The Elementalist
A class that works with the 4 base elements, at the very highest level it is capable of summoning elementals for brief periods of time. This is probably the most offensive capable class in the game, but it has a major drawback.
After a spell is cast (during its cool down period), the elementalist is much more vulnerable to damage from that class. Which means I suggest that the coolddowns for summoning elementals be fairly long.
School of Fire
Flame As the spell (qv)
Blowtorch A beam of flame
Fireball Area of effect spell leaves a residual heated square for 4 turns
Plasma Beam version of fireball leaves a residual hot square for 4 turns along the path of the beam.
Fire Elemental Summons a fire elemental on the target creature. The creature must attack the elemental and nothing else.
School of Air
Arc An electrical arc doing X damage
Lightning A lightning bolt (as the spell)
Forked Lightning A lightning bolt that forks to hit multiple targets
Ball Lightning Area of effect spell
Air Elemental Summons an Air elemental on the target creature. The creature must attack the elemental and nothing else.
School of Earth
Stone Fires a magical sling shot, no equipment necessary
Shield Increases armour and defence
Avalanche Area of effect spell, multiple stones hitting an area.
Earthquake Like the spell in T2
Stone Elemental Summons a Stone elemental on the target creature. The creature must attack the elemental and nothing else.
School of Water
Geyser Bolt of water
Lance Beam of water
Corrosive Vapour As the spell
Tidal Wave As the T2 spell
Water Elemental Summons an Water elemental on the target creature. The creature must attack the elemental and nothing else.
New Class: Elementalist
Moderator: Moderator
New Class: Elementalist
Regards
Jon.
Jon.
Re: New Class: Elementalist
Maybe drop the first spell from each school and give the following spell the effect at level 3 becomes a beam. My reasoning being that every other talent tree (that I know of don't have every class unlocked) only consists of four abilities (one available at level 1, then one at 4, 8, and 12).
Re: New Class: Elementalist
Never could count...edge2054 wrote:Maybe drop the first spell from each school and give the following spell the effect at level 3 becomes a beam. My reasoning being that every other talent tree (that I know of don't have every class unlocked) only consists of four abilities (one available at level 1, then one at 4, 8, and 12).
Regards
Jon.
Jon.
Re: New Class: Elementalist
Since we are not in the spoiler section select the next paragraph to make it appear if you want to know things 
The two new classes of beta8 are Pyromancers and Cryomancers. They are archmages, with access to only two elemental schools each(respectively file/earth and water/air) with an additional talent line that pushes further their study of "their" element. Either Wildfire or Ice.
Now given that I still like the idea, maybe this could be integrated into Alchemists ?
In beta8 they got Stone and Fire Alchemy talent lines (although fire alchemy is only half-implemented).
The summon elementals spells could be changed to instead turn your golem into an elemental maybe ?
I had in mind for their talent lines: Fire Alchemy, Stone Alchemy(generic talent, renamed gemology mostly), Acid Alchemy, Water Alchemy.
Air does not seem to fit here but a school dedicated to acid sounded fun since it's currently a rare damage type.
Maybe you can retrofit/put out ideas for those ?

The two new classes of beta8 are Pyromancers and Cryomancers. They are archmages, with access to only two elemental schools each(respectively file/earth and water/air) with an additional talent line that pushes further their study of "their" element. Either Wildfire or Ice.
Now given that I still like the idea, maybe this could be integrated into Alchemists ?
In beta8 they got Stone and Fire Alchemy talent lines (although fire alchemy is only half-implemented).
The summon elementals spells could be changed to instead turn your golem into an elemental maybe ?
I had in mind for their talent lines: Fire Alchemy, Stone Alchemy(generic talent, renamed gemology mostly), Acid Alchemy, Water Alchemy.
Air does not seem to fit here but a school dedicated to acid sounded fun since it's currently a rare damage type.
Maybe you can retrofit/put out ideas for those ?

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
