Can't escape from orc ambush
Moderator: Moderator
-
- Thalore
- Posts: 158
- Joined: Wed May 19, 2010 4:05 am
Can't escape from orc ambush
Hehe well I thought I prepared really well to escape to the stairs, but turns out you can't escape without getting whooped and the staff stolen. Before exiting the stairs of Tol Falas, I equipped a galvorn shield of deflection, a ring of defense +16, and a potion of invisibility. When I got ambushed, I cast my 5/5 phase door to instantly teleport to the stairs--and couldn't use them! I ended up killing all the archers and a few of the melee orcs, but then ukruk resisted every stun I tossed at him (2x flameshock and a stunning blow) and he proceeded to reduce me from max hp to 1 in 2 strikes.
Once I saw I couldn't escape, I switched to my mithril greatsword and killed as many as I could before Ukruk smashed me. I thought there was supposed to be moria as the endgame...? Didn't see it on the map. Oh well...here's a character dump. Equipment included a Mithril Greatsword, the Phial, the Ring of Ulmo, a Ring of Regeneration, a Galvorn Plate Armor of Stability, Steel Helm of Hammerhand, and other stuff.
Sex: Male
Race: Nandor
Class: Arcane Blade
Level: 25
Exp: 42%
Gold: 411.15
Life: 675/675
Stamina: 286/286
Mana: 275/319
STR: 51
DEX: 13
MAG: 36
WIL: 21
CUN: 11
CON: 37
Attack(Main Hand): 76
Damage(Main Hand): 284
APR (Main Hand): 4
Crit (Main Hand): 5%
Speed (Main Hand): 1.00
Spellpower: 32
Spell Crit: 1%
Spell Speed: 1
Fatigue: 39%
Armor: 23
Defence: 8
Ranged Defence: 8
Physical Resist: 29
Spell Resist: 21
Mental Resist: 15
Cold Resist: 25%
Nature Resist: 10%
Number of NPC killed: 4736
Most killed NPC: white worm mass (338)
Once I saw I couldn't escape, I switched to my mithril greatsword and killed as many as I could before Ukruk smashed me. I thought there was supposed to be moria as the endgame...? Didn't see it on the map. Oh well...here's a character dump. Equipment included a Mithril Greatsword, the Phial, the Ring of Ulmo, a Ring of Regeneration, a Galvorn Plate Armor of Stability, Steel Helm of Hammerhand, and other stuff.
Sex: Male
Race: Nandor
Class: Arcane Blade
Level: 25
Exp: 42%
Gold: 411.15
Life: 675/675
Stamina: 286/286
Mana: 275/319
STR: 51
DEX: 13
MAG: 36
WIL: 21
CUN: 11
CON: 37
Attack(Main Hand): 76
Damage(Main Hand): 284
APR (Main Hand): 4
Crit (Main Hand): 5%
Speed (Main Hand): 1.00
Spellpower: 32
Spell Crit: 1%
Spell Speed: 1
Fatigue: 39%
Armor: 23
Defence: 8
Ranged Defence: 8
Physical Resist: 29
Spell Resist: 21
Mental Resist: 15
Cold Resist: 25%
Nature Resist: 10%
Number of NPC killed: 4736
Most killed NPC: white worm mass (338)
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- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: Can't escape from orc ambush
yeah, there is a bug that you cant use the ambush stairs up, and that you sometimes die in there instead of being knocked out.
Oliphant am I, and I never lie.
Re: Can't escape from orc ambush
I had a bug where the orcs were all friendly. I ended up killing them with skills, and was able to continue.
Re: Can't escape from orc ambush
Is there anything after the orc ambush? I got reduced to 1hp and all the orcs dissappeared and I left the place. My quest menu still has the Mysterious Staff Quest as current, but it it says I was ambushed by orcs added on. Level 15 Hobbit Shadowblade.
Scratch that. I apparently didn't search Minas Tirith well enough.
Scratch that. I apparently didn't search Minas Tirith well enough.
Re: Can't escape from orc ambush
The 1hp knockout worked, however now I'm stuck on this level with no way out. Is this one of the bugs or am I missing something obvious?
-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: Can't escape from orc ambush
there should be stairs that get placed under where you got knocked out if you 'die' there.
Oliphant am I, and I never lie.
Re: Can't escape from orc ambush
There's no stairs. Is there any debug/wizard mode that I can use to bail this character out?
Re: Can't escape from orc ambush
Check here, do that, then press ctrl+d. It'll put you on the top level of Tol Falas, and you can go from there.
Re: Can't escape from orc ambush
In beta 2 or beta 3?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Can't escape from orc ambush
Beta 3.
I entered the ambush level and remembered people running into trouble with it. I saved the game and coppied the game folder (mistaken that it contained save information). I launched the game, killed a few orcs, was murdered (1 hit point and dazed)... then alone with no stairs. Just a shield drop from one of the orcs.
I entered the ambush level and remembered people running into trouble with it. I saved the game and coppied the game folder (mistaken that it contained save information). I launched the game, killed a few orcs, was murdered (1 hit point and dazed)... then alone with no stairs. Just a shield drop from one of the orcs.
Re: Can't escape from orc ambush
I need the log in this case :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Can't escape from orc ambush
That's stdout.txt?
Re: Can't escape from orc ambush
Yup
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Can't escape from orc ambush
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[FACTION] tried to redefine Enemies
[FACTION] added enemies Enemies
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[FACTION] added lonely-mountain Lonely Mountain
[FACTION] added eryn-lasgalen Eryn Lasgalen
[FACTION] added angolwen Angolwen
[FACTION] added tol-falas Tol Falas
[FACTION] added water-lair Water lair
[FACTION] added assassin-lair Assassin lair
[FACTION] added sunwall Sunwall
[FACTION] added orc-pride Orc Pride
[FACTION] added sandworm-burrowers Sandworm Burrowers
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[FACTION] initial reaction tol-falas sunwall => -100
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[FACTION] initial reaction shire orc-pride => -100
[FACTION] initial reaction shire eryn-lasgalen => 100
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[FACTION] initial reaction eryn-lasgalen orc-pride => -100
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[FACTION] initial reaction enemies sunwall => -100
[FACTION] initial reaction enemies eryn-lasgalen => -100
[FACTION] initial reaction enemies angolwen => -100
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[FACTION] initial reaction reunited-kingdom orc-pride => -100
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[FACTION] initial reaction reunited-kingdom lonely-mountain => 50
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[FACTION] initial reaction lonely-mountain orc-pride => -100
[FACTION] initial reaction assassin-lair sunwall => -100
[FACTION] initial reaction angolwen tol-falas => -100
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[FACTION] initial reaction angolwen orc-pride => -100
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[SCHOOL TOTAL] 20 wild-gift/summon-melee
[SCHOOL TOTAL] 20 wild-gift/summon-utility
[MODULE LOADER] loading module Tales of Middle Earth: The Fourth Age [mod.load] :: nil nil
141 frames in 13.626 seconds = 10.3479 FPS
C Map size 18:14 :: 252
Loading tile terrain/tree.png
Loading tile terrain/grass.png
C Map size 18:14 :: 252
Loading tile terrain/river.png
Loading tile terrain/grass.png
Loading tile terrain/river.png
Loading tile terrain/tree.png
Loading tile terrain/mountain.png
Loading tile terrain/town1.png
Loading tile terrain/grass_teleport.png
Loading tile terrain/hills.png
Loading tile terrain/tree.png
Loading tile terrain/ash1.png
Loading tile terrain/tree_dark1.png
Loading tile terrain/town1.png
Loading tile terrain/mountain.png
Loading tile terrain/mountain.png
Loading tile terrain/lorien.png
Loading tile terrain/river.png
Loading tile terrain/sand.png
Loading tile terrain/mountain.png
Loading tile terrain/river.png
[LOG] Welcome to #00FF00#Tales of Middle Earth!
bind MOVE_UP function: 096283A0
bind TACTICAL_DISPLAY function: 09629250
bind RUN_LEFT function: 09626A00
bind MOVE_DOWN function: 096283C8
bind RUN_RIGHT function: 096268E8
bind EXIT function: 096292A0
bind RUN_UP function: 096292C8
bind RUN_DOWN function: 096292F0
bind MOVE_LEFT_UP function: 09628440
bind MOVE_LEFT function: 0962ABF0
bind ACCEPT function: 09629278
bind MOVE_RIGHT_UP function: 09628468
bind RUN_LEFT_DOWN function: 09629318
bind RUN_LEFT_UP function: 09626A50
bind MOVE_RIGHT_DOWN function: 09628418
bind MOVE_RIGHT function: 09628378
bind MOVE_LEFT_DOWN function: 096283F0
bind RUN_RIGHT_UP function: 09629368
bind RUN_RIGHT_DOWN function: 09629340
bind HOTKEY_5 function: 0A65ADD8
bind RUN_LEFT function: 0A65A8B0
bind HOTKEY_SECOND_2 function: 0A65B260
bind HOTKEY_3 function: 0A65AC98
bind HOTKEY_THIRD_8 function: 0A65BB48
bind HOTKEY_PREV_PAGE function: 0A65BD50
bind MOVE_LEFT_DOWN function: 0A65A900
bind TOGGLE_MINIMAP function: 0A65C1D8
bind REST function: 0A65BE18
bind HOTKEY_THIRD_9 function: 0A65BB70
bind WEAR_ITEM function: 0A65BF80
bind HOTKEY_SECOND_10 function: 0A65B648
bind HOTKEY_SECOND_4 function: 0A65B3C8
bind MOVE_DOWN function: 0A65A838
bind HOTKEY_THIRD_12 function: 0A65BD00
bind PICKUP_FLOOR function: 0A65BEB8
bind HOTKEY_2 function: 0A65ACC0
bind HOTKEY_THIRD_10 function: 0A65BC38
bind HOTKEY_8 function: 0A65AFB8
bind RUN_DOWN function: 0A65AA40
bind SHOW_CHARACTER_SHEET function: 0A65C138
bind MOVE_LEFT function: 0A65A810
bind HOTKEY_SECOND_12 function: 0A65B788
bind USE_ITEM function: 0A65BF58
bind HOTKEY_7 function: 0A65AEF0
bind MOVE_RIGHT_UP function: 0A65A8D8
bind HOTKEY_10 function: 0A65B080
bind HOTKEY_9 function: 0A65AFE0
bind RUN_LEFT_DOWN function: 0A65A9A0
bind MOVE_STAY function: 0A65A928
bind HOTKEY_SECOND_7 function: 0A65B4E0
bind HOTKEY_THIRD_3 function: 0A65B8A0
bind HOTKEY_12 function: 0A65B1E8
bind MOVE_UP function: 0A65A7C0
bind DROP_FLOOR function: 0A65BEE0
bind HOTKEY_SECOND_9 function: 0A65B5D0
bind TAKEOFF_ITEM function: 0A65BFF8
bind HOTKEY_SECOND_1 function: 0A65B198
bind RUN_UP function: 0A65A9C8
bind MOVE_LEFT_UP function: 0A65A888
bind HOTKEY_SECOND_3 function: 0A65B2D8
bind SHOW_QUESTS function: 0A65C110
bind HOTKEY_4 function: 0A65AE28
bind RUN_LEFT_UP function: 0A65AA18
bind SHOW_INVENTORY function: 0A65BFA8
bind HOTKEY_SECOND_8 function: 0A65B580
bind LOOK_AROUND function: 0A65C2C8
bind HOTKEY_THIRD_4 function: 0A65B940
bind TACTICAL_DISPLAY function: 0A65C278
bind QUIT_GAME function: 0A65C188
bind CHANGE_LEVEL function: 0A65BDF0
bind EXIT function: 0A65C250
bind MOVE_RIGHT_DOWN function: 0A65A950
bind HOTKEY_THIRD_6 function: 0A65BA08
bind LUA_CONSOLE function: 0A65C200
bind SHOW_TIME function: 0A65C160
bind HOTKEY_THIRD_11 function: 0A65BC60
bind LEVELUP function: 0A65C048
bind SAVE_GAME function: 0A65C098
bind USE_TALENTS function: 0A65C0E8
bind HOTKEY_SECOND_5 function: 0A65B3F0
bind HOTKEY_THIRD_1 function: 0A65B7B0
bind HOTKEY_THIRD_7 function: 0A65BA58
bind SWITCH_GFX function: 0A65C1B0
bind HOTKEY_THIRD_5 function: 0A65B990
bind HOTKEY_1 function: 0A65ABA8
bind HOTKEY_NEXT_PAGE function: 0A65BDC8
bind HOTKEY_SECOND_11 function: 0A65B698
bind HOTKEY_SECOND_6 function: 0A65B4B8
bind HOTKEY_11 function: 0A65B058
bind HOTKEY_6 function: 0A65AEA0
bind HOTKEY_THIRD_2 function: 0A65B878
bind MOVE_RIGHT function: 0A65A860
bind RUN_RIGHT function: 0A65A978
bind RUN_RIGHT_UP function: 0A65A9F0
bind RUN_RIGHT_DOWN function: 0A65AA68
[MUSIC] playing cirith-ungol.ogg userdata: 0A65D960 :: current ? nil
play music 95d5698 -1 0
[DISPLAY MODE] 32x32 GFX
C Map size 18:14 :: 252
Loading tile terrain/tree.png
Loading tile terrain/grass.png
[MINIMAP MODE] nil
[MINIMAP MODE] small
6 ticks in 18.298 seconds = 0.327905 TPS
181 frames in 10.016 seconds = 18.0711 FPS
Loading tile tactical_enemy.png
Loading tile tactical_friend.png
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
2 ticks in 10.01 seconds = 0.1998 TPS
332 frames in 10.034 seconds = 33.0875 FPS
[LOG] Today is the 51th Quellë of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 23:45.
hill orc archer 884 dumb ai talents can use Shoot 87
dumb ai uses 87
[LOG] Hill orc archer shoots!
