Not sure whether to call this a bug or a suggestion, but I think alchemist protection should protect a little better.
It doesn't help with the extra arcane damage certain gems deal, and it also doesn't protect against status effects (daze from certain gems, freeze from frost infusion)
I was wondering: Frost hands and frost infusion both give a chance to freeze. Does this chance get better at higher levels? And should this be mentioned under the talent's descriptions?
Also, I think it should be mentioned under the infusion talents that only 1 infusion can be active at a time. I didn't know that until I tried lightning infusion with acid infusion active.
Right now, frost infusion seems to be the only one with a bonus effect, making the other sustained infusions kinda pointless. Should they get an effect of some sort too?
Is magma pool complete yet (in the next beta)? I can't wait to try out the fire alchemy tree.
Okay, so this is actually a bunch of random stuff...
Alchemist Protection
Moderator: Moderator
Alchemist Protection
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
Re: Alchemist Protection
About the protection it's true .. humm *ponders*
Frost hands & frost infusion state they do ice damage, all ice damage has 25% chance to freeze.
The fire tree is complete
Frost hands & frost infusion state they do ice damage, all ice damage has 25% chance to freeze.
The fire tree is complete

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
