Artifact & Ego ideas
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Re: Artifact & Ego ideas
Giant's Butcher Knife
Not too sure on the specifics, but it should be a greatsword with bonuses to Str and Con, maybe a little will, and around galvorn rank damage, or maybe mithril or something, I dunno. Only found in carn dum?
Kinda got the idea from soul calibur... ^_^;
Not too sure on the specifics, but it should be a greatsword with bonuses to Str and Con, maybe a little will, and around galvorn rank damage, or maybe mithril or something, I dunno. Only found in carn dum?
Kinda got the idea from soul calibur... ^_^;
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
Re: Artifact & Ego ideas
Given its name, I would expect it to add bleed effect to its hits, tooZaive wrote:Giant's Butcher Knife

Don't fear the eyes of the Dark Lord / Morgoth I cry
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate
Re: Artifact & Ego ideas
Added some of those, keep them coming!
(And take a look at this post BTW http://forums.te4.org//viewtopic.php?f=36&t=22349)
(And take a look at this post BTW http://forums.te4.org//viewtopic.php?f=36&t=22349)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Artifact & Ego ideas
Rings of the Valar
Ring of Manwe: +0.20 mastery air magic; grants talent Feather Wind (+1 level); +3 dex; activate for lightning bolt
This ring is carved in the shape of encircling wings.
Ring of Aule: +0.20 mastery earth magic; grants talent Imbue Item (+1 level); +3 con; activate for dig
Large and heavy, this ring is inlaid with many gems.
Alternative Ring of Ulmo: +0.20 mastery water magic; water breathing; +3 con; activate for tidal wave
Ring of Orome: +0.20 mastery archery/base; grants talent Second Wind (+1 level); +3 con; activate for Blinding Speed
Horses seem to run around the band of this ring.
Ring of Mandos: +10 luck,; acts like an Amulet of Life Saving (brings you back to life when you die, but is destroyed in the process)
This dull black ring is completely featureless.
Ring of Tulkas: +0.20 mastery superiority; grants talent Onslaught (+1 level); +3 str; activate for Shattering Shout
Even just holding this ring in your hand, you feel your heart quickening for battle.
Ring of Varda: +0.20 mastery Star Fury; grants talent Hymn of Shadows (+1 level); +3 wil; activate for Star Fall
Faint points of light seem to shine through the surface of this black ring.
Ring of Yavanna: +0.20 mastery Nature; poison immunity; +3 cun; activate to summon friendly Huorns
This ring smells of leaf mould.
Ring of Nienna: +30% blight resistance; +3 wil; grants talent Regeneration (+2 levels); activate for Heal
Sadness seems to flow through this ring, yet you feel heartened by it.
Ring of Nessa: +10% speed
This ring seems to dance in your hand.
Obviously, feel free to change anything you like.
Perhaps you should be able to wear only one ring of the Valar at a time?
(or maybe you could wear two if you pick the rings of two spouses
)
Ring of Manwe: +0.20 mastery air magic; grants talent Feather Wind (+1 level); +3 dex; activate for lightning bolt
This ring is carved in the shape of encircling wings.
Ring of Aule: +0.20 mastery earth magic; grants talent Imbue Item (+1 level); +3 con; activate for dig
Large and heavy, this ring is inlaid with many gems.
Alternative Ring of Ulmo: +0.20 mastery water magic; water breathing; +3 con; activate for tidal wave
Ring of Orome: +0.20 mastery archery/base; grants talent Second Wind (+1 level); +3 con; activate for Blinding Speed
Horses seem to run around the band of this ring.
Ring of Mandos: +10 luck,; acts like an Amulet of Life Saving (brings you back to life when you die, but is destroyed in the process)
This dull black ring is completely featureless.
Ring of Tulkas: +0.20 mastery superiority; grants talent Onslaught (+1 level); +3 str; activate for Shattering Shout
Even just holding this ring in your hand, you feel your heart quickening for battle.