USING table: 07E148B0 Shoot
[SHOOT WITH] ash longbow ash arrow
Total encumbrance 8.8
[ATTACK] to Iniqui :: 64.84 7 25.3 :: 1
checkHit 53 14
=> chance to hit 95
[ATTACK] raw dam 64.84 versus 25.3 with APR 7
[ATTACK] after range 56
[PHYS CRIT %] 1.5
[ATTACK] after crit 56
[ATTACK] after mult 56
[PROJECTOR] starting dam 56
[PROJECTOR] after difficulty dam 56
[PROJECTOR] res 0 1 on dam 56
[PROJECTOR] final dam 56
[LOG] Hill orc archer hits Iniqui for #aaaaaa#56.00 physical damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/hit_warning.lua
[PARTICLE] Loading from /data/gfx/particles/archery.lua
[SHOOT] speed 0.8 => 800
[SOUND] loading from /data/sound/actions/arrow.lua :=: /data/sound/actions/arrow.wav :>
[SOUND] :=> userdata: 0AA31900
hill orc archer 1046 dumb ai talents can use Shoot 87
dumb ai uses 87
[LOG] Hill orc archer shoots!
USING table: 07E148B0 Shoot
[SHOOT WITH] yew longbow yew arrow
Total encumbrance 8.35
[ATTACK] to Iniqui :: 78.26 10 25.3 :: 1
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 78.26 versus 25.3 with APR 10
[ATTACK] after range 76
[PHYS CRIT %] 2
[ATTACK] after crit 76
[ATTACK] after mult 76
[PROJECTOR] starting dam 76
[PROJECTOR] after difficulty dam 76
[PROJECTOR] res 0 1 on dam 76
[PROJECTOR] final dam 76
[LOG] Hill orc archer hits Iniqui for #aaaaaa#76.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[PATH STRING] for Ukruk the Fierce :=: return {open_door=true,can_pass={}}
[LOG] Iniqui uses Assault.
USING table: 07E06590 Assault
22 ticks in 11.847 seconds = 1.85701 TPS
[ATTACK] to hill orc warrior :: 65.95 0 4 :: 1.53
checkHit 64.5 26.15
=> chance to hit 95
[ATTACK] raw dam 65.95 versus 4 with APR 0
[ATTACK] after range 66
[PHYS CRIT %] 6.2
[ATTACK] after crit 66
[ATTACK] after mult 100.98
[PROJECTOR] starting dam 100.98
[PROJECTOR] after difficulty dam 100.98
[PROJECTOR] res 0 1 on dam 100.98
[PROJECTOR] final dam 100.98
[LOG] Iniqui hits hill orc warrior for #aaaaaa#100.98 physical damage#LAST#.
[PROJECTOR] starting dam 19
[PROJECTOR] after difficulty dam 19
[PROJECTOR] res 0 1 on dam 19
[PROJECTOR] final dam 19
[LOG] Iniqui hits hill orc warrior for #LIGHT_GREEN#19.00 nature damage#LAST#.
[LOG] Hill orc warrior slows down.
addTmpValTable energy mod -0.3 :=: 6 6
[ATTACK] attacking with slime-covered dwarven-steel waraxe
[ATTACK] to hill orc warrior :: 95.7 4 4 :: 1.13
checkHit 64.5 26.15
=> chance to hit 95
[ATTACK] raw dam 95.7 versus 4 with APR 4
[ATTACK] after range 125
[PHYS CRIT %] 1008.7
[ATTACK] after crit 187.5
[ATTACK] after mult 211.875
[LOG] Iniqui performs a critical stike!
[PROJECTOR] starting dam 211.875
[PROJECTOR] after difficulty dam 211.875
[PROJECTOR] res 0 1 on dam 211.875
[PROJECTOR] final dam 211.875
[LOG] Iniqui hits hill orc warrior for #aaaaaa#211.87 physical damage#LAST#.
[PROJECTOR] starting dam 19
[PROJECTOR] after difficulty dam 19
[PROJECTOR] res 0 1 on dam 19
[PROJECTOR] final dam 19
[LOG] Iniqui hits hill orc warrior for #LIGHT_GREEN#19.00 nature damage#LAST#.
removeTempVal energy table: 0A499DC8 :=: 6
delTmpValTable energy mod -0.3
[LOG] Hill orc warrior slows down.
addTmpValTable energy mod -0.3 :=: 5 7
[SOUND] loading from /data/sound/actions/melee.lua :=: /data/sound/actions/melee.wav :>
[SOUND] :=> userdata: 0A4A1A68
[ATTACK] attacking with slime-covered dwarven-steel waraxe
[ATTACK] to hill orc warrior :: 95.7 4 4 :: 1.13
checkHit 64.5 26.15
=> chance to hit 95
[ATTACK] raw dam 95.7 versus 4 with APR 4
[ATTACK] after range 101
[PHYS CRIT %] 1008.7
[ATTACK] after crit 151.5
[ATTACK] after mult 171.195
[LOG] Iniqui performs a critical stike!
[PROJECTOR] starting dam 171.195
[PROJECTOR] after difficulty dam 171.195
[PROJECTOR] res 0 1 on dam 171.195
[PROJECTOR] final dam 171.195
[LOG] Iniqui hits hill orc warrior for #aaaaaa#171.19 physical damage#LAST#.
[LOG] Iniqui killed hill orc warrior!
hill orc archer 884 dumb ai talents can use Shoot 87
dumb ai uses 87
[LOG] Hill orc archer shoots!
USING table: 07E148B0 Shoot
[SHOOT WITH] ash longbow ash arrow
Total encumbrance 8.77
[ATTACK] to Iniqui :: 64.84 7 25.3 :: 1
checkHit 53 14
=> chance to hit 95
[ATTACK] raw dam 64.84 versus 25.3 with APR 7
[ATTACK] after range 52
[PHYS CRIT %] 1.5
[ATTACK] after crit 52
[ATTACK] after mult 52
[PROJECTOR] starting dam 52
[PROJECTOR] after difficulty dam 52
[PROJECTOR] res 0 1 on dam 52
[PROJECTOR] final dam 52
[LOG] Hill orc archer hits Iniqui for #aaaaaa#52.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
hill orc warrior 1049 dumb ai talents can use Shield Pummel 55
dumb ai uses 55
[LOG] Hill orc warrior uses Shield Pummel.
USING table: 07E06360 Shield Pummel
[ATTACK] to Iniqui :: 69.4 0 25.3 :: 1.7
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 69.4 versus 25.3 with APR 0
[ATTACK] after range 45
[PHYS CRIT %] 3
[ATTACK] after crit 45
[ATTACK] after mult 76.5
[PROJECTOR] starting dam 76.5
[PROJECTOR] after difficulty dam 76.5
[PROJECTOR] res 0 1 on dam 76.5
[PROJECTOR] final dam 76.5
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#76.50 physical damage#LAST#.
[ATTACK] to Iniqui :: 69.4 0 25.3 :: 1.5
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 69.4 versus 25.3 with APR 0
[ATTACK] after range 48
[PHYS CRIT %] 3
[ATTACK] after crit 48
[ATTACK] after mult 72
[PROJECTOR] starting dam 72
[PROJECTOR] after difficulty dam 72
[PROJECTOR] res 0 1 on dam 72
[PROJECTOR] final dam 72
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#72.00 physical damage#LAST#.
checkHit 52 58
=> chance to hit 29.588001734408
[LOG] Iniqui resists the shield bash!
[PATH STRING] for Ukruk the Fierce :=: return {open_door=true,can_pass={}}
[LOG] Iniqui uses Shield Pummel.
USING table: 07E06360 Shield Pummel
[ATTACK] to hill orc warrior :: 65.95 0 4 :: 1.76
checkHit 64.5 22.5
=> chance to hit 95
[ATTACK] raw dam 65.95 versus 4 with APR 0
[ATTACK] after range 65
[PHYS CRIT %] 6.2
[ATTACK] after crit 65
[ATTACK] after mult 114.4
[PROJECTOR] starting dam 114.4
[PROJECTOR] after difficulty dam 114.4
[PROJECTOR] res 0 1 on dam 114.4
[PROJECTOR] final dam 114.4
[LOG] Iniqui hits hill orc warrior for #aaaaaa#114.40 physical damage#LAST#.
[PROJECTOR] starting dam 19
[PROJECTOR] after difficulty dam 19
[PROJECTOR] res 0 1 on dam 19
[PROJECTOR] final dam 19
[LOG] Iniqui hits hill orc warrior for #LIGHT_GREEN#19.00 nature damage#LAST#.
[LOG] Hill orc warrior slows down.
addTmpValTable energy mod -0.3 :=: 5 5
[ATTACK] to hill orc warrior :: 65.95 0 4 :: 2.36
checkHit 64.5 22.5
=> chance to hit 95
[ATTACK] raw dam 65.95 versus 4 with APR 0
[ATTACK] after range 64
[PHYS CRIT %] 6.2
[ATTACK] after crit 64
[ATTACK] after mult 151.04
[PROJECTOR] starting dam 151.04
[PROJECTOR] after difficulty dam 151.04
[PROJECTOR] res 0 1 on dam 151.04
[PROJECTOR] final dam 151.04
[LOG] Iniqui hits hill orc warrior for #aaaaaa#151.04 physical damage#LAST#.
[PROJECTOR] starting dam 19
[PROJECTOR] after difficulty dam 19
[PROJECTOR] res 0 1 on dam 19
[PROJECTOR] final dam 19
[LOG] Iniqui hits hill orc warrior for #LIGHT_GREEN#19.00 nature damage#LAST#.
removeTempVal energy table: 0AB6D7D8 :=: 5
delTmpValTable energy mod -0.3
[LOG] Hill orc warrior slows down.
addTmpValTable energy mod -0.3 :=: 6 6
checkHit 64.5 25.5
=> chance to hit 95
[LOG] Hill orc warrior is stunned!
addTmpVal stunned 1 :=: 7 7
hill orc archer 884 dumb ai talents can use Shoot 87
dumb ai uses 87
[LOG] Hill orc archer shoots!
USING table: 07E148B0 Shoot
[SHOOT WITH] ash longbow ash arrow
Total encumbrance 8.74
[ATTACK] to Iniqui :: 64.84 7 25.3 :: 1
checkHit 53 14
=> chance to hit 95
[ATTACK] raw dam 64.84 versus 25.3 with APR 7
[ATTACK] after range 64
[PHYS CRIT %] 1.5
[ATTACK] after crit 64
[ATTACK] after mult 64
[PROJECTOR] starting dam 64
[PROJECTOR] after difficulty dam 64
[PROJECTOR] res 0 1 on dam 64
[PROJECTOR] final dam 64
[LOG] Hill orc archer hits Iniqui for #aaaaaa#64.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[ATTACK] attacking with dwarven-steel waraxe
[ATTACK] to Iniqui :: 74.4 4 25.3 :: 1
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 74.4 versus 25.3 with APR 4
[ATTACK] after range 68
[PHYS CRIT %] 4.5
[ATTACK] after crit 68
[ATTACK] after mult 68
[PROJECTOR] starting dam 68
[PROJECTOR] after difficulty dam 68
[PROJECTOR] res 0 1 on dam 68
[PROJECTOR] final dam 68
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#68.00 physical damage#LAST#.
