*IMPORTANT*: Contributing to T4

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j-rod
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Re: *IMPORTANT*: Contributing to T4

#16 Post by j-rod »

I might be able to help out with some monster graphics, if someone can tell me where to find a master list of all the monsters found in the game?

Shoob
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Re: *IMPORTANT*: Contributing to T4

#17 Post by Shoob »

the master "list" can be found in the (place where the t-engine app is)/game/modules/tome/data/general/npcs folder, keep in mind there is no general list, it is just a bunch of lua files, but it is pretty clear which monsters are which.

also keep in mind that it should be completely *your* own work if you contribute, if you take something online and then tweak it and call it your own, that is susceptible to copyright infringement, unless you have permission to do so, or mention who you got it from.
Oliphant am I, and I never lie.

madmonk
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Re: *IMPORTANT*: Contributing to T4

#18 Post by madmonk »

Shoob wrote:also keep in mind that it should be completely *your* own work if you contribute, if you take something online and then tweak it and call it your own, that is susceptible to copyright infringement, unless you have permission to do so, or mention who you got it from.
The other thing here is to obey the license concerned for any code you use. So if you borrow someone else's code (and they have GPL'ed it) then you MUST honour that license.
Regards

Jon.

Gwai
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Re: *IMPORTANT*: Contributing to T4

#19 Post by Gwai »

Just to have said it, you have my consent for whatever concerning anything I have or will contribute.

Final Master
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Re: *IMPORTANT*: Contributing to T4

#20 Post by Final Master »

Anything that I contribute is your's aswell DG.
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Burb Lulls
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Re: *IMPORTANT*: Contributing to T4

#21 Post by Burb Lulls »

Anything that I've either contributed or will contribute is yours to use, DG. :)

Grey
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Re: *IMPORTANT*: Contributing to T4

#22 Post by Grey »

Everything I contributes is free for you to use in whatever way you see fit, under whatever license you prefer.
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Reverend Bizarre
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Re: *IMPORTANT*: Contributing to T4

#23 Post by Reverend Bizarre »

If I'll manage to contribute something useful to ToME, then you're free to use it.

comatoseDreamer
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Re: *IMPORTANT*: Contributing to T4

#24 Post by comatoseDreamer »

What kinds of things are sought after to contribute? I'm curious so that I do not step on anyone's toes and snag their project.

I've been looking into the lua files and making small changes to the ToME assets, teaching myself what goes on in those files.

I feel like contributing to this awesome game.

darkgod
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Re: *IMPORTANT*: Contributing to T4

#25 Post by darkgod »

It usually works the other way around: people propose code/ideas and sometimes they get in :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

comatoseDreamer
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Re: *IMPORTANT*: Contributing to T4

#26 Post by comatoseDreamer »

Would it then be best to have a working set of scripts or something when the idea is proposed? Some ideas can be quite ambitious and if there was something to show, would make your job easier ;-)

darkgod
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Re: *IMPORTANT*: Contributing to T4

#27 Post by darkgod »

That's always appreciated :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dekar
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Re: *IMPORTANT*: Contributing to T4

#28 Post by Dekar »

All my patches are belong to you.

SCO
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Re: *IMPORTANT*: Contributing to T4

#29 Post by SCO »

Yes you can use code i post on this forum for the game, i accept whatever copyright transfers regarding that code you want.

Of course, a laywer would have a field day with these "verbal" "contracts" by pseudonyms on a forum which you can edit, you realize that?

To contribute to opensource java from sun, you had to send a authentified fax with a legalese form, don't recall if they required adress information, but true name for sure.

Rappler
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Re: *IMPORTANT*: Contributing to T4

#30 Post by Rappler »

Has anyone gauged the feasibility of building TE4 for ARM targets? Specifically iOS and Android. I've already rebuilt several relevant SDL libraries (SDL 1.3, SDL_image, SDL_mixer) for iOS and will be attempting to build the engine itself for iOS shortly. Apple has recently modified their TOS to allow for JIT'ed code to be executed on an iOS device, making Lua an option.

Once I reach a stopping point with iOS (I don't really expect to create a working engine initially) I'll move to the Android NDK...

Has anyone attempted this recently?

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