Skeleton Master Archer game Freeze
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Skeleton Master Archer game Freeze
After I managed to kill a skeleton master archer with my own archer, my character was stuck in place with a / above him. He couldn't move or attack, but he could rest for only 1 turn at a time, use potions and save game. I'm assuming that the / mark is a projectile from the skeleton archer, and it won't hit because he's already dead.....? Something like that.
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
Re: Skeleton Master Archer game Freeze
Were you pinned? If so, just drop some junk and pick it up to burn through turns until you unpin.
Re: Skeleton Master Archer game Freeze
Hummm log file please
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Skeleton Master Archer game Freeze
How do I get the log file...?
And how can I take a screenshot?

And how can I take a screenshot?
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
Re: Skeleton Master Archer game Freeze
The log is a file named "stdout.txt" in the directory of T-Engine.
For a screenshot, I have no idea under windows :/
For a screenshot, I have no idea under windows :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Skeleton Master Archer game Freeze
Use <ALT>+<Print Screen> or <CTRL>+<Print Screen>
<ALT> gives the active Window, <CTRL> gives the entire screen.
<ALT> gives the active Window, <CTRL> gives the entire screen.
Regards
Jon.
Jon.
Re: Skeleton Master Archer game Freeze
Well, I started another character so the log files got replaced....
And I can't find where the stupid screenshots are saved. >.<
Edit: nevermind, I think I figured it out...

Not exactly sure what is going on... but that's what it looks like
And I can't find where the stupid screenshots are saved. >.<
Edit: nevermind, I think I figured it out...

Not exactly sure what is going on... but that's what it looks like
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
Re: Skeleton Master Archer game Freeze
Sorry for the double post... but It happened again... so, Log?
Not sure if that is the right section, but it has this repeated like 30 times at the end of the log.
Code: Select all
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
Re: Skeleton Master Archer game Freeze
I just had the same bug. Fortunately, I just saved on entering this level.
EDIT: Zaive beat me to it. Also, I can use scrolls of phase door, but it doesn't fix the bug.
Code: Select all
[LOG] Skeleton archer shoots!
USING table: 09592660 Shoot
[SHOOT WITH] ash longbow ash arrow
Adding entity 66481 after 64019
[SHOOT] speed 1 => 1000
Total encumbrance 73.52
[COMBAT DAMAGE] power(1.317139) totstat(42.100000) talent_mod(2.140175)
[ATTACK] to skeleton archer :: 79.117377997172 7 5 :: 1
checkHit 81.5 11.85
=> chance to hit 95
[ATTACK] raw dam 79.117377997172 versus 5 with APR 7
[ATTACK] after range 90
[PHYS CRIT %] 1.8
[ATTACK] after crit 90
[ATTACK] after mult 90
[PROJECTOR] starting dam 90
[PROJECTOR] after difficulty dam 90
[PROJECTOR] res 0 1 on dam 97.2
[PROJECTOR] final dam 97.2
[LOG] David Tennant hits skeleton archer for #aaaaaa#97.20 physical damage#LAST#.
[LOG] David Tennant killed skeleton archer!
785 ***
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Re: Skeleton Master Archer game Freeze
Ohhh damned.
Did you save & reload while the projectile was travelling by any chances ?
Did you save & reload while the projectile was travelling by any chances ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Skeleton Master Archer game Freeze
Before the bug happened? No.
After it happened I did save and reload, and it's still there.
I still think it has something to do with killing the archer before the projectile reaches you.
After it happened I did save and reload, and it's still there.
I still think it has something to do with killing the archer before the projectile reaches you.
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
Re: Skeleton Master Archer game Freeze
I don't know if this bug is fixed or not, but if you need another example for the purposes of error finding, I have one. Same sort of image as the one above (person standing on a /) but different error repeated over and over:
Lua Error: /mod/class/interface/Combat.lua:168: attempt to index upvalue 'params' (a nil value)
At [C]:-1
At /mod/class/interface/Combat.lua:168 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
I'm only 80% sure that's the right error though, because I was also testing whether I could run a sun pally in beta8. Discovered I could and went back to my archer only to find him stuck.
Lua Error: /mod/class/interface/Combat.lua:168: attempt to index upvalue 'params' (a nil value)
At [C]:-1
At /mod/class/interface/Combat.lua:168 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
I'm only 80% sure that's the right error though, because I was also testing whether I could run a sun pally in beta8. Discovered I could and went back to my archer only to find him stuck.
Re: Skeleton Master Archer game Freeze
I need an excuse to dive into the Projectile code anyway, so I'll look at this too. This is still open DG, right?
<DarkGod> lets say it's intended
Re: Skeleton Master Archer game Freeze
Yeah
But you'll die with blood pooring from your eyes
But you'll die with blood pooring from your eyes

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Skeleton Master Archer game Freeze
Haha, I believe you after spending a bit of time looking at it. I'll look at it a bit more and see if I cannot suggest some miraculously simply and elegant way to change how archeryShoot, ActorProject and Projectile work together. So see you in... say a week? 

<DarkGod> lets say it's intended