this being the dev forum, it is spoily:
hence there is a shop in minas tirith that will teach you some skills for a fee.
Physical talents ideas
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- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: Physical talents ideas
Oliphant am I, and I never lie.
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- Wyrmic
- Posts: 233
- Joined: Thu Dec 20, 2007 12:08 am
- Location: California
Re: Physical talents ideas
ah- thanks- haven't made it there yet.
Re: Physical talents ideas
By the way...why is Warshout in the '2 handed'category?
It doesn't really make sense to require you to be wielding a two-handed weapon to shout a battle cry.
Could move it to 'active combat techniques'...however we might need a 2-handed technique replacement.
Here's my idea, hoping it's not too complex:
A passive ability somewhat similar to D&D's Cleave which would work like this..when one of your melee attacks kill a foe, 'excess damage'(what's left after bringing the enemy HP to 0) is multiplied by a certain value - let's say talent level / 10 - and then applied to a random monster adjacent to the player(or even better, adjacent to BOTH the slain monster and the player.)
Example:
...a...
..b@.
...c...
@ is the player(with 5 levels in this talent) and a/b/c are three random monsters, each having 50 HP.
Player hits 'a' for 100 damage, it dies and there is 50 excess damage. Because @ has 5 levels in that talent, excess damage is multiplied by 0.5(=25) and is applied to 'b', which takes 25 damage. Since 'b' is still up, there is no excess damage(or the ability could have triggered again), and 'c' is safe.
Alternatively, if you want this to be simpler: give a talent level based chance of getting a free attack when you kill an enemy. To avoid this being unbalanced, the chance should never be 100% or, alternatively, there should be a decreasing chance if the talent triggers more than once.
It doesn't really make sense to require you to be wielding a two-handed weapon to shout a battle cry.
Could move it to 'active combat techniques'...however we might need a 2-handed technique replacement.
Here's my idea, hoping it's not too complex:
A passive ability somewhat similar to D&D's Cleave which would work like this..when one of your melee attacks kill a foe, 'excess damage'(what's left after bringing the enemy HP to 0) is multiplied by a certain value - let's say talent level / 10 - and then applied to a random monster adjacent to the player(or even better, adjacent to BOTH the slain monster and the player.)
Example:
...a...
..b@.
...c...
@ is the player(with 5 levels in this talent) and a/b/c are three random monsters, each having 50 HP.
Player hits 'a' for 100 damage, it dies and there is 50 excess damage. Because @ has 5 levels in that talent, excess damage is multiplied by 0.5(=25) and is applied to 'b', which takes 25 damage. Since 'b' is still up, there is no excess damage(or the ability could have triggered again), and 'c' is safe.
Alternatively, if you want this to be simpler: give a talent level based chance of getting a free attack when you kill an enemy. To avoid this being unbalanced, the chance should never be 100% or, alternatively, there should be a decreasing chance if the talent triggers more than once.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system