beta5: HP don't start at max

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greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

beta5: HP don't start at max

#1 Post by greycat »

I rolled up a Bree-man Fighter in beta5 and started with HP 100/130 (maybe due to the game auto-assigning that first bunch of stat points into Con? dunno).

Also, the Life bar is red at 100/130, which seems a bit too healthy to be colored red. In fact, it stayed red even when I rested all the way to 130/130. So I guess it's always red, regardless of how healthy I am? Odd.

mirrizin
Higher
Posts: 79
Joined: Mon Jun 22, 2009 2:08 pm

Re: beta5: HP don't start at max

#2 Post by mirrizin »

I noticed that in beta 4, in multiple classes. You always started with 100 at the most. I just assumed it was a normal game mechanic.

Far as color goes, I think the red for life is a contrast with the blue for mana. It's like a bar graph, it moves left and right to show how healthy you are instead of changing color, I think.

losludvig
Wayist
Posts: 25
Joined: Sat Jun 19, 2010 9:12 am

Re: beta5: HP don't start at max

#3 Post by losludvig »

I managed to start with 100/95 hp (dunadain summonor)

Gwai
Sher'Tul
Posts: 1091
Joined: Wed Apr 27, 2005 1:55 pm

Re: beta5: HP don't start at max

#4 Post by Gwai »

Actually re the colors I would love love love it if hp did turn color when one's hp was low.

darkgod
Master of Eyal
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Re: beta5: HP don't start at max

#5 Post by darkgod »

Fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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