archery

- bows (improves accuracy and damage with bows) at lvl 5 gain chance to slow the target.
- crossbows (improves accuracy and damage with bows) at lvl 4 gain chance to pierce target (chance upped at lvl 5)
- slings (improves accuracy and damage with slings) at lvl 5 gain chance to knockback and stun
other archery/ranged talents
- multishot (bows/slings only): fires a volley at the target, # of missiles fired increases with talent level
- peircing shot (bows/crossbows only): fires a powerful shot that peirces through the target dealing 100-200% damage (increases with talent level) and hits an enemy beyond them... at lvl 5 it can pierce through multiple enemies. (ie chance is dropped by 20% or so each enemy it hits) so it could hit 5 enemies, but not likely), also damage is only increased if it peirces through them and %dam increased drops if it pierces (eg. at lvl 5 first monster will get 200% dam, next will get 180% dam (if pierced), next will get 160% dam (if pierced), and so on)
melee talents:
- disarm (sword): gives a chance each attack to lower the damage of the enemy. (or is this a one time thing) I am fine either way.
- charge: blinks you a couple of squares, your defense is lowered by 10+ for a turn, and you attack the enemy for 150-300%+ power.. charge range and damage increases with level
Oliphant am I, and I never lie.