Ring of Varda: +0.20 mastery Star Fury; grants talent Hymn of Shadows (+1 level); +3 wil; activate for Star Fall
Faint points of light seem to shine through the surface of this black ring.
Ring of Yavanna: +0.20 mastery Nature; poison immunity; +3 cun; activate to summon friendly Huorns
This ring smells of leaf mould.
Ring of Nienna: +30% blight resistance; +3 wil; grants talent Regeneration (+2 levels); activate for Heal
Sadness seems to flow through this ring, yet you feel heartened by it.
Ring of Nessa: +10% speed
This ring seems to dance in your hand.
Obviously, feel free to change anything you like.
Perhaps you should be able to wear only one ring of the Valar at a time?
(or maybe you could wear two if you pick the rings of two spouses

Re: Artifact & Ego ideas
Moarrrrrrr
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Artifact & Ego ideas
Shelob's Hunger: +3 str, +2 con, -1 wil, +6ish darkness damage but take this 6 out of the normal physical damage for a steel waraxe. Can activate for Free Action costing 20 power of 60.
Text for the artifact would be something like:
The orcs of the Tower of Cirith Ungol learned long ago that if you're not stuck in Shelob's webs, she can't stick you; fill your body full of poison so she can eat you later. You can almost feel the evil of the orcs and their fear of Shelob.
Text for the artifact would be something like:
The orcs of the Tower of Cirith Ungol learned long ago that if you're not stuck in Shelob's webs, she can't stick you; fill your body full of poison so she can eat you later. You can almost feel the evil of the orcs and their fear of Shelob.
Re: Artifact & Ego ideas
The Pale Amulet of Finwe
+75% Resistance to Fire
+5 CUN
Reduces probability of monster cloning by 2*CUN% but if made they are 5+CUN/2 levels higher in a radius of CUN/5
A necklace with an unusual curse; its wielder has few children but they grow up mighty indeed.
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Amulet ego: [Metal-type] Badge of Honour - + to both CUN and WIL
Artifact: The Gold Medal of Honour
Water breathing
+4 CUN, +4 WIL, +1 all other stats
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The Ring of Celeborn
+50% Cold Resistance
20 Physical Save
Water breathing
Forged in memory of the harrowing trek through the Helcaraxe, this ring will protect from daggers of ice and the frigid water it melts into.
+75% Resistance to Fire
+5 CUN
Reduces probability of monster cloning by 2*CUN% but if made they are 5+CUN/2 levels higher in a radius of CUN/5
A necklace with an unusual curse; its wielder has few children but they grow up mighty indeed.
----
Amulet ego: [Metal-type] Badge of Honour - + to both CUN and WIL
Artifact: The Gold Medal of Honour
Water breathing
+4 CUN, +4 WIL, +1 all other stats
----
The Ring of Celeborn
+50% Cold Resistance
20 Physical Save
Water breathing
Forged in memory of the harrowing trek through the Helcaraxe, this ring will protect from daggers of ice and the frigid water it melts into.
Re: Artifact & Ego ideas
[strong]The Sparkling Amulet of Feanor[/strong]Taxorgian wrote:The Pale Amulet of Finwe
+75% Resistance to Fire
+5 CUN
Reduces probability of monster cloning by 2*CUN% but if made they are 5+CUN/2 levels higher in a radius of CUN/5
A necklace with an unusual curse; its wielder has few children but they grow up mighty indeed.
+75% Resistance to Fire
+5 CUN
Increases probability of monster cloning by CUN/2% in a radius of CUN/5 but there is a CUN*3/2% chance that the clone will a member of a faction hostile to all.
A necklace with an unusual curse; its wielder has many children but they do cause a lot of strife.
Re: Artifact & Ego ideas
@Repton: Why Feanor now? He had quite a bunch of kids...