[ATTACK] attacking with dwarven-steel waraxe
[ATTACK] to Iniqui :: 71.9 4 25.3 :: 1
checkHit 52 14
=> chance to hit 95
[LOG] Hill orc warrior misses Iniqui.
[SOUND] loading from /data/sound/actions/melee_miss.lua :=: /data/sound/actions/melee_miss.wav :>
[SOUND] :=> userdata: 0AB799B0
[PATH STRING] for Ukruk the Fierce :=: return {open_door=true,can_pass={}}
328 frames in 10.011 seconds = 32.764 FPS
[ATTACK] attacking with slime-covered dwarven-steel waraxe
[ATTACK] to hill orc warrior :: 95.7 4 4 :: 1
checkHit 64.5 26.15
=> chance to hit 95
[LOG] Iniqui misses hill orc warrior.
[ATTACK] attacking with dwarven-steel waraxe
[ATTACK] to Iniqui :: 74.4 4 25.3 :: 1
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 74.4 versus 25.3 with APR 4
[ATTACK] after range 56
[PHYS CRIT %] 4.5
[ATTACK] after crit 56
[ATTACK] after mult 56
[PROJECTOR] starting dam 56
[PROJECTOR] after difficulty dam 56
[PROJECTOR] res 0 1 on dam 56
[PROJECTOR] final dam 56
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#56.00 physical damage#LAST#.
[ATTACK] attacking with dwarven-steel waraxe
[ATTACK] to Iniqui :: 71.9 4 25.3 :: 1
checkHit 52 14
=> chance to hit 95
[LOG] Hill orc warrior misses Iniqui.
hill orc warrior 265 dumb ai talents can use Shield Pummel 55
dumb ai uses 55
[LOG] Hill orc warrior uses Shield Pummel.
USING table: 07E06360 Shield Pummel
[ATTACK] to Iniqui :: 85.9 0 25.3 :: 1.7
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 85.9 versus 25.3 with APR 0
[ATTACK] after range 66
[PHYS CRIT %] 3.5
[ATTACK] after crit 66
[ATTACK] after mult 112.2
[PROJECTOR] starting dam 112.2
[PROJECTOR] after difficulty dam 112.2
[PROJECTOR] res 0 1 on dam 112.2
[PROJECTOR] final dam 112.2
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#112.20 physical damage#LAST#.
[ATTACK] to Iniqui :: 85.9 0 25.3 :: 1.5
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 85.9 versus 25.3 with APR 0
[ATTACK] after range 66
[PHYS CRIT %] 3.5
[ATTACK] after crit 66
[ATTACK] after mult 99
[PROJECTOR] starting dam 99
[PROJECTOR] after difficulty dam 99
[PROJECTOR] res 0 1 on dam 99
[PROJECTOR] final dam 99
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#99.00 physical damage#LAST#.
[LOG] Hill orc warrior killed Iniqui!
[LOG] A shield forms around Iniqui.
addTmpVal damage_shield 1000000 :=: 0 180
[PARTICLE] Loading from /data/gfx/particles/damage_shield.lua
stack traceback:
/data/quests/staff-absorption.lua:62: in function 'takeHit'
/data/damage_types.lua:59: in function 'projector'
/mod/class/interface/Combat.lua:287: in function 'attackTargetWith'
/data/talents/techniques/weaponshield.lua:43: in function 'action'
/engine/interface/ActorTalents.lua:111: in function </engine/interface/ActorTalents.lua:109>
Lua Error: /engine/interface/ActorTalents.lua:119: /data/quests/staff-absorption.lua:62: attempt to index upvalue 'who' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:119 useTalent
At /engine/ai//talented.lua:41 runAI
At /engine/ai//talented.lua:50 doAI
At /mod/class/NPC.lua:41 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:337
332 frames in 10.022 seconds = 33.1271 FPS
334 frames in 10.022 seconds = 33.3267 FPS
334 frames in 10.015 seconds = 33.35 FPS
Total encumbrance 125.8
bind HOTKEY_5 function: 09FD4D98
bind MOVE_UP function: 09FD5630
bind HOTKEY_THIRD_1 function: 09FD52E8
bind HOTKEY_SECOND_9 function: 09FD52C0
bind HOTKEY_SECOND_2 function: 09FD4FC8
bind HOTKEY_SECOND_1 function: 09FD4F28
bind HOTKEY_3 function: 09FD4D48
bind HOTKEY_1 function: 09FD4B68
bind HOTKEY_THIRD_8 function: 09FCFA28
bind HOTKEY_SECOND_5 function: 09FD5158
bind HOTKEY_SECOND_3 function: 09FD5108
bind HOTKEY_4 function: 09FD4CD0
bind HOTKEY_THIRD_9 function: 09FD8830
bind HOTKEY_SECOND_10 function: 09FD5310
bind HOTKEY_SECOND_8 function: 09FD5248
bind HOTKEY_SECOND_4 function: 09FD5090
bind HOTKEY_SECOND_6 function: 09FD50E0
bind HOTKEY_THIRD_12 function: 09FCE100
bind HOTKEY_2 function: 09FD4C08
bind HOTKEY_THIRD_10 function: 09FCCDC8
bind HOTKEY_8 function: 09FD4E88
bind HOTKEY_THIRD_11 function: 09FCE010
bind EXIT function: 09FD7EF8
bind ACCEPT function: 09FD7E30
bind MOVE_RIGHT function: 09FD7E80
bind MOVE_LEFT function: 09FD6788
bind MOVE_DOWN function: 09FD47F8
bind HOTKEY_SECOND_12 function: 09FD53B0
bind HOTKEY_THIRD_7 function: 09FDC0C0
bind HOTKEY_7 function: 09FD4E38
bind HOTKEY_THIRD_6 function: 09FD65F8
bind HOTKEY_THIRD_5 function: 09FCCE90
bind HOTKEY_10 function: 09FD4F50
bind HOTKEY_9 function: 09FD4F00
bind HOTKEY_THIRD_4 function: 09FD5450
bind HOTKEY_6 function: 09FD4D20
bind HOTKEY_SECOND_11 function: 09FD5360
bind HOTKEY_THIRD_2 function: 09FD5388
bind HOTKEY_SECOND_7 function: 09FD51F8
bind HOTKEY_12 function: 09FD4FF0
bind HOTKEY_THIRD_3 function: 09FD54C8
bind HOTKEY_11 function: 09FD4FA0
37 ticks in 37.5 seconds = 0.986667 TPS
[LOG] The shield around Iniqui crumbles.
removeTempVal damage_shield 1000000 :=: 180
delTmpVal damage_shield 1000000
[LOG] Resting starts...
[LOG] #00ff00#Talent Assault is ready to use.
[LOG] #00ff00#Talent Shield Pummel is ready to use.
[LOG] Today is the 52th Quellë of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 53th Quellë of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
312 frames in 10.023 seconds = 31.1284 FPS
[LOG] Rested for 1589 turns (stop reason: all resources and life at
[LOG] maximum).
334 frames in 10.019 seconds = 33.3367 FPS
15917 ticks in 17.794 seconds = 894.515 TPS
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
Total encumbrance 132.8
[LOG] #FF0000#You carry too much, you are encumbered!
[LOG] #FF0000#Drop some of your items.
addTmpVal never_move 1 :=: 0 181
[LOG] Iniqui picks up: #B4B4B4#dwarven-steel shield#LAST#.
[LOG] You are unable to move!
Total encumbrance 132.8
bind HOTKEY_5 function: 097D0738
bind MOVE_UP function: 097D41A8
bind HOTKEY_THIRD_1 function: 097D1C78
bind HOTKEY_SECOND_9 function: 097D1B60
bind HOTKEY_SECOND_2 function: 097D1458
bind HOTKEY_SECOND_1 function: 097D13E0
bind HOTKEY_3 function: 097D0670
bind HOTKEY_1 function: 097D00F8
bind HOTKEY_THIRD_8 function: 097D3870
bind HOTKEY_SECOND_5 function: 097D1570
bind HOTKEY_SECOND_3 function: 097D1520
bind HOTKEY_4 function: 097D0698
bind HOTKEY_THIRD_9 function: 097D3898
bind HOTKEY_SECOND_10 function: 097D1B88
bind HOTKEY_SECOND_8 function: 097D1AE8
bind HOTKEY_SECOND_4 function: 097D14F8
bind HOTKEY_SECOND_6 function: 097D15C0
bind HOTKEY_THIRD_12 function: 097D39B0
bind HOTKEY_2 function: 097D0170
bind HOTKEY_THIRD_10 function: 097D3988
bind HOTKEY_8 function: 097D0828
bind HOTKEY_THIRD_11 function: 097D3960
bind EXIT function: 097D41F8
bind ACCEPT function: 097D41D0
bind MOVE_DOWN function: 097D4180
bind HOTKEY_SECOND_12 function: 097D1C50
bind HOTKEY_THIRD_7 function: 097D3848
bind HOTKEY_7 function: 097D07D8
bind HOTKEY_THIRD_6 function: 097D37A8
bind HOTKEY_THIRD_5 function: 097D2E98
bind HOTKEY_10 function: 097D0D50
bind HOTKEY_9 function: 097D0D28
bind HOTKEY_THIRD_4 function: 097D2E70
bind HOTKEY_6 function: 097D0760
bind HOTKEY_SECOND_11 function: 097D1C28
bind HOTKEY_THIRD_2 function: 097D2178
bind HOTKEY_SECOND_7 function: 097D1AC0
bind HOTKEY_12 function: 097D0E18
bind HOTKEY_THIRD_3 function: 097D2E48
bind HOTKEY_11 function: 097D0DF0
326 frames in 10.005 seconds = 32.5837 FPS
183 ticks in 10.604 seconds = 17.2576 TPS
Total encumbrance 125.8
removeTempVal never_move 1 :=: 181
delTmpVal never_move 1
[LOG] #00FF00#You are no longer encumbered.
[LOG] Iniqui drops on the floor: #B4B4B4#dwarven-steel shield#LAST#.
268 frames in 10.009 seconds = 26.7759 FPS
107 ticks in 10.143 seconds = 10.5491 TPS
334 frames in 10.018 seconds = 33.34 FPS
375 ticks in 10.056 seconds = 37.2912 TPS
334 frames in 10.02 seconds = 33.3333 FPS
507 ticks in 10.082 seconds = 50.2876 TPS
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
334 frames in 10.015 seconds = 33.35 FPS
[LOG] Today is the 54th Quellë of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
509 ticks in 10.027 seconds = 50.7629 TPS
bind MOVE_DOWN function: 09AEC700
bind MOVE_UP function: 09AEC4F8
bind EXIT function: 09AECB88
bind ACCEPT function: 09AEC980
333 frames in 10.022 seconds = 33.2269 FPS
334 frames in 10.018 seconds = 33.34 FPS
475 ticks in 24.962 seconds = 19.0289 TPS
bind MOVE_DOWN function: 07E14770
bind MOVE_UP function: 07E12880
bind EXIT function: 07E13578
318 frames in 10.01 seconds = 31.7682 FPS
8 ticks in 11.517 seconds = 0.694625 TPS
291 frames in 10.003 seconds = 29.0913 FPS
372 ticks in 10.102 seconds = 36.8244 TPS
334 frames in 10.013 seconds = 33.3566 FPS
334 frames in 10.029 seconds = 33.3034 FPS
1143 ticks in 16.196 seconds = 70.573 TPS
334 frames in 10.015 seconds = 33.35 FPS
[LOG] Iniqui uses Resilience of the Dwarves.
USING table: 07F54620 Resilience of the Dwarves
[LOG] Iniqui's skin turns to stone.
addTmpVal combat_armor 13.6 :=: 0 182
addTmpVal combat_physresist 18.6 :=: 0 183
addTmpVal combat_spellresist 18.6 :=: 0 184
176 ticks in 10.171 seconds = 17.3041 TPS
[LOG] Iniqui returns to normal.
removeTempVal combat_armor 13.6 :=: 182
delTmpVal combat_armor 13.6
removeTempVal combat_physresist 18.6 :=: 183
delTmpVal combat_physresist 18.6
removeTempVal combat_spellresist 18.6 :=: 184
delTmpVal combat_spellresist 18.6
SDL Activity 1
SDL Activity 1
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 1
297 ticks in 361.133 seconds = 0.822412 TPS
312 frames in 366.51 seconds = 0.851273 FPS
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
Total encumbrance 132.8
[LOG] #FF0000#You carry too much, you are encumbered!
[LOG] #FF0000#Drop some of your items.
addTmpVal never_move 1 :=: 0 185
[LOG] Iniqui picks up: #B4B4B4#dwarven-steel shield#LAST#.
