moar tiles!

All development conversation and discussion takes place here

Moderator: Moderator

Post Reply
Message
Author
Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

moar tiles!

#1 Post by Mushroomhermit »

I'm not going to repost my handiwork from earlier but i wanted to upload some of my object tiles too. Keep in mind that white isnt the most forgiving background for some of these :?
Image

If anyone wants the full set, send me a PM.

Probably going to try to finish off the equippables tomorrow some time.

(yes the dragonbone arrows have feathers... theyre white)
darkgod wrote:dixed

Antagonist
Higher
Posts: 71
Joined: Sun May 23, 2010 9:55 am

Re: moar tiles!

#2 Post by Antagonist »

I'm just gonna say it. I love these.

Quick howto and rules on tiles:

1. No tilesheet support. Each tile needs its own png file.
2. No mask color. Alpha all the transparent bits.
3. Power of two texture. 32x32 is prefered, 64x64 is possible, but discouraged.

If you want to test them its easy too.
Copy your tiles to game/modules/tome/data/gfx/*/ (replace * with npcs, objects, etc)
Go into your tome install directory, /game/modules/tome/data/general/*/*.lua files. Either add a image= line or edit the existing one to refer to your image. Most objects should already have image= tags.
Run ToME. If it complains or crashes, something went wrong, log should help.
The hard part may be finding examples of all your objects ingame :P

If you know how to diff files and you have made these modifications, you can send the patch directly to DG. Otherwise you can send the tiles directly to him and he will make the modifications. You may have to wait till he releases a new version or compile it from source to actually see your tiles ingame however.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: moar tiles!

#3 Post by darkgod »

Hey quick post from my holydays!

I like those!
You're definitively welcome (and yes should contaact angloki to not work on the same things).
If you can do as antagonist said it'll be perfect, send them to me and I'll include them.

As to what to work on, as I see you did some of the old forest, you can continue with monsters from then and objects too, fine :)

Send'em send'em! :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

Re: moar tiles!

#4 Post by Mushroomhermit »

Theyre already in individual .pngs, I just lumped 'em into 1 big file so I could post it easier. Theyre all 32x32 on transparencies, basically the same format as my npc tiles which have already been tested.
Attachments
tiles.zip
70ish tiles i made, you need to implement them yourself.
(75.29 KiB) Downloaded 153 times
darkgod wrote:dixed

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: moar tiles!

#5 Post by darkgod »

Very very neat thanks, please continue :)

PS: if somebody wants to do the assigning into the data files and send mea dif I'd be happy otherwise I'll do it when I come back from holydays :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

Re: moar tiles!

#6 Post by Mushroomhermit »

Image

I think I need to differentiate more between the first 2 leather caps and boots but other than that I'm pretty well satisfied with these new ones... Feedback is appreciated.
darkgod wrote:dixed

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: moar tiles!

#7 Post by darkgod »

I like those a lot and yes about the leather caps :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: moar tiles!

#8 Post by darkgod »

I have integrated the first batch you've sent! Keep them coming :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

Re: moar tiles!

#9 Post by Mushroomhermit »

This should be all the base items that can be equipped plus a few others. the mummy wrapping tile is a temp until i can think of a better representation.
Attachments
Tiles.zip
tiles, 23 july 2010
(178.76 KiB) Downloaded 154 times
darkgod wrote:dixed

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: moar tiles!

#10 Post by darkgod »

Woh thanks!
They say I am a machine when it comes to coding, you are one when it comesto drawing ;)

What's your next target ?; )
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: moar tiles!

#11 Post by darkgod »

BTW next beta will have cloth hats too, wizard hats, with pointy heads, if you could design them it'd be great.
3 variants as usual for head gear: linen, cashmere, elven-silk
Of items missing I only see money and lower gems.

Oh and your naming of images is just great I could integrate them super easily :)

If you dont know what to do next, either more monsters or an icon for each talent would be great.
If you do talents name the image as the talent name, lower case, replace any non letters with an _, this way I can load them automatically :)

Oh and if you do a mix of all please put all talents in a folder, all monsters in an others and so on so I can sort them.

Thanks!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

Re: moar tiles!

#12 Post by Mushroomhermit »

Next I'll finish up the objects and then probably start working on talents. I'll be gone for most of the weekend though so it might be a little while before I make any real progress.

Do you want the talents in the same format as objects or do you want them smaller and maybe have a background e.g. diablo 2 skills?
darkgod wrote:dixed

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: moar tiles!

#13 Post by darkgod »

32x32 is good for talents yes, one per png, with a background sounds just good :)

Thanks
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

Re: moar tiles!

#14 Post by Mushroomhermit »

Heres the rest of the items other the gems. Also a few talents. Been distracted and haven't spent much time on 'em lately :|
Attachments
tiles.zip
(200.91 KiB) Downloaded 146 times
darkgod wrote:dixed

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: moar tiles!

#15 Post by darkgod »

Oh yeah moooarrr tiles ! :)

I'll start adding what is needed to have talents use tiles, once we have enough we can switch the main display to a talent bar :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply