically recasting. Because even if it not fails it will use 30 equilibrium which lowers the chance to use wyrmic offensive powers. Perhaps add a flag for auto-recast which is checked at equilibrium test and will jump the test.

p.s: possible bug
I think i didn't get Troll quest finished because Bill killed himself on my icy and acidic skins. I got his weapon however.

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: Icy Skin - auto recast at level up

#2 Post by Shoob »

yeah, I would second this to either not reactivate itself (have to do it manually) or to make it always succeed.

RE:Bill that is a known error that is fixed for the next beta release.
Oliphant am I, and I never lie.

teachu2die
Wyrmic
Posts: 217
Joined: Mon Oct 30, 2006 1:47 am

Re: Icy Skin - auto recast at level up

#3 Post by teachu2die »

i think equilibrium needs to be entirely re-thought. perhaps the efficacy of equilibrium based skills decreases as equilibrium increases (say, -2 or 3% power per 10 equilibrium, capped at 50% or something), and increased failure rates only start occurring after equilibrium gets over a certain number (that number could be equal to ones willpower). any chance of spell failure at high levels spells instance death (in angband/tome, the point when you achieve 0% failure w/ teleport, heal, or other crucial spells, is maaaajor), and the fact that wyrmics and summoners (and hopefully soon, druids) can never achieve 0% failure, even at 0 equilibrium, is vexing.

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