[LOG] You are unable to move!
[LOG] You are unable to move!
bind MOVE_DOWN function: 0970B658
bind MOVE_UP function: 097096C8
bind EXIT function: 0970AB40
bind ACCEPT function: 097097E0
Total encumbrance 132.8
bind HOTKEY_5 function: 09AF25D8
bind MOVE_UP function: 09AF0238
bind HOTKEY_THIRD_1 function: 09AEE258
bind HOTKEY_SECOND_9 function: 09AEFCE8
bind HOTKEY_SECOND_2 function: 09AF0E40
bind HOTKEY_SECOND_1 function: 09AEFB58
bind HOTKEY_3 function: 09AECC78
bind HOTKEY_1 function: 09AEC520
bind HOTKEY_THIRD_8 function: 09AEEC58
bind HOTKEY_SECOND_5 function: 09AEEF28
bind HOTKEY_SECOND_3 function: 09AEE870
bind HOTKEY_4 function: 09AED678
bind HOTKEY_THIRD_9 function: 09AF28D0
bind HOTKEY_SECOND_10 function: 09AEFB30
bind HOTKEY_SECOND_8 function: 09AED3F8
bind HOTKEY_SECOND_4 function: 09AEEC30
bind HOTKEY_SECOND_6 function: 09AF23D0
bind HOTKEY_THIRD_12 function: 09AF00D0
bind HOTKEY_2 function: 09AEC638
bind HOTKEY_THIRD_10 function: 09AEF130
bind HOTKEY_8 function: 09AEEB40
bind HOTKEY_THIRD_11 function: 09AEE578
bind EXIT function: 09AF0468
bind ACCEPT function: 09AF04B8
bind MOVE_DOWN function: 09AEF270
bind HOTKEY_SECOND_12 function: 09AEFEF0
bind HOTKEY_THIRD_7 function: 09AEBEE0
bind HOTKEY_7 function: 09AEC3B8
bind HOTKEY_THIRD_6 function: 09AEEF00
bind HOTKEY_THIRD_5 function: 09AEEE10
bind HOTKEY_10 function: 09AED358
bind HOTKEY_9 function: 09AEF9C8
bind HOTKEY_THIRD_4 function: 09AEEAC8
bind HOTKEY_6 function: 09AF2BC8
bind HOTKEY_SECOND_11 function: 09AEFE00
bind HOTKEY_THIRD_2 function: 09AEE640
bind HOTKEY_SECOND_7 function: 09AEEB90
bind HOTKEY_12 function: 09AEF978
bind HOTKEY_THIRD_3 function: 09AEE9B0
bind HOTKEY_11 function: 09AEE348
139 ticks in 10.018 seconds = 13.875 TPS
325 frames in 10.042 seconds = 32.3641 FPS
Total encumbrance 125.8
removeTempVal never_move 1 :=: 185
delTmpVal never_move 1
[LOG] #00FF00#You are no longer encumbered.
[LOG] Iniqui drops on the floor: #B4B4B4#dwarven-steel shield#LAST#.
[LOG] #00ff00#Talent Resilience of the Dwarves is ready to use.
286 frames in 10.002 seconds = 28.5943 FPS
173 ticks in 10.124 seconds = 17.0881 TPS
[LOG] There is no way out of this level here.
[LOG] There is no way out of this level here.
334 frames in 10.02 seconds = 33.3333 FPS
982 ticks in 10.022 seconds = 97.9844 TPS
334 frames in 10.024 seconds = 33.32 FPS
571 ticks in 10.068 seconds = 56.7143 TPS
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
SDL Activity 1
SDL Activity 1
334 frames in 10.016 seconds = 33.3466 FPS
SDL Activity 0
SDL Activity 1
8 frames in 229.201 seconds = 0.0349039 FPS
SDL Activity 1
527 ticks in 239.706 seconds = 2.19853 TPS
333 frames in 10.02 seconds = 33.2335 FPS
1628 ticks in 10.019 seconds = 162.491 TPS
bind MOVE_DOWN function: 096E3030
bind MOVE_UP function: 096DCB40
bind EXIT function: 096E21F8
bind ACCEPT function: 096DE8F0
bind ACCEPT function: 09B917C8
[MAIN] rebooting lua state
249 frames in 10.277 seconds = 24.2289 FPS
SDL Activity 1
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: LuaJIT 1.1.5 x86
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
table: 019449B0 1
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
Loading tile border_7_sel.png
Loading tile border_9_sel.png
Loading tile border_1_sel.png
Loading tile border_3_sel.png
bind MOVE_DOWN function: 07D99950
bind MOVE_UP function: 07D99900
bind ACCEPT function: 07D99978
SDL Activity 1
145 ticks in 12.318 seconds = 11.7714 TPS
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
LuaVM: LuaJIT 1.1.5 x86
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
table: 07DF6E60 1
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
Loading tile border_7_sel.png
Loading tile border_9_sel.png
Loading tile border_1_sel.png
Loading tile border_3_sel.png
bind MOVE_DOWN function: 07D98FC0
bind MOVE_UP function: 07D98F70
bind ACCEPT function: 07D99010
table: 07DF6E60 2
table: 07DF5DA8 1
table: 07DF6E60 1
table: 07DF5DA8 2
bind MOVE_DOWN function: 07DAB080
bind MOVE_UP function: 07DAB058
bind ACCEPT function: 07DAB008
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
[ACHIEVEMENT] defined 1 DEUS_EX_MACHINA
[ACHIEVEMENT] defined 2 TREASURE_HUNTER
[ACHIEVEMENT] defined 3 TREASURE_HOARDER
[ACHIEVEMENT] defined 4 DRAGON_GREED
[ACHIEVEMENT] defined 5 THAT_WAS_CLOSE
[ACHIEVEMENT] defined 6 SIZE_MATTERS
[ACHIEVEMENT] defined 7 EXTERMINATOR
[ACHIEVEMENT] defined 8 PEST_CONTROL
[ACHIEVEMENT] defined 9 LEVEL_10
[ACHIEVEMENT] defined 10 LEVEL_20
[ACHIEVEMENT] defined 11 LEVEL_30
[ACHIEVEMENT] defined 12 LEVEL_40
[ACHIEVEMENT] defined 13 LEVEL_50
[ACHIEVEMENT] defined 14 UNSTOPPABLE
[ACHIEVEMENT] defined 15 VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 16 A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 17 THE_SECRET_CITY
[ACHIEVEMENT] defined 18 SLIDERS
[ACHIEVEMENT] defined 19 DESTROYER_BANE
[ACHIEVEMENT] defined 20 ELEMENTALIST
[ACHIEVEMENT] defined 21 WARPER
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: debug
[TALENT] Multiply MULTIPLY 1
[TALENT] Poisonous Crawl CRAWL_POISON 2
[TALENT] Acidic Crawl CRAWL_ACID 3
[TALENT] Blinding Spores SPORE_BLIND 4
[TALENT] Poisonous Spores SPORE_POISON 5
[TALENT] Stun STUN 6
[TALENT] Constrict CONSTRICT 7
[TALENT] Knockback KNOCKBACK 8
[TALENT] Poisonous Bite BITE_POISON 9
[TALENT] Summon SUMMON 10
[TALENT] Rotting Disease ROTTING_DISEASE 11
[TALENT] Decrepitude Disease DECREPITUDE_DISEASE 12
[TALENT] Weakness Disease WEAKNESS_DISEASE 13
[TALENT] Mind Disruption MIND_DISRUPTION 14
[TALENT] Water Bolt WATER_BOLT 15
[TALENT] Grab GRAB 16
[TALENT] Blinding Ink BLINDING_INK 17
[TALENT] Spit Poison SPIT_POISON 18
[TALENT] Lay Web LAY_WEB 19
[TALENT] Darkness DARKNESS 20
[TALENT] Mana Pool MANA_POOL 21
[TALENT] Vim Pool VIM_POOL 22
[TALENT] Stamina Pool STAMINA_POOL 23
[TALENT] Equilibrium Pool EQUILIBRIUM_POOL 24
[TALENT] Positive Pool POSITIVE_POOL 25
[TALENT] Negative Pool NEGATIVE_POOL 26
[TALENT] Improved Health I IMPROVED_HEALTH_I 27
[TALENT] Improved Health II IMPROVED_HEALTH_II 28
[TALENT] Improved Health III IMPROVED_HEALTH_III 29
[TALENT] Decreased Health I DECREASED_HEALTH_I 30
[TALENT] Decreased Health II DECREASED_HEALTH_II 31
[TALENT] Decreased Health III DECREASED_HEALTH_III 32
[TALENT] Teleport: Angolwen TELEPORT_ANGOLWEN 33
[TALENT] King's Gift DUNADAN_HEAL 34
[TALENT] Grace of the Eldar NANDOR_SPEED 35
[TALENT] Resilience of the Dwarves DWARF_RESILIENCE 36
[TALENT] Luck of the Little Folk HOBBIT_LUCK 37
[TALENT] Orcish Fury ORC_FURY 38
[TALENT] Berserker BERSERKER 39
[TALENT] Death Dance DEATH_DANCE 40
[TALENT] Warshout WARSHOUT 41
[TALENT] Death Blow DEATH_BLOW 42
[TALENT] Stunning Blow STUNNING_BLOW 43
[TALENT] Sunder Armour SUNDER_ARMOUR 44
[TALENT] Sunder Arms SUNDER_ARMS 45
[TALENT] Crush CRUSH 46
[TALENT] Dual Weapon Training DUAL_WEAPON_TRAINING 47
[TALENT] Dual Weapon Defense DUAL_WEAPON_DEFENSE 48
[TALENT] Precision PRECISION 49
[TALENT] Momentum MOMENTUM 50
[TALENT] Dual Strike DUAL_STRIKE 51
[TALENT] Flurry FLURRY 52
[TALENT] Sweep SWEEP 53
[TALENT] Whirlwind WHIRLWIND 54
[TALENT] Shield Pummel SHIELD_PUMMEL 55
[TALENT] Riposte RIPOSTE 56
[TALENT] Overpower OVERPOWER 57
[TALENT] Assault ASSAULT 58
[TALENT] Shield Wall SHIELD_WALL 59
[TALENT] Repulsion REPULSION 60
[TALENT] Shield Expertise SHIELD_EXPERTISE 61
[TALENT] Last Stand LAST_STAND 62
[TALENT] Precise Strikes PRECISE_STRIKES 63
[TALENT] Blinding Speed BLINDING_SPEED 64
[TALENT] Perfect Strike PERFECT_STRIKE 65
[TALENT] Rush RUSH 66
[TALENT] Quick Recovery QUICK_RECOVERY 67
[TALENT] Fast Metabolism FAST_METABOLISM 68
[TALENT] Spell Shield SPELL_SHIELD 69
[TALENT] Unending Frenzy UNENDING_FRENZY 70
[TALENT] Heavy Armour Training HEAVY_ARMOUR_TRAINING 71
[TALENT] Massive Armour Training MASSIVE_ARMOUR_TRAINING 72
[TALENT] Health HEALTH 73
[TALENT] Weapon Combat WEAPON_COMBAT 74
[TALENT] Sword Mastery SWORD_MASTERY 75
[TALENT] Axe Mastery AXE_MASTERY 76
[TALENT] Mace Mastery MACE_MASTERY 77
[TALENT] Knife Mastery KNIFE_MASTERY 78
[TALENT] Bow Mastery BOW_MASTERY 79
[TALENT] Piercing Arrow PIERCING_ARROW 80
[TALENT] Dual Arrows DUAL_ARROWS 81
[TALENT] Volley of Arrows VOLLEY_OF_ARROWS 82
[TALENT] Sling Mastery SLING_MASTERY 83
[TALENT] Eye Shot EYE_SHOT 84
[TALENT] Inertial Shot INERTIAL_SHOT 85
[TALENT] Multishot MULTISHOT 86
[TALENT] Shoot SHOOT 87
[TALENT] Steady Shot STEADY_SHOT 88
[TALENT] Aim AIM 89
[TALENT] Rapid Shot RAPID_SHOT 90
[TALENT] Critical Shot CRITICAL_SHOT 91
[TALENT] Ammo Creation AMMO_CREATION 92
[TALENT] Crippling Shot CRIPPLING_SHOT 93
[TALENT] Pinning Shot PINNING_SHOT 94
[TALENT] Scatter Shot SCATTER_SHOT 95
[TALENT] Arcane Combat ARCANE_COMBAT 96
[TALENT] Arcane Dexterity ARCANE_DEXTERITY 97
[TALENT] Arcane Feed ARCANE_FEED 98
[TALENT] Arcane Destruction ARCANE_DESTRUCTION 99
[TALENT] Stealth STEALTH 100
[TALENT] Shadowstrike SHADOWSTRIKE 101
[TALENT] Hide in Plain Sight HIDE_IN_PLAIN_SIGHT 102
[TALENT] Unseen Actions UNSEEN_ACTIONS 103
[TALENT] Dirty Fighting DIRTY_FIGHTING 104
[TALENT] Backstab BACKSTAB 105
[TALENT] Switch Place SWITCH_PLACE 106
[TALENT] Cripple CRIPPLE 107
[TALENT] Lethality LETHALITY 108
[TALENT] Deadly Strikes DEADLY_STRIKES 109
[TALENT] Willful Combat WILLFUL_COMBAT 110
[TALENT] Snap SNAP 111
[TALENT] Trap Detection TRAP_DETECTION 112
[TALENT] Trap Disarm TRAP_DISARM 113
[TALENT] Evasion EVASION 114
[TALENT] Long Strides LONG_STRIDES 115
[TALENT] Shadow Combat SHADOW_COMBAT 116
[TALENT] Shadow Cunning SHADOW_CUNNING 117
[TALENT] Shadow Feed SHADOW_FEED 118
[TALENT] Shadowstep SHADOWSTEP 119
[TALENT] Manathrust MANATHRUST 120
[TALENT] Manaflow MANAFLOW 121
