Infinite arrows

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Repton
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Infinite arrows

#1 Post by Repton »

Idea for arrows (and bolts, bullets, etc.): there are "quiver" items that can be found. Quivers have a type and (possibly) a magic effect. "type" would be something like "iron-tipped arrows" "steel-tipped arrows" "elven arrows". With a quiver and bow equipped, you can fire unlimited arrows of the given type. More advanced arrows do more damage, are more piercing, etc.

Some quivers give you an activatable magic effect. e.g. quiver of fire arrows lets you fire burning arrows, but it is an activated ability that has a cool-down period. (maybe it lets you fire one burning arrow, but you have to fire normal arrows the next two turns. Or maybe it lasts for 6 turns, but has a cool-down of 20..)

Canderel
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Re: Infinite arrows

#2 Post by Canderel »

Seeing that ammo creation is a 1-point wonder skill, I think this idea is good.

Taxorgian
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Re: Infinite arrows

#3 Post by Taxorgian »

I like this and I think (due to its unbalancing effectiveness) that pinning arrows should be an ego type rather than a cool-down ability. So maybe elm bows could not do special damage, ash lets you get fire-tipped arrows with cooldown, yew gives you lightning (chain lightning at higher numbers of points), and elven-wood and dragonbone give freeze?

Gwai
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Re: Infinite arrows

#4 Post by Gwai »

The only problem I see with egos being attached to bows is that then one would need to sometimes carry around multiple bows depending on monster resistances. It's annoying enough to have to carry multiple arrows. Good to add choices, but it's not good to add too many annoyances.

aztec
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Re: Infinite arrows

#5 Post by aztec »

I think enchanted arrows would be better suited for an arcane archer class instead. Ammo Creation should be a desperation move at best so that people won't be set for life on 1 point in it. It should give you temporary arrows or give really weak 1-3 damage arrows.

Taxorgian
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Re: Infinite arrows

#6 Post by Taxorgian »

I think the Ammo Creation problem is mainly that if the talent didn't exist, there's so little cash in the dungeon that archers have to be lousy melee fighters with a rare extra bonus, since you run out of arrows too fast and can't afford new ones. One thing that might help is if you could only fire arrows with a launcher that is as good a wood or better than the arrows? (So those sweet elven-wood arrows are firewood until you get an elven-wood or dragonbone bow.)

greycat
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Re: Infinite arrows

#7 Post by greycat »

Ammo creation is ridiculous from a narrative point of view. A hobbit walks into a tower and picks off a few rats, and decides he'd better forage the ruins for some additional ammo... and somehow manages to create a pile of mithril shots (or dwarven-steel, or ... anything that's not stone). What did he use for raw materials? Was there a pile of mithril ore sitting there in the middle of the floor? If so, why can nobody else see it? How did he smelt the ore into useful form? Does he have a dragon's-fire welding torch in his pocket?

Taxorgian
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Re: Infinite arrows

#8 Post by Taxorgian »

Perhaps that could be fixed with reflavoring. So if you were in a rock dungeon, the shots you make are (worst to best): limestone, basalt, granite, quartz and garnet? Now how you can make arrows is more challenging... :lol:

greycat
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Re: Infinite arrows

#9 Post by greycat »

For arrows, I always just assume the ruined tower has ruined furniture in it, which the hero chops up into arrow-sized bits. An infinite amount of ruined furniture, that is. With a bunch of feathers too (ruined pillows, perhaps).

The sandworm lair presents an interesting narrative challenge, though.

Shoob
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Re: Infinite arrows

#10 Post by Shoob »

not really, it is near the ocean after all, we can just assume that there is driftwood there ;)

or you can just think of the countless adventures that died there and their bodies (And treasure!) got buried in the sand.
Oliphant am I, and I never lie.

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