First off, kudos to DG. I braved the depths of map.c and color me impressed!
I find it odd that remembered tiles show you new items, for example when moving back through the zone that has decayed/repopped after slaying a boss. I assumed this was because it would be more bookkeeping than it is worth to differentiate between items we had previously seen and what was there now. Showing the terrain and objects of remembered tiles seems to be hard-coded at the C-level (although I could be very wrong), so maybe it would be better to simply remove objects from the remembered display entirely and only show terrain? This would take a bit of getting used to as objects appear and disappear, but that is what the actors do right now. Thoughts?
Should objects be shown in remebered tiles?
Moderator: Moderator
Should objects be shown in remebered tiles?
<DarkGod> lets say it's intended
Re: Should objects be shown in remebered tiles?
This is how it was before and people seem to prefer the way it's now 
It is possible thouh to make new ones not appear but it'll require some changes, I'll probably do it someday

It is possible thouh to make new ones not appear but it'll require some changes, I'll probably do it someday
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Should objects be shown in remebered tiles?
No worries, if it really starts to bother me I will just try to code it myself. Isn't that the joy of open-source anyway? 

<DarkGod> lets say it's intended