[TALENT] Arcane Power ARCANE_POWER 122
[TALENT] Disruption Shield DISRUPTION_SHIELD 123
[TALENT] Flame FLAME 124
[TALENT] Flameshock FLAMESHOCK 125
[TALENT] Fireflash FIREFLASH 126
[TALENT] Inferno INFERNO 127
[TALENT] Stone Skin STONE_SKIN 128
[TALENT] Dig DIG 129
[TALENT] Strike STRIKE 130
[TALENT] Stone Wall STONE_WALL 131
[TALENT] Corrosive Vapour CORROSIVE_VAPOUR 132
[TALENT] Freeze FREEZE 133
[TALENT] Tidal Wave TIDAL_WAVE 134
[TALENT] Ice Storm ICE_STORM 135
[TALENT] Lightning LIGHTNING 136
[TALENT] Chain Lightning CHAIN_LIGHTNING 137
[TALENT] Feather Wind FEATHER_WIND 138
[TALENT] Thunderstorm THUNDERSTORM 139
[TALENT] Phase Door PHASE_DOOR 140
[TALENT] Teleport TELEPORT 141
[TALENT] Displacement Shield DISPLACEMENT_SHIELD 142
[TALENT] Probability Travel PROBABILITY_TRAVEL 143
[TALENT] Regeneration REGENERATION 144
[TALENT] Heal HEAL 145
[TALENT] Restoration RESTORATION 146
[TALENT] Nature's Call NATURE'S_CALL 147
[TALENT] Disperse Magic DISPERSE_MAGIC 148
[TALENT] Spell Shaping SPELL_SHAPING 149
[TALENT] Quicken Spells QUICKEN_SPELLS 150
[TALENT] Metaflow METAFLOW 151
[TALENT] Sense SENSE 152
[TALENT] Identify IDENTIFY 153
[TALENT] Vision VISION 154
[TALENT] Telepathy TELEPATHY 155
[TALENT] Time Prison TIME_PRISON 156
[TALENT] Congeal Time CONGEAL_TIME 157
[TALENT] Essence of Speed ESSENCE_OF_SPEED 158
[TALENT] Time Shield TIME_SHIELD 159
[TALENT] Illuminate ILLUMINATE 160
[TALENT] Blur Sight BLUR_SIGHT 161
[TALENT] Phantasmal Shield PHANTASMAL_SHIELD 162
[TALENT] Invisibility INVISIBILITY 163
[TALENT] Fiery Hands FIERY_HANDS 164
[TALENT] Earthen Barrier EARTHEN_BARRIER 165
[TALENT] Frost Hands FROST_HANDS 166
[TALENT] Inner Power INNER_POWER 167
[TALENT] Meditation MEDITATION 168
[TALENT] Nature's Touch NATURE'S_TOUCH 169
[TALENT] Earth's Eyes EARTH'S_EYES 170
[TALENT] Nature's Balance NATURE'S_BALANCE 171
[TALENT] Poisonous Spores POISONOUS_SPORES 172
[TALENT] Acidic Skin ACIDIC_SKIN 173
[TALENT] Slime Spit SLIME_SPIT 174
[TALENT] Slime Roots SLIME_ROOTS 175
[TALENT] Burrow BURROW 176
[TALENT] Swallow SWALLOW 177
[TALENT] Quake QUAKE 178
[TALENT] Sand Breath SAND_BREATH 179
[TALENT] Bellowing Roar BELLOWING_ROAR 180
[TALENT] Wing Buffet WING_BUFFET 181
[TALENT] Devouring Flame DEVOURING_FLAME 182
[TALENT] Fire Breath FIRE_BREATH 183
[TALENT] Ice Claw ICE_CLAW 184
[TALENT] Icy Skin ICY_SKIN 185
[TALENT] Ice Wall ICE_WALL 186
[TALENT] Ice Breath ICE_BREATH 187
[TALENT] War Hound WAR_HOUND 188
[TALENT] Jelly JELLY 189
[TALENT] Minotaur MINOTAUR 190
[TALENT] Stone Golem STONE_GOLEM 191
[TALENT] Fire Bolt FIRE_IMP_BOLT 192
[TALENT] Acid Breath ACID_BREATH 193
[TALENT] Lightning Breath LIGHTNING_BREATH 194
[TALENT] Poison Breath POISON_BREATH 195
[TALENT] Fire Imp FIRE_IMP 196
[TALENT] Hydra HYDRA 197
[TALENT] Warper WARPER 198
[TALENT] Fire Drake FIRE_DRAKE 199
[TALENT] Summon End SUMMON_END 200
[TALENT] Taunt TAUNT 201
[TALENT] Web SPIDER_WEB 202
[TALENT] Heal Other HEAL_OTHER 203
[TALENT] Regenerate Other REGENERATE_OTHER 204
[TALENT] Turtle TURTLE 205
[TALENT] Spider SPIDER 206
[TALENT] Benevolent Spirit BENEVOLENT_SPIRIT 207
[TALENT] Summon Control SUMMON_CONTROL 208
[TALENT] Rage RAGE 209
[TALENT] Detonate DETONATE 210
[TALENT] Resilience RESILIENCE 211
[TALENT] Phase Summon PHASE_SUMMON 212
[TALENT] Chant of Fortitude CHANT_OF_FORTITUDE 213
[TALENT] Chant of Fortress CHANT_OF_FORTRESS 214
[TALENT] Chant of Resistance CHANT_OF_RESISTANCE 215
[TALENT] Chant of Light CHANT_OF_LIGHT 216
[TALENT] Searing Light SEARING_LIGHT 217
[TALENT] Sun Flare SUN_FLARE 218
[TALENT] Firebeam FIREBEAM 219
[TALENT] Sunburst SUNBURST 220
[TALENT] Weapon of Light WEAPON_OF_LIGHT 221
[TALENT] Martyrdom MARTYRDOM 222
[TALENT] Wave of Power WAVE_OF_POWER 223
[TALENT] Crusade CRUSADE 224
[TALENT] Healing Light HEALING_LIGHT 225
[TALENT] Bathe in Light BATHE_IN_LIGHT 226
[TALENT] Barrier BARRIER 227
[TALENT] Second Life SECOND_LIFE 228
[TALENT] ??? ??? 229
[TALENT] ??? ??? 230
[TALENT] ??? ??? 231
[TALENT] ??? ??? 232
[TALENT] Ghoul GHOUL 233
[TALENT] Ghoulish Leap GHOULISH_LEAP 234
[TALENT] Gnaw GNAW 235
[TALENT] Retch RETCH 236
[TALENT] Skeleton SKELETON 237
[TALENT] Sharp Bones SHARP_BONES 238
[TALENT] Bone Armour BONE_ARMOUR 239
[TALENT] Re-assemble SKELETON_REASSEMBLE 240
[FACTION] tried to redefine Enemies
[FACTION] added enemies Enemies
[FACTION] added reunited-kingdom Reunited Kingdom
[FACTION] added shire Shire
[FACTION] added lonely-mountain Lonely Mountain
[FACTION] added eryn-lasgalen Eryn Lasgalen
[FACTION] added angolwen Angolwen
[FACTION] added tol-falas Tol Falas
[FACTION] added water-lair Water lair
[FACTION] added assassin-lair Assassin lair
[FACTION] added sunwall Sunwall
[FACTION] added orc-pride Orc Pride
[FACTION] added sandworm-burrowers Sandworm Burrowers
[FACTION] initial reaction tol-falas orc-pride => -100
[FACTION] initial reaction tol-falas sunwall => -100
[FACTION] initial reaction shire lonely-mountain => 100
[FACTION] initial reaction shire orc-pride => -100
[FACTION] initial reaction shire eryn-lasgalen => 100
[FACTION] initial reaction shire tol-falas => -100
[FACTION] initial reaction sunwall orc-pride => -100
[FACTION] initial reaction eryn-lasgalen tol-falas => -100
[FACTION] initial reaction eryn-lasgalen orc-pride => -100
[FACTION] initial reaction enemies shire => -100
[FACTION] initial reaction enemies reunited-kingdom => -100
[FACTION] initial reaction enemies water-lair => -100
[FACTION] initial reaction enemies lonely-mountain => -100
[FACTION] initial reaction enemies sunwall => -100
[FACTION] initial reaction enemies eryn-lasgalen => -100
[FACTION] initial reaction enemies angolwen => -100
[FACTION] initial reaction reunited-kingdom tol-falas => -100
[FACTION] initial reaction reunited-kingdom shire => 100
[FACTION] initial reaction reunited-kingdom orc-pride => -100
[FACTION] initial reaction reunited-kingdom eryn-lasgalen => 50
[FACTION] initial reaction reunited-kingdom lonely-mountain => 50
[FACTION] initial reaction lonely-mountain tol-falas => -100
[FACTION] initial reaction lonely-mountain eryn-lasgalen => 30
[FACTION] initial reaction lonely-mountain orc-pride => -100
[FACTION] initial reaction assassin-lair sunwall => -100
[FACTION] initial reaction angolwen tol-falas => -100
[FACTION] initial reaction angolwen sunwall => 0
[FACTION] initial reaction angolwen orc-pride => -100
Loading entities file from file /data/general/stores/basic.lua
[SCHOOL TOTAL] 18 base
[SCHOOL TOTAL] 7 base/class
[SCHOOL TOTAL] 11 base/race
[SCHOOL TOTAL] 20 corruption
[SCHOOL TOTAL] 20 corruption/ritual
[SCHOOL TOTAL] 100 cunning
[SCHOOL TOTAL] 20 cunning/dirty
[SCHOOL TOTAL] 20 cunning/lethality
[SCHOOL TOTAL] 20 cunning/shadow-magic
[SCHOOL TOTAL] 20 cunning/stealth
[SCHOOL TOTAL] 20 cunning/survival
[SCHOOL TOTAL] 80 divine
[SCHOOL TOTAL] 20 divine/chants
[SCHOOL TOTAL] 20 divine/combat
[SCHOOL TOTAL] 20 divine/light
[SCHOOL TOTAL] 20 divine/sun
[SCHOOL TOTAL] 2 other
[SCHOOL TOTAL] 2 other/other
[SCHOOL TOTAL] 255 spell
[SCHOOL TOTAL] 20 spell/air
[SCHOOL TOTAL] 20 spell/arcane
[SCHOOL TOTAL] 20 spell/conveyance
[SCHOOL TOTAL] 20 spell/divination
[SCHOOL TOTAL] 20 spell/earth
[SCHOOL TOTAL] 20 spell/enhancement
[SCHOOL TOTAL] 20 spell/fire
[SCHOOL TOTAL] 20 spell/meta
[SCHOOL TOTAL] 20 spell/nature
[SCHOOL TOTAL] 15 spell/other
[SCHOOL TOTAL] 20 spell/phantasm
[SCHOOL TOTAL] 20 spell/temporal
[SCHOOL TOTAL] 20 spell/water
[SCHOOL TOTAL] 397 technique
[SCHOOL TOTAL] 20 technique/2hweapon-cripple
[SCHOOL TOTAL] 20 technique/2hweapon-offense
[SCHOOL TOTAL] 1 technique/archery-base
[SCHOOL TOTAL] 25 technique/archery-bow
[SCHOOL TOTAL] 25 technique/archery-sling
[SCHOOL TOTAL] 20 technique/archery-training
[SCHOOL TOTAL] 20 technique/archery-utility
[SCHOOL TOTAL] 20 technique/combat-techniques-active
[SCHOOL TOTAL] 20 technique/combat-techniques-passive
[SCHOOL TOTAL] 65 technique/combat-training
[SCHOOL TOTAL] 20 technique/dualweapon-attack
[SCHOOL TOTAL] 20 technique/dualweapon-training
[SCHOOL TOTAL] 20 technique/magical-combat
[SCHOOL TOTAL] 61 technique/other
[SCHOOL TOTAL] 20 technique/shield-defense
[SCHOOL TOTAL] 20 technique/shield-offense
[SCHOOL TOTAL] 40 undead
[SCHOOL TOTAL] 20 undead/ghoul
[SCHOOL TOTAL] 20 undead/skeleton
[SCHOOL TOTAL] 231 wild-gift
[SCHOOL TOTAL] 20 wild-gift/call
[SCHOOL TOTAL] 20 wild-gift/cold-drake
[SCHOOL TOTAL] 20 wild-gift/fire-drake
[SCHOOL TOTAL] 51 wild-gift/other
[SCHOOL TOTAL] 20 wild-gift/sand-drake
[SCHOOL TOTAL] 20 wild-gift/slime
[SCHOOL TOTAL] 20 wild-gift/summon-augmentation
[SCHOOL TOTAL] 20 wild-gift/summon-distance
[SCHOOL TOTAL] 20 wild-gift/summon-melee
[SCHOOL TOTAL] 20 wild-gift/summon-utility
[MODULE LOADER] loading module Tales of Middle Earth: The Fourth Age [mod.load] :: nil nil
141 frames in 13.626 seconds = 10.3479 FPS
C Map size 18:14 :: 252
Loading tile terrain/tree.png
Loading tile terrain/grass.png
C Map size 18:14 :: 252
Loading tile terrain/river.png
Loading tile terrain/grass.png
Loading tile terrain/river.png
Loading tile terrain/tree.png
Loading tile terrain/mountain.png
Loading tile terrain/town1.png
Loading tile terrain/grass_teleport.png
Loading tile terrain/hills.png
Loading tile terrain/tree.png
Loading tile terrain/ash1.png
Loading tile terrain/tree_dark1.png
Loading tile terrain/town1.png
Loading tile terrain/mountain.png
Loading tile terrain/mountain.png
Loading tile terrain/lorien.png
Loading tile terrain/river.png
Loading tile terrain/sand.png
Loading tile terrain/mountain.png
Loading tile terrain/river.png
[LOG] Welcome to #00FF00#Tales of Middle Earth!
