Player races: Skeleton & Ghoul

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darkgod
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Player races: Skeleton & Ghoul

#1 Post by darkgod »

Hello

Skeletons and Ghoul player races are now done (need some polish; and latter a different start location/quest).
Any ideas how they should be unlocked ?
Just encountering them seems a tad too easy to me.

All undead races have many undead immunities/resists and all have access to a special line of talents:
* Ghouls
** Ghoul: +2 str/con per talent level
** Ghoulish Leap: jump
** Gnaw: low damage long stun
** Retch: PBAOE zone of special blight that damages the living and heals the undead

* Skeletons
** Skeleton: +2 str/dex per talent level
** Sharp Bones: drop a pile of sharp bones on the floor, making a bleeding trap
** Bone Armour: temporary absorb shield
** Re-assemble: put bakc bones together to heal. At level 5 it allows to come back from the "dead" but only once
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Shoob
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Re: Player races: Skeleton & Ghoul

#2 Post by Shoob »

maybe a low chance to unlock them when you get killed by one? that would be interesting :P
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madmonk
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Re: Player races: Skeleton & Ghoul

#3 Post by madmonk »

Getting the Staff of absorption?
Regards

Jon.

darkgod
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Re: Player races: Skeleton & Ghoul

#4 Post by darkgod »

Completting the staff quest will unlock Orcs & Trolls because you encounter them and know what they are looking for, so you can play on "their" side.

Chance on death ? humm could be fun
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

bigfoot
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Re: Player races: Skeleton & Ghoul

#5 Post by bigfoot »

Yay! I look over at T4 again after a few days and I see dead stuff!

I haven't been playtesting since RF10, sorry guys that have been working hard I'm sure. :D But the matter of it is, I've had my own game under development since early December or so. I probably won't actually download and play with T4 until a public release. Sorry, and thanks for all the hard work!
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darkgod
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Re: Player races: Skeleton & Ghoul

#6 Post by darkgod »

uhuh!
What game ? :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

bigfoot
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Re: Player races: Skeleton & Ghoul

#7 Post by bigfoot »

-The Bigfoot

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Final Master
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Re: Player races: Skeleton & Ghoul

#8 Post by Final Master »

Sense you brought it up DG, are trolls and orcs completed to be added to the next beta?
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marvalis
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Re: Player races: Skeleton & Ghoul

#9 Post by marvalis »

Is there any downside to playing these races? Usually, that is how the game is balanced. For example a weakness to light damage.

How about killing the mummy lord for zombies?
Drowning in the water cave for skeletons?

Taxorgian
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Re: Player races: Skeleton & Ghoul

#10 Post by Taxorgian »

Is there any downside to playing these races?
Right now you cannot get a portal mini-quest although that's due to a bug. Also The Blood of Life doesn't work on undead.

Feanor.81
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Re: Player races: Skeleton & Ghoul

#11 Post by Feanor.81 »

I remember DG stating he will make undeads be born deep in a dungeon, so they will need to struggle to reach the surface.
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madmonk
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Re: Player races: Skeleton & Ghoul

#12 Post by madmonk »

Taxorgian wrote:
Is there any downside to playing these races?
Right now you cannot get a portal mini-quest although that's due to a bug. Also The Blood of Life doesn't work on undead.
The Blood of Life should not work on Undead anyway! Or at least IMHO...
Regards

Jon.

Taxorgian
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Re: Player races: Skeleton & Ghoul

#13 Post by Taxorgian »

I didn't mean they both were bugs!

marvalis
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Re: Player races: Skeleton & Ghoul

#14 Post by marvalis »

Should be called the blood of unlife then :P. Can the dead die anyway? Maybe the blood of reassembly then ^_^. Or you can carry around a magic summon stone that upon your death summons a few gnomes that reassemble you ^^. Then by doing so you could unlock the 'works like clockwork' achievement.

Feanor.81
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Re: Player races: Skeleton & Ghoul

#15 Post by Feanor.81 »

marvalis wrote:Can the dead die anyway?
Well, undeads are assumed to be resilient (mostly evil) spirits which materialize inhabiting a cadaver; and they generally are just lesser spirits, since greater ones (e.g. shades, wights) don't need an empty body to materialize in this world (with some rare cases, like mummy lord or whatever, which would be powerful enough but like to embody a dead because it seems just too cool to them). However, they surely can be vanquished for good.
Don't fear the eyes of the Dark Lord / Morgoth I cry
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate

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