Re: Artifact & Ego ideas
Um ... yeah ... that's the point? It just struck me as a kind of mirror version of Taxorigan's idea.Patryn wrote:@Repton: Why Feanor now? He had quite a bunch of kids...
Re: Artifact & Ego ideas
Argh, I should read more carefully... *bangs his head agains a wall*
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- Spiderkin
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Re: Artifact & Ego ideas
Axemaster's Sigil - Burnished Battleaxe
"The legendary tool of a forgotten hero, his life plagued by trials and adversity."
Strength + 5
Grants talent Axe Mastery +1
Activates for Death Blow [20 out of 30/30]
Blade Of The Fallen - Jagged Longsword
"Though the Nazgul have fallen, their dreaded armaments bear imprints of their power."
+10% Blight Damage
+40% Blind Resistance
Strength & Magic + 3
Entish Knife - Flint Blade (A sword, not a dagger, since it's big enough)
"The Ents have no need of weapons, yet their simplest tools can be deadly in the right hands."
50% Of Physical Damage Converted To Nature Damage
+25% Nature Resistance
-5% Movement Speed
Poison ivy, giant venus flytraps and huorns may be generated friendly (your level/their level chance)
Dwarven Satchel - Leather Satchel (Active by being carried)
"Made by Dwarven craftsmen, these satchels are excellent at protecting their contents from the elements."
Reduces item destruction by 60%
Liquid Time - Luminescent Potion
"A tiny vial of shimmering turquoise liquid. Oddly, you already remember drinking it."
Hit every enemy on the level with the Out Of Time effect for 15 turns when drunk.
Standard Of The Sun - Golden Banner
Standard Of The Moon - Silver Banner (Both for the tool slot, only found in the east)
"A glorious flag emblazoned with the symbol of the sun/moon".
+0.20 Chant/Hymn mastery.
May summon friendly sun paladins/anorithils at critical health.
Also, if the thancs ever made their way to this game, maybe they could have a small chance to deal an effect when dual-wielded in different combinations:
Narthanc & Dethanc - Blinding
Narthanc & Nimthanc - Confusing
Nimthanc & Dethanc - Slowing
"The legendary tool of a forgotten hero, his life plagued by trials and adversity."
Strength + 5
Grants talent Axe Mastery +1
Activates for Death Blow [20 out of 30/30]
Blade Of The Fallen - Jagged Longsword
"Though the Nazgul have fallen, their dreaded armaments bear imprints of their power."
+10% Blight Damage
+40% Blind Resistance
Strength & Magic + 3
Entish Knife - Flint Blade (A sword, not a dagger, since it's big enough)
"The Ents have no need of weapons, yet their simplest tools can be deadly in the right hands."
50% Of Physical Damage Converted To Nature Damage
+25% Nature Resistance
-5% Movement Speed
Poison ivy, giant venus flytraps and huorns may be generated friendly (your level/their level chance)
Dwarven Satchel - Leather Satchel (Active by being carried)
"Made by Dwarven craftsmen, these satchels are excellent at protecting their contents from the elements."
Reduces item destruction by 60%
Liquid Time - Luminescent Potion
"A tiny vial of shimmering turquoise liquid. Oddly, you already remember drinking it."
Hit every enemy on the level with the Out Of Time effect for 15 turns when drunk.
Standard Of The Sun - Golden Banner
Standard Of The Moon - Silver Banner (Both for the tool slot, only found in the east)
"A glorious flag emblazoned with the symbol of the sun/moon".
+0.20 Chant/Hymn mastery.
May summon friendly sun paladins/anorithils at critical health.
Also, if the thancs ever made their way to this game, maybe they could have a small chance to deal an effect when dual-wielded in different combinations:
Narthanc & Dethanc - Blinding
Narthanc & Nimthanc - Confusing
Nimthanc & Dethanc - Slowing
Re: Artifact & Ego ideas
Gothmog's Bane (Mithril Helm)
+75% fire resist
+30% physical resist
+30% stun resist
Activates for +1000 AP and +100% physical damage in the next turn (x out of X/X)
Ungolianth's Shroud (Spidersilk Robe) [since mantles are not implemented, maybe one day they will]
25% chance it will react blinding the enemy when attacked.