bind MOVE_UP function: 096283A0
bind TACTICAL_DISPLAY function: 09629250
bind RUN_LEFT function: 09626A00
bind MOVE_DOWN function: 096283C8
bind RUN_RIGHT function: 096268E8
bind EXIT function: 096292A0
bind RUN_UP function: 096292C8
bind RUN_DOWN function: 096292F0
bind MOVE_LEFT_UP function: 09628440
bind MOVE_LEFT function: 0962ABF0
bind ACCEPT function: 09629278
bind MOVE_RIGHT_UP function: 09628468
bind RUN_LEFT_DOWN function: 09629318
bind RUN_LEFT_UP function: 09626A50
bind MOVE_RIGHT_DOWN function: 09628418
bind MOVE_RIGHT function: 09628378
bind MOVE_LEFT_DOWN function: 096283F0
bind RUN_RIGHT_UP function: 09629368
bind RUN_RIGHT_DOWN function: 09629340
bind HOTKEY_5 function: 0A65ADD8
bind RUN_LEFT function: 0A65A8B0
bind HOTKEY_SECOND_2 function: 0A65B260
bind HOTKEY_3 function: 0A65AC98
bind HOTKEY_THIRD_8 function: 0A65BB48
bind HOTKEY_PREV_PAGE function: 0A65BD50
bind MOVE_LEFT_DOWN function: 0A65A900
bind TOGGLE_MINIMAP function: 0A65C1D8
bind REST function: 0A65BE18
bind HOTKEY_THIRD_9 function: 0A65BB70
bind WEAR_ITEM function: 0A65BF80
bind HOTKEY_SECOND_10 function: 0A65B648
bind HOTKEY_SECOND_4 function: 0A65B3C8
bind MOVE_DOWN function: 0A65A838
bind HOTKEY_THIRD_12 function: 0A65BD00
bind PICKUP_FLOOR function: 0A65BEB8
bind HOTKEY_2 function: 0A65ACC0
bind HOTKEY_THIRD_10 function: 0A65BC38
bind HOTKEY_8 function: 0A65AFB8
bind RUN_DOWN function: 0A65AA40
bind SHOW_CHARACTER_SHEET function: 0A65C138
bind MOVE_LEFT function: 0A65A810
bind HOTKEY_SECOND_12 function: 0A65B788
bind USE_ITEM function: 0A65BF58
bind HOTKEY_7 function: 0A65AEF0
bind MOVE_RIGHT_UP function: 0A65A8D8
bind HOTKEY_10 function: 0A65B080
bind HOTKEY_9 function: 0A65AFE0
bind RUN_LEFT_DOWN function: 0A65A9A0
bind MOVE_STAY function: 0A65A928
bind HOTKEY_SECOND_7 function: 0A65B4E0
bind HOTKEY_THIRD_3 function: 0A65B8A0
bind HOTKEY_12 function: 0A65B1E8
bind MOVE_UP function: 0A65A7C0
bind DROP_FLOOR function: 0A65BEE0
bind HOTKEY_SECOND_9 function: 0A65B5D0
bind TAKEOFF_ITEM function: 0A65BFF8
bind HOTKEY_SECOND_1 function: 0A65B198
bind RUN_UP function: 0A65A9C8
bind MOVE_LEFT_UP function: 0A65A888
bind HOTKEY_SECOND_3 function: 0A65B2D8
bind SHOW_QUESTS function: 0A65C110
bind HOTKEY_4 function: 0A65AE28
bind RUN_LEFT_UP function: 0A65AA18
bind SHOW_INVENTORY function: 0A65BFA8
bind HOTKEY_SECOND_8 function: 0A65B580
bind LOOK_AROUND function: 0A65C2C8
bind HOTKEY_THIRD_4 function: 0A65B940
bind TACTICAL_DISPLAY function: 0A65C278
bind QUIT_GAME function: 0A65C188
bind CHANGE_LEVEL function: 0A65BDF0
bind EXIT function: 0A65C250
bind MOVE_RIGHT_DOWN function: 0A65A950
bind HOTKEY_THIRD_6 function: 0A65BA08
bind LUA_CONSOLE function: 0A65C200
bind SHOW_TIME function: 0A65C160
bind HOTKEY_THIRD_11 function: 0A65BC60
bind LEVELUP function: 0A65C048
bind SAVE_GAME function: 0A65C098
bind USE_TALENTS function: 0A65C0E8
bind HOTKEY_SECOND_5 function: 0A65B3F0
bind HOTKEY_THIRD_1 function: 0A65B7B0
bind HOTKEY_THIRD_7 function: 0A65BA58
bind SWITCH_GFX function: 0A65C1B0
bind HOTKEY_THIRD_5 function: 0A65B990
bind HOTKEY_1 function: 0A65ABA8
bind HOTKEY_NEXT_PAGE function: 0A65BDC8
bind HOTKEY_SECOND_11 function: 0A65B698
bind HOTKEY_SECOND_6 function: 0A65B4B8
bind HOTKEY_11 function: 0A65B058
bind HOTKEY_6 function: 0A65AEA0
bind HOTKEY_THIRD_2 function: 0A65B878
bind MOVE_RIGHT function: 0A65A860
bind RUN_RIGHT function: 0A65A978
bind RUN_RIGHT_UP function: 0A65A9F0
bind RUN_RIGHT_DOWN function: 0A65AA68
[MUSIC] playing cirith-ungol.ogg userdata: 0A65D960 :: current ? nil
play music 95d5698 -1 0
[DISPLAY MODE] 32x32 GFX
C Map size 18:14 :: 252
Loading tile terrain/tree.png
Loading tile terrain/grass.png
[MINIMAP MODE] nil
[MINIMAP MODE] small
6 ticks in 18.298 seconds = 0.327905 TPS
181 frames in 10.016 seconds = 18.0711 FPS
Loading tile tactical_enemy.png
Loading tile tactical_friend.png
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
2 ticks in 10.01 seconds = 0.1998 TPS
332 frames in 10.034 seconds = 33.0875 FPS
[LOG] Today is the 51th Quellë of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 23:45.
hill orc archer 884 dumb ai talents can use Shoot 87
dumb ai uses 87
[LOG] Hill orc archer shoots!
USING table: 07E148B0 Shoot
[SHOOT WITH] ash longbow ash arrow
Total encumbrance 8.8
[ATTACK] to Iniqui :: 64.84 7 25.3 :: 1
checkHit 53 14
=> chance to hit 95
[ATTACK] raw dam 64.84 versus 25.3 with APR 7
[ATTACK] after range 56
[PHYS CRIT %] 1.5
[ATTACK] after crit 56
[ATTACK] after mult 56
[PROJECTOR] starting dam 56
[PROJECTOR] after difficulty dam 56
[PROJECTOR] res 0 1 on dam 56
[PROJECTOR] final dam 56
[LOG] Hill orc archer hits Iniqui for #aaaaaa#56.00 physical damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/hit_warning.lua
[PARTICLE] Loading from /data/gfx/particles/archery.lua
[SHOOT] speed 0.8 => 800
[SOUND] loading from /data/sound/actions/arrow.lua :=: /data/sound/actions/arrow.wav :>
[SOUND] :=> userdata: 0AA31900
hill orc archer 1046 dumb ai talents can use Shoot 87
dumb ai uses 87
[LOG] Hill orc archer shoots!
USING table: 07E148B0 Shoot
[SHOOT WITH] yew longbow yew arrow
Total encumbrance 8.35
[ATTACK] to Iniqui :: 78.26 10 25.3 :: 1
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 78.26 versus 25.3 with APR 10
[ATTACK] after range 76
[PHYS CRIT %] 2
[ATTACK] after crit 76
[ATTACK] after mult 76
[PROJECTOR] starting dam 76
[PROJECTOR] after difficulty dam 76
[PROJECTOR] res 0 1 on dam 76
[PROJECTOR] final dam 76
[LOG] Hill orc archer hits Iniqui for #aaaaaa#76.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[PATH STRING] for Ukruk the Fierce :=: return {open_door=true,can_pass={}}
[LOG] Iniqui uses Assault.
USING table: 07E06590 Assault
22 ticks in 11.847 seconds = 1.85701 TPS
[ATTACK] to hill orc warrior :: 65.95 0 4 :: 1.53
checkHit 64.5 26.15
=> chance to hit 95
[ATTACK] raw dam 65.95 versus 4 with APR 0
[ATTACK] after range 66
[PHYS CRIT %] 6.2
[ATTACK] after crit 66
[ATTACK] after mult 100.98
[PROJECTOR] starting dam 100.98
[PROJECTOR] after difficulty dam 100.98
[PROJECTOR] res 0 1 on dam 100.98
[PROJECTOR] final dam 100.98
[LOG] Iniqui hits hill orc warrior for #aaaaaa#100.98 physical damage#LAST#.
[PROJECTOR] starting dam 19
[PROJECTOR] after difficulty dam 19
[PROJECTOR] res 0 1 on dam 19
[PROJECTOR] final dam 19
[LOG] Iniqui hits hill orc warrior for #LIGHT_GREEN#19.00 nature damage#LAST#.
[LOG] Hill orc warrior slows down.
addTmpValTable energy mod -0.3 :=: 6 6
[ATTACK] attacking with slime-covered dwarven-steel waraxe
[ATTACK] to hill orc warrior :: 95.7 4 4 :: 1.13
checkHit 64.5 26.15
=> chance to hit 95
[ATTACK] raw dam 95.7 versus 4 with APR 4
[ATTACK] after range 125
[PHYS CRIT %] 1008.7
[ATTACK] after crit 187.5
[ATTACK] after mult 211.875
[LOG] Iniqui performs a critical stike!
[PROJECTOR] starting dam 211.875
[PROJECTOR] after difficulty dam 211.875
[PROJECTOR] res 0 1 on dam 211.875
[PROJECTOR] final dam 211.875
[LOG] Iniqui hits hill orc warrior for #aaaaaa#211.87 physical damage#LAST#.
