As mentioned on another thread, your inventory gets a bit overloaded with scrolls and potions.
A few things occur to me:
1. In most roguelikes, there's lots of different scrolls/potions, and identifying them is a big part of the game. This isn't really the case here -- you get the main scroll types identified pretty early on, and after that it's not a big deal.
2. long/giant and fireproof/acidproof: Let's say I have 10 potions of healing, 2 giant potions of healing, and 2 acid-proof potions of healing. I will drink them in the following order: first giant (because if a giant potion is destroyed, it is the same as two normal potions), then normal, then acid-proof. I can't imagine any other order, unless you've got serious weight management problems, which I don't think is common. So:
a. If you drink a giant potion, it should turn into a normal potion.
b. All potions of a particular type could stack, and be consumed in the order given above.
Scrolls / potions management
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Re: Scrolls / potions management
Wouldn't this ingenerate some problem when wanting to sell them at shops? (Yes, I'm being greedy) An "unstack" inventory feature would be needed (it could come in handy for ammos, too)Repton wrote:b. All potions of a particular type could stack, and be consumed in the order given above.
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Re: Scrolls / potions management
Considering the game is still in under very active development I think it's fair to say that this could change.Repton wrote:1. In most roguelikes, there's lots of different scrolls/potions, and identifying them is a big part of the game. This isn't really the case here -- you get the main scroll types identified pretty early on, and after that it's not a big deal.
True, but I'd prefer a potion case and a scroll case myself with separate hotkeys for each. But I'm somewhat compulsive when it comes to things being organized.Repton wrote: 2. long/giant and fireproof/acidproof: Let's say I have 10 potions of healing, 2 giant potions of healing, and 2 acid-proof potions of healing. I will drink them in the following order: first giant (because if a giant potion is destroyed, it is the same as two normal potions), then normal, then acid-proof. I can't imagine any other order, unless you've got serious weight management problems, which I don't think is common. So:
Re: Scrolls / potions management
That wouldn't have to be a problem if selling was then treated like consuming.Feanor.81 wrote:Wouldn't this ingenerate some problem when wanting to sell them at shops? (Yes, I'm being greedy) An "unstack" inventory feature would be needed (it could come in handy for ammos, too)Repton wrote:b. All potions of a particular type could stack, and be consumed in the order given above.
A change like that would actually make me keep acid proof potions and fire proof scrolls for a change - I'm more concerned with cluttered inventory than encumbrance and usually have excess gold.