25% chance it will react confusing the enemy when attacked.
Light radius reduced to 0 while wearing it (still, you need to have a light source equipped to feed it, otherwise it will behave like a normal robe).
+75% fire resist
+30% physical resist
+30% stun resist
Activates for +1000 AP and +100% physical damage in the next turn (x out of X/X)
Ungolianth's Shroud (Spidersilk Robe) [since mantles are not implemented, maybe one day they will]
25% chance it will react blinding the enemy when attacked.
25% chance it will react confusing the enemy when attacked.
Light radius reduced to 0 while wearing it (still, you need to have a light source equipped to feed it, otherwise it will behave like a normal robe).
Last edited by Feanor.81 on Thu Sep 16, 2010 10:45 pm, edited 1 time in total.
Don't fear the eyes of the Dark Lord / Morgoth I cry
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate
Re: Artifact & Ego ideas
ammo
- element] frail - lowers [element] resistance
- space tearing - teleports randomly
- holy - major damage to undead/demons or stun them
- healing - heals allies and damages undead/demons
- poisonus gas - contains poisonus gas that last for X turns at square where it hits and do Y damage
- disruption - disables any status change for Y turns(no buffs/debuffs)
- liquified fire/acid/light... - much like alchemist gem bomb
- dog ears - increase see invisible by X and add 'sence' status for Y turns
- ivy acid - poisons enemy that do damage to you for Y turns
- charming smile - gives X% discount at shop for 1 use(or Y turns)
- ancient lore - gives +X% bonus exp points for Y turns
- devils contract - summon minor/major demon(depending on magic stat) as ally for Y turns and do X damage to caster
- nether secrets - brings part of your physical body to nether plane and gives X physical saves but temporary lowers your max hp by Z for Y turns
- of [spell] mastery - lowers [spell] mana consumption by X
- of [element] synergy - converts X% damage done by [element] spell to mana
- of apathy - lowers physical attack of monsters by X at range of Y
You are likely to be eaten by a grue
Re: Artifact & Ego ideas
The panama of Brightness
+6 magic
+4 will
+2 con
+1 light radius
+20% darkness resist.
+20% confusion resist.
This hat illuminates your mind and clears your senses. Its bright color lights some of your environment. It's fabric is not woven with straw, but magically woven with strains of pure light light.
Gloves of the firm hand
+4 con
+30% stun resist
+30% knock back resist
+30% disarm resist (is this even possible?)
These gloves make you feel rock steady! These magical gloves feel really soft on the touch from the inside. On the outside magical stones create a rough surface that is constantly shifting. When you brace yourself a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
Boots of the feather wind
+10 increased carry capacity
+2 con
These feathery boots make you light like the wind!
Prismatic armor
+20% resist all
Boots of probability travel
+probability travel (lvl 1)
-100 hp?
just some ideas
+6 magic
+4 will
+2 con
+1 light radius
+20% darkness resist.
+20% confusion resist.
This hat illuminates your mind and clears your senses. Its bright color lights some of your environment. It's fabric is not woven with straw, but magically woven with strains of pure light light.
Gloves of the firm hand
+4 con
+30% stun resist
+30% knock back resist
+30% disarm resist (is this even possible?)
These gloves make you feel rock steady! These magical gloves feel really soft on the touch from the inside. On the outside magical stones create a rough surface that is constantly shifting. When you brace yourself a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
Boots of the feather wind
+10 increased carry capacity
+2 con
These feathery boots make you light like the wind!
Prismatic armor
+20% resist all
Boots of probability travel
+probability travel (lvl 1)
-100 hp?
just some ideas