[PROJECTOR] starting dam 19
[PROJECTOR] after difficulty dam 19
[PROJECTOR] res 0 1 on dam 19
[PROJECTOR] final dam 19
[LOG] Iniqui hits hill orc warrior for #LIGHT_GREEN#19.00 nature damage#LAST#.
removeTempVal energy table: 0A499DC8 :=: 6
delTmpValTable energy mod -0.3
[LOG] Hill orc warrior slows down.
addTmpValTable energy mod -0.3 :=: 5 7
[SOUND] loading from /data/sound/actions/melee.lua :=: /data/sound/actions/melee.wav :>
[SOUND] :=> userdata: 0A4A1A68
[ATTACK] attacking with slime-covered dwarven-steel waraxe
[ATTACK] to hill orc warrior :: 95.7 4 4 :: 1.13
checkHit 64.5 26.15
=> chance to hit 95
[ATTACK] raw dam 95.7 versus 4 with APR 4
[ATTACK] after range 101
[PHYS CRIT %] 1008.7
[ATTACK] after crit 151.5
[ATTACK] after mult 171.195
[LOG] Iniqui performs a critical stike!
[PROJECTOR] starting dam 171.195
[PROJECTOR] after difficulty dam 171.195
[PROJECTOR] res 0 1 on dam 171.195
[PROJECTOR] final dam 171.195
[LOG] Iniqui hits hill orc warrior for #aaaaaa#171.19 physical damage#LAST#.
[LOG] Iniqui killed hill orc warrior!
hill orc archer 884 dumb ai talents can use Shoot 87
dumb ai uses 87
[LOG] Hill orc archer shoots!
USING table: 07E148B0 Shoot
[SHOOT WITH] ash longbow ash arrow
Total encumbrance 8.77
[ATTACK] to Iniqui :: 64.84 7 25.3 :: 1
checkHit 53 14
=> chance to hit 95
[ATTACK] raw dam 64.84 versus 25.3 with APR 7
[ATTACK] after range 52
[PHYS CRIT %] 1.5
[ATTACK] after crit 52
[ATTACK] after mult 52
[PROJECTOR] starting dam 52
[PROJECTOR] after difficulty dam 52
[PROJECTOR] res 0 1 on dam 52
[PROJECTOR] final dam 52
[LOG] Hill orc archer hits Iniqui for #aaaaaa#52.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
hill orc warrior 1049 dumb ai talents can use Shield Pummel 55
dumb ai uses 55
[LOG] Hill orc warrior uses Shield Pummel.
USING table: 07E06360 Shield Pummel
[ATTACK] to Iniqui :: 69.4 0 25.3 :: 1.7
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 69.4 versus 25.3 with APR 0
[ATTACK] after range 45
[PHYS CRIT %] 3
[ATTACK] after crit 45
[ATTACK] after mult 76.5
[PROJECTOR] starting dam 76.5
[PROJECTOR] after difficulty dam 76.5
[PROJECTOR] res 0 1 on dam 76.5
[PROJECTOR] final dam 76.5
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#76.50 physical damage#LAST#.
[ATTACK] to Iniqui :: 69.4 0 25.3 :: 1.5
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 69.4 versus 25.3 with APR 0
[ATTACK] after range 48
[PHYS CRIT %] 3
[ATTACK] after crit 48
[ATTACK] after mult 72
[PROJECTOR] starting dam 72
[PROJECTOR] after difficulty dam 72
[PROJECTOR] res 0 1 on dam 72
[PROJECTOR] final dam 72
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#72.00 physical damage#LAST#.
checkHit 52 58
=> chance to hit 29.588001734408
[LOG] Iniqui resists the shield bash!
[PATH STRING] for Ukruk the Fierce :=: return {open_door=true,can_pass={}}
[LOG] Iniqui uses Shield Pummel.
USING table: 07E06360 Shield Pummel
[ATTACK] to hill orc warrior :: 65.95 0 4 :: 1.76
checkHit 64.5 22.5
=> chance to hit 95
[ATTACK] raw dam 65.95 versus 4 with APR 0
[ATTACK] after range 65
[PHYS CRIT %] 6.2
[ATTACK] after crit 65
[ATTACK] after mult 114.4
[PROJECTOR] starting dam 114.4
[PROJECTOR] after difficulty dam 114.4
[PROJECTOR] res 0 1 on dam 114.4
[PROJECTOR] final dam 114.4
[LOG] Iniqui hits hill orc warrior for #aaaaaa#114.40 physical damage#LAST#.
[PROJECTOR] starting dam 19
[PROJECTOR] after difficulty dam 19
[PROJECTOR] res 0 1 on dam 19
[PROJECTOR] final dam 19
[LOG] Iniqui hits hill orc warrior for #LIGHT_GREEN#19.00 nature damage#LAST#.
[LOG] Hill orc warrior slows down.
addTmpValTable energy mod -0.3 :=: 5 5
[ATTACK] to hill orc warrior :: 65.95 0 4 :: 2.36
checkHit 64.5 22.5
=> chance to hit 95
[ATTACK] raw dam 65.95 versus 4 with APR 0
[ATTACK] after range 64
[PHYS CRIT %] 6.2
[ATTACK] after crit 64
[ATTACK] after mult 151.04
[PROJECTOR] starting dam 151.04
[PROJECTOR] after difficulty dam 151.04
[PROJECTOR] res 0 1 on dam 151.04
[PROJECTOR] final dam 151.04
[LOG] Iniqui hits hill orc warrior for #aaaaaa#151.04 physical damage#LAST#.
[PROJECTOR] starting dam 19
[PROJECTOR] after difficulty dam 19
[PROJECTOR] res 0 1 on dam 19
[PROJECTOR] final dam 19
[LOG] Iniqui hits hill orc warrior for #LIGHT_GREEN#19.00 nature damage#LAST#.
removeTempVal energy table: 0AB6D7D8 :=: 5
delTmpValTable energy mod -0.3
[LOG] Hill orc warrior slows down.
addTmpValTable energy mod -0.3 :=: 6 6
checkHit 64.5 25.5
=> chance to hit 95
[LOG] Hill orc warrior is stunned!
addTmpVal stunned 1 :=: 7 7
hill orc archer 884 dumb ai talents can use Shoot 87
dumb ai uses 87
[LOG] Hill orc archer shoots!
USING table: 07E148B0 Shoot
[SHOOT WITH] ash longbow ash arrow
Total encumbrance 8.74
[ATTACK] to Iniqui :: 64.84 7 25.3 :: 1
checkHit 53 14
=> chance to hit 95
[ATTACK] raw dam 64.84 versus 25.3 with APR 7
[ATTACK] after range 64
[PHYS CRIT %] 1.5
[ATTACK] after crit 64
[ATTACK] after mult 64
[PROJECTOR] starting dam 64
[PROJECTOR] after difficulty dam 64
[PROJECTOR] res 0 1 on dam 64
[PROJECTOR] final dam 64
[LOG] Hill orc archer hits Iniqui for #aaaaaa#64.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[ATTACK] attacking with dwarven-steel waraxe
[ATTACK] to Iniqui :: 74.4 4 25.3 :: 1
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 74.4 versus 25.3 with APR 4
[ATTACK] after range 68
[PHYS CRIT %] 4.5
[ATTACK] after crit 68
[ATTACK] after mult 68
[PROJECTOR] starting dam 68
[PROJECTOR] after difficulty dam 68
[PROJECTOR] res 0 1 on dam 68
[PROJECTOR] final dam 68
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#68.00 physical damage#LAST#.
[ATTACK] attacking with dwarven-steel waraxe
[ATTACK] to Iniqui :: 71.9 4 25.3 :: 1
checkHit 52 14
=> chance to hit 95
[LOG] Hill orc warrior misses Iniqui.
[SOUND] loading from /data/sound/actions/melee_miss.lua :=: /data/sound/actions/melee_miss.wav :>
[SOUND] :=> userdata: 0AB799B0
[PATH STRING] for Ukruk the Fierce :=: return {open_door=true,can_pass={}}
328 frames in 10.011 seconds = 32.764 FPS
[ATTACK] attacking with slime-covered dwarven-steel waraxe
[ATTACK] to hill orc warrior :: 95.7 4 4 :: 1
checkHit 64.5 26.15
=> chance to hit 95
[LOG] Iniqui misses hill orc warrior.
[ATTACK] attacking with dwarven-steel waraxe
[ATTACK] to Iniqui :: 74.4 4 25.3 :: 1
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 74.4 versus 25.3 with APR 4
[ATTACK] after range 56
[PHYS CRIT %] 4.5
[ATTACK] after crit 56
[ATTACK] after mult 56
[PROJECTOR] starting dam 56
[PROJECTOR] after difficulty dam 56
[PROJECTOR] res 0 1 on dam 56
[PROJECTOR] final dam 56
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#56.00 physical damage#LAST#.
[ATTACK] attacking with dwarven-steel waraxe
[ATTACK] to Iniqui :: 71.9 4 25.3 :: 1
checkHit 52 14
=> chance to hit 95
[LOG] Hill orc warrior misses Iniqui.
hill orc warrior 265 dumb ai talents can use Shield Pummel 55
dumb ai uses 55
[LOG] Hill orc warrior uses Shield Pummel.
USING table: 07E06360 Shield Pummel
[ATTACK] to Iniqui :: 85.9 0 25.3 :: 1.7
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 85.9 versus 25.3 with APR 0
[ATTACK] after range 66
[PHYS CRIT %] 3.5
[ATTACK] after crit 66
[ATTACK] after mult 112.2
[PROJECTOR] starting dam 112.2
[PROJECTOR] after difficulty dam 112.2
[PROJECTOR] res 0 1 on dam 112.2
[PROJECTOR] final dam 112.2
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#112.20 physical damage#LAST#.
[ATTACK] to Iniqui :: 85.9 0 25.3 :: 1.5
checkHit 52 14
=> chance to hit 95
[ATTACK] raw dam 85.9 versus 25.3 with APR 0
[ATTACK] after range 66
[PHYS CRIT %] 3.5
[ATTACK] after crit 66
[ATTACK] after mult 99
[PROJECTOR] starting dam 99
[PROJECTOR] after difficulty dam 99
[PROJECTOR] res 0 1 on dam 99
[PROJECTOR] final dam 99
[LOG] Hill orc warrior hits Iniqui for #aaaaaa#99.00 physical damage#LAST#.
[LOG] Hill orc warrior killed Iniqui!
[LOG] A shield forms around Iniqui.
addTmpVal damage_shield 1000000 :=: 0 180
[PARTICLE] Loading from /data/gfx/particles/damage_shield.lua
stack traceback:
/data/quests/staff-absorption.lua:62: in function 'takeHit'
/data/damage_types.lua:59: in function 'projector'
/mod/class/interface/Combat.lua:287: in function 'attackTargetWith'
/data/talents/techniques/weaponshield.lua:43: in function 'action'
/engine/interface/ActorTalents.lua:111: in function </engine/interface/ActorTalents.lua:109>
Lua Error: /engine/interface/ActorTalents.lua:119: /data/quests/staff-absorption.lua:62: attempt to index upvalue 'who' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:119 useTalent
At /engine/ai//talented.lua:41 runAI
At /engine/ai//talented.lua:50 doAI
At /mod/class/NPC.lua:41 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:337
332 frames in 10.022 seconds = 33.1271 FPS
334 frames in 10.022 seconds = 33.3267 FPS
334 frames in 10.015 seconds = 33.35 FPS
Total encumbrance 125.8
bind HOTKEY_5 function: 09FD4D98
bind MOVE_UP function: 09FD5630
bind HOTKEY_THIRD_1 function: 09FD52E8
bind HOTKEY_SECOND_9 function: 09FD52C0
bind HOTKEY_SECOND_2 function: 09FD4FC8
bind HOTKEY_SECOND_1 function: 09FD4F28
bind HOTKEY_3 function: 09FD4D48
bind HOTKEY_1 function: 09FD4B68
bind HOTKEY_THIRD_8 function: 09FCFA28
bind HOTKEY_SECOND_5 function: 09FD5158
bind HOTKEY_SECOND_3 function: 09FD5108
bind HOTKEY_4 function: 09FD4CD0
bind HOTKEY_THIRD_9 function: 09FD8830
bind HOTKEY_SECOND_10 function: 09FD5310
bind HOTKEY_SECOND_8 function: 09FD5248
bind HOTKEY_SECOND_4 function: 09FD5090
bind HOTKEY_SECOND_6 function: 09FD50E0
bind HOTKEY_THIRD_12 function: 09FCE100
bind HOTKEY_2 function: 09FD4C08
bind HOTKEY_THIRD_10 function: 09FCCDC8
bind HOTKEY_8 function: 09FD4E88
bind HOTKEY_THIRD_11 function: 09FCE010
bind EXIT function: 09FD7EF8
bind ACCEPT function: 09FD7E30
bind MOVE_RIGHT function: 09FD7E80
bind MOVE_LEFT function: 09FD6788
bind MOVE_DOWN function: 09FD47F8
bind HOTKEY_SECOND_12 function: 09FD53B0
bind HOTKEY_THIRD_7 function: 09FDC0C0
bind HOTKEY_7 function: 09FD4E38
bind HOTKEY_THIRD_6 function: 09FD65F8
bind HOTKEY_THIRD_5 function: 09FCCE90
bind HOTKEY_10 function: 09FD4F50
bind HOTKEY_9 function: 09FD4F00
bind HOTKEY_THIRD_4 function: 09FD5450
bind HOTKEY_6 function: 09FD4D20
bind HOTKEY_SECOND_11 function: 09FD5360
bind HOTKEY_THIRD_2 function: 09FD5388
bind HOTKEY_SECOND_7 function: 09FD51F8
bind HOTKEY_12 function: 09FD4FF0
bind HOTKEY_THIRD_3 function: 09FD54C8
bind HOTKEY_11 function: 09FD4FA0
37 ticks in 37.5 seconds = 0.986667 TPS
[LOG] The shield around Iniqui crumbles.
removeTempVal damage_shield 1000000 :=: 180
delTmpVal damage_shield 1000000
[LOG] Resting starts...
