Finally beat insane mode

Everything about ToME 4.x.x. No spoilers, please

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Vanguard
Higher
Posts: 68
Joined: Wed Jun 02, 2010 8:51 am

Finally beat insane mode

#1 Post by Vanguard »

Here's the dump:

Sex: Male
Race: Dúnadan
Class: Archmage
Level: 14

Exp: 66%
Gold: 499.56

Life: 521/521
Stamina: 180/180
Mana: 270/270

STR: 28
DEX: 11
MAG: 38
WIL: 24
CUN: 12
CON: 29

Attack(Main Hand): 9
Damage(Main Hand): 31
APR (Main Hand): 0
Crit (Main Hand): 2%
Speed (Main Hand): 1.00

Spellpower: 66
Spell Crit: 9%
Spell Speed: 1

Fire damage: 7%
Cold damage: 7%
Blight damage: 7%
Lightning damage: 7%
Acid damage: 7%

Fatigue: 47%
Armor: 29
Defense: 13
Ranged Defense: 13

Physical Resist: 21
Spell Resist: 22
Mental Resist: 16

Fire Resist: -20%
Cold Resist: 20%
Nature Resist: 20%

Number of NPC killed: 740
Most killed NPC: white worm mass (31)

The Master and the greater mummy are a bunch of cheaters.

By the way, does anyone know exactly how do physical resist, spell resist, and mental resist work? Do they just take that percentage of damage off of attacks, or are they more for resisting effects like stunning?

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Finally beat insane mode

#2 Post by darkgod »

Physical/mental/spell resists allow you a chance to ignore a bad effect, like a stun, a freeze, confusion ....
They do not reduce or even affect in any ways the basic damage.

Well done!

How was it ? hard ? very hard ? needs to be harder ? mages are cheated ? :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Vanguard
Higher
Posts: 68
Joined: Wed Jun 02, 2010 8:51 am

Re: Finally beat insane mode

#3 Post by Vanguard »

darkgod wrote:How was it ? hard ? very hard ? needs to be harder ? mages are cheated ? :)
It took a good number of tries. Part of it was probably my own impatient insistence on immediately going to more dangerous areas for quick leveling, but y'know, still definitely a solid challenge.

The Master was the scariest enemy, with a total of 1800 health, ~200 ranged damage a turn, and abilities like freezing, he killed off a few of my more promising characters.

The spiders were huge wimpy pushovers though. They could use extra speed and damage or something.

I think that I overestimated the advantages of mages over warriors. I still say mages are the stronger of the two, but it's not overwhelmingly severe.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Finally beat insane mode

#4 Post by darkgod »

In beta4 melee class will get a boon in having rush available earlier and heightened senses to see further than light radius
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Vanguard
Higher
Posts: 68
Joined: Wed Jun 02, 2010 8:51 am

Re: Finally beat insane mode

#5 Post by Vanguard »

There should also be a rod of recall (or something like that) you get for beating an early boss so you don't have to walk all the way back after a boss fight when a mage can just teleport to angolwen and be done with it.

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: Finally beat insane mode

#6 Post by Canderel »

Yeah, I've more than once done the trollshaws, but coming back I almost get killed (ok, I did get killed more than once), as I am a fair bit higher level now than I was when entering the shaws.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Finally beat insane mode

#7 Post by darkgod »

Hum yes energizing rings are far too strong I'll nerf them
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Vanguard
Higher
Posts: 68
Joined: Wed Jun 02, 2010 8:51 am

Re: Finally beat insane mode

#8 Post by Vanguard »

I rarely had problems with running out of mana. Even level 1 manaflow gives you enough to finish most fights. For arcane blades or shadowblades, on the other other hand, an energy ring is a must-have.

registeringislame
Halfling
Posts: 85
Joined: Sun May 23, 2010 5:25 am

Re: Finally beat insane mode

#9 Post by registeringislame »

darkgod wrote:Hum yes energizing rings are far too strong I'll nerf them
Oh noes! Is there a ring dealing with equilibrium? I haven't seen one.

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