- Interface suggestions
- I suggest that items and traps are remembered once seen, so that they do not disappear form the minimap, and in dark zones, from the map.
- For tactical mode, I suggest that once observed, items and traps are highlighted similarly to the player and NPCs. I suggest orange or yellowish orange colour for traps and white or blueish white #EEEEFF# for items.
- For the look command, is it possible to iterate over all interesting grids as in ToME2 using '*' key? (I tried unsuccessfully.) If this is implemented, known items and traps should be included.
- Archery suggestions: the biggest drawback as of now is that there are no ego items in archery.
- Ammo egos: elemental brands corresponding to those of melée weapons, to start with.
- Launcher egos:
- of Dexterity - increases dexterity;
- of Power - increases APR;
- Steady - reduces Steady Shot cooldown to 2 and stamina cost to 4; now, if one shoots every turn, 2 shoots out of 6 are steady and 16 stamina points are spent; with this ego, these will be 3 out of 6 and 12 stamina points;
- of Might or Mighty - multiplies damage (prefix is more balanced to avoid Steady/of Might combination);
- Quick - increases shooting speed;
- Elven (bows) / Hobbit (slings) - reduces Steady Shot and several other archery cooldowns (TBD) by 1/3 and stamina costs by 1/2;
Interface/Tactical mode and archery suggestions
Moderator: Moderator
Interface/Tactical mode and archery suggestions
Re: Interface/Tactical mode and archery suggestions
Love the bow ideas, on the other hand having other bows would also be good...
Cross-Bows, Compound Bows, Recurve, etc.
An artifact bow is also good.
One other thing... Range, Range, Range - can't emphasise it enough. Once I could wield a Dragonbone bow that was it. If I had a Dragonbone bow and an artifact bow of lesser range I would probably take the dragonbone.
Cross-Bows, Compound Bows, Recurve, etc.
An artifact bow is also good.
One other thing... Range, Range, Range - can't emphasise it enough. Once I could wield a Dragonbone bow that was it. If I had a Dragonbone bow and an artifact bow of lesser range I would probably take the dragonbone.
Regards
Jon.
Jon.
Re: Interface/Tactical mode and archery suggestions
Point to note about range... A dragonbone bow range has the drop on the master archer. I could always kill them at extreme range. They would not be able to fire back.
Regards
Jon.
Jon.
Re: Interface/Tactical mode and archery suggestions
Good ego ideas! implemented!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Interface/Tactical mode and archery suggestions
Artifact idea?
The Gondor-Tree Bow (glowing elven-wood bow)
Dragonbone range (DEX 35 required; elven-wood construction)
Quick bow
12 APR
+5 DEX, +4 WIL
+1 light radius
x2.00 damage
In the aftermath of the wars against Sauron, the strength of the Trees of Gondor faded and one of the trees died despite the efforts of the men of the city to save it. Its wood was fashioned into a bow to be wielded against the darkness that poisoned Gondor's tree.
The Gondor-Tree Bow (glowing elven-wood bow)
Dragonbone range (DEX 35 required; elven-wood construction)
Quick bow
12 APR
+5 DEX, +4 WIL
+1 light radius
x2.00 damage
In the aftermath of the wars against Sauron, the strength of the Trees of Gondor faded and one of the trees died despite the efforts of the men of the city to save it. Its wood was fashioned into a bow to be wielded against the darkness that poisoned Gondor's tree.
Re: Interface/Tactical mode and archery suggestions
I love the flavor text/idea! Stats look reasonable also, except maybe x2 damage, that seems like a lot. Maybe brands ammo with light damage?Taxorgian wrote:Artifact idea?
The Gondor-Tree Bow (glowing elven-wood bow)
Dragonbone range (DEX 35 required; elven-wood construction)
Quick bow
12 APR
+5 DEX, +4 WIL
+1 light radius
x2.00 damage
In the aftermath of the wars against Sauron, the strength of the Trees of Gondor faded and one of the trees died despite the efforts of the men of the city to save it. Its wood was fashioned into a bow to be wielded against the darkness that poisoned Gondor's tree.
Re: Interface/Tactical mode and archery suggestions
The 2.00x could be toned down depending on the "of Might" ego multiplier. And +30 light damage would be a reasonable change too. 

Re: Interface/Tactical mode and archery suggestions
Done!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