[LOG] #00ff00#Talent Assault is ready to use.
[LOG] #00ff00#Talent Shield Pummel is ready to use.
[LOG] Today is the 52th Quellë of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 53th Quellë of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
312 frames in 10.023 seconds = 31.1284 FPS
[LOG] Rested for 1589 turns (stop reason: all resources and life at
[LOG] maximum).
334 frames in 10.019 seconds = 33.3367 FPS
15917 ticks in 17.794 seconds = 894.515 TPS
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
Total encumbrance 132.8
[LOG] #FF0000#You carry too much, you are encumbered!
[LOG] #FF0000#Drop some of your items.
addTmpVal never_move 1 :=: 0 181
[LOG] Iniqui picks up: #B4B4B4#dwarven-steel shield#LAST#.
[LOG] You are unable to move!
Total encumbrance 132.8
bind HOTKEY_5 function: 097D0738
bind MOVE_UP function: 097D41A8
bind HOTKEY_THIRD_1 function: 097D1C78
bind HOTKEY_SECOND_9 function: 097D1B60
bind HOTKEY_SECOND_2 function: 097D1458
bind HOTKEY_SECOND_1 function: 097D13E0
bind HOTKEY_3 function: 097D0670
bind HOTKEY_1 function: 097D00F8
bind HOTKEY_THIRD_8 function: 097D3870
bind HOTKEY_SECOND_5 function: 097D1570
bind HOTKEY_SECOND_3 function: 097D1520
bind HOTKEY_4 function: 097D0698
bind HOTKEY_THIRD_9 function: 097D3898
bind HOTKEY_SECOND_10 function: 097D1B88
bind HOTKEY_SECOND_8 function: 097D1AE8
bind HOTKEY_SECOND_4 function: 097D14F8
bind HOTKEY_SECOND_6 function: 097D15C0
bind HOTKEY_THIRD_12 function: 097D39B0
bind HOTKEY_2 function: 097D0170
bind HOTKEY_THIRD_10 function: 097D3988
bind HOTKEY_8 function: 097D0828
bind HOTKEY_THIRD_11 function: 097D3960
bind EXIT function: 097D41F8
bind ACCEPT function: 097D41D0
bind MOVE_DOWN function: 097D4180
bind HOTKEY_SECOND_12 function: 097D1C50
bind HOTKEY_THIRD_7 function: 097D3848
bind HOTKEY_7 function: 097D07D8
bind HOTKEY_THIRD_6 function: 097D37A8
bind HOTKEY_THIRD_5 function: 097D2E98
bind HOTKEY_10 function: 097D0D50
bind HOTKEY_9 function: 097D0D28
bind HOTKEY_THIRD_4 function: 097D2E70
bind HOTKEY_6 function: 097D0760
bind HOTKEY_SECOND_11 function: 097D1C28
bind HOTKEY_THIRD_2 function: 097D2178
bind HOTKEY_SECOND_7 function: 097D1AC0
bind HOTKEY_12 function: 097D0E18
bind HOTKEY_THIRD_3 function: 097D2E48
bind HOTKEY_11 function: 097D0DF0
326 frames in 10.005 seconds = 32.5837 FPS
183 ticks in 10.604 seconds = 17.2576 TPS
Total encumbrance 125.8
removeTempVal never_move 1 :=: 181
delTmpVal never_move 1
[LOG] #00FF00#You are no longer encumbered.
[LOG] Iniqui drops on the floor: #B4B4B4#dwarven-steel shield#LAST#.
268 frames in 10.009 seconds = 26.7759 FPS
107 ticks in 10.143 seconds = 10.5491 TPS
334 frames in 10.018 seconds = 33.34 FPS
375 ticks in 10.056 seconds = 37.2912 TPS
334 frames in 10.02 seconds = 33.3333 FPS
507 ticks in 10.082 seconds = 50.2876 TPS
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
334 frames in 10.015 seconds = 33.35 FPS
[LOG] Today is the 54th Quellë of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
509 ticks in 10.027 seconds = 50.7629 TPS
bind MOVE_DOWN function: 09AEC700
bind MOVE_UP function: 09AEC4F8
bind EXIT function: 09AECB88
bind ACCEPT function: 09AEC980
333 frames in 10.022 seconds = 33.2269 FPS
334 frames in 10.018 seconds = 33.34 FPS
475 ticks in 24.962 seconds = 19.0289 TPS
bind MOVE_DOWN function: 07E14770
bind MOVE_UP function: 07E12880
bind EXIT function: 07E13578
318 frames in 10.01 seconds = 31.7682 FPS
8 ticks in 11.517 seconds = 0.694625 TPS
291 frames in 10.003 seconds = 29.0913 FPS
372 ticks in 10.102 seconds = 36.8244 TPS
334 frames in 10.013 seconds = 33.3566 FPS
334 frames in 10.029 seconds = 33.3034 FPS
1143 ticks in 16.196 seconds = 70.573 TPS
334 frames in 10.015 seconds = 33.35 FPS
[LOG] Iniqui uses Resilience of the Dwarves.
USING table: 07F54620 Resilience of the Dwarves
[LOG] Iniqui's skin turns to stone.
addTmpVal combat_armor 13.6 :=: 0 182
addTmpVal combat_physresist 18.6 :=: 0 183
addTmpVal combat_spellresist 18.6 :=: 0 184
176 ticks in 10.171 seconds = 17.3041 TPS
[LOG] Iniqui returns to normal.
removeTempVal combat_armor 13.6 :=: 182
delTmpVal combat_armor 13.6
removeTempVal combat_physresist 18.6 :=: 183
delTmpVal combat_physresist 18.6
removeTempVal combat_spellresist 18.6 :=: 184
delTmpVal combat_spellresist 18.6
SDL Activity 1
SDL Activity 1
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 1
297 ticks in 361.133 seconds = 0.822412 TPS
312 frames in 366.51 seconds = 0.851273 FPS
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
Total encumbrance 132.8
[LOG] #FF0000#You carry too much, you are encumbered!
[LOG] #FF0000#Drop some of your items.
addTmpVal never_move 1 :=: 0 185
[LOG] Iniqui picks up: #B4B4B4#dwarven-steel shield#LAST#.
[LOG] You are unable to move!
[LOG] You are unable to move!
bind MOVE_DOWN function: 0970B658
bind MOVE_UP function: 097096C8
bind EXIT function: 0970AB40
bind ACCEPT function: 097097E0
Total encumbrance 132.8
bind HOTKEY_5 function: 09AF25D8
bind MOVE_UP function: 09AF0238
bind HOTKEY_THIRD_1 function: 09AEE258
bind HOTKEY_SECOND_9 function: 09AEFCE8
bind HOTKEY_SECOND_2 function: 09AF0E40
bind HOTKEY_SECOND_1 function: 09AEFB58
bind HOTKEY_3 function: 09AECC78
bind HOTKEY_1 function: 09AEC520
bind HOTKEY_THIRD_8 function: 09AEEC58
bind HOTKEY_SECOND_5 function: 09AEEF28
bind HOTKEY_SECOND_3 function: 09AEE870
bind HOTKEY_4 function: 09AED678
bind HOTKEY_THIRD_9 function: 09AF28D0
bind HOTKEY_SECOND_10 function: 09AEFB30
bind HOTKEY_SECOND_8 function: 09AED3F8
bind HOTKEY_SECOND_4 function: 09AEEC30
bind HOTKEY_SECOND_6 function: 09AF23D0
bind HOTKEY_THIRD_12 function: 09AF00D0
bind HOTKEY_2 function: 09AEC638
bind HOTKEY_THIRD_10 function: 09AEF130
bind HOTKEY_8 function: 09AEEB40
bind HOTKEY_THIRD_11 function: 09AEE578
bind EXIT function: 09AF0468
bind ACCEPT function: 09AF04B8
bind MOVE_DOWN function: 09AEF270
bind HOTKEY_SECOND_12 function: 09AEFEF0
bind HOTKEY_THIRD_7 function: 09AEBEE0
bind HOTKEY_7 function: 09AEC3B8
bind HOTKEY_THIRD_6 function: 09AEEF00
bind HOTKEY_THIRD_5 function: 09AEEE10
bind HOTKEY_10 function: 09AED358
bind HOTKEY_9 function: 09AEF9C8
bind HOTKEY_THIRD_4 function: 09AEEAC8
bind HOTKEY_6 function: 09AF2BC8
bind HOTKEY_SECOND_11 function: 09AEFE00
bind HOTKEY_THIRD_2 function: 09AEE640
bind HOTKEY_SECOND_7 function: 09AEEB90
bind HOTKEY_12 function: 09AEF978
bind HOTKEY_THIRD_3 function: 09AEE9B0
bind HOTKEY_11 function: 09AEE348
139 ticks in 10.018 seconds = 13.875 TPS
325 frames in 10.042 seconds = 32.3641 FPS
Total encumbrance 125.8
removeTempVal never_move 1 :=: 185
delTmpVal never_move 1
[LOG] #00FF00#You are no longer encumbered.
[LOG] Iniqui drops on the floor: #B4B4B4#dwarven-steel shield#LAST#.
[LOG] #00ff00#Talent Resilience of the Dwarves is ready to use.
286 frames in 10.002 seconds = 28.5943 FPS
173 ticks in 10.124 seconds = 17.0881 TPS
[LOG] There is no way out of this level here.
[LOG] There is no way out of this level here.
334 frames in 10.02 seconds = 33.3333 FPS
982 ticks in 10.022 seconds = 97.9844 TPS
334 frames in 10.024 seconds = 33.32 FPS
571 ticks in 10.068 seconds = 56.7143 TPS
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
[LOG] There is an item here: #B4B4B4#dwarven-steel shield#LAST#
SDL Activity 1
SDL Activity 1
334 frames in 10.016 seconds = 33.3466 FPS
SDL Activity 0
SDL Activity 1
8 frames in 229.201 seconds = 0.0349039 FPS
SDL Activity 1
527 ticks in 239.706 seconds = 2.19853 TPS
333 frames in 10.02 seconds = 33.2335 FPS
1628 ticks in 10.019 seconds = 162.491 TPS
bind MOVE_DOWN function: 096E3030
bind MOVE_UP function: 096DCB40
bind EXIT function: 096E21F8
bind ACCEPT function: 096DE8F0
bind ACCEPT function: 09B917C8
[MAIN] rebooting lua state
249 frames in 10.277 seconds = 24.2289 FPS
SDL Activity 1
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: LuaJIT 1.1.5 x86
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
table: 019449B0 1
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
Loading tile border_7_sel.png
Loading tile border_9_sel.png
Loading tile border_1_sel.png
Loading tile border_3_sel.png
bind MOVE_DOWN function: 07D99950
bind MOVE_UP function: 07D99900
bind ACCEPT function: 07D99978
SDL Activity 1
145 ticks in 12.318 seconds = 11.7714 TPS
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
table: 019449B0 3
Re: Can't escape from orc ambush
Fixed ! thanks
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
