Hi,
I'm playing around with the tome module and currently I am a bit confused by the wilderness exits: all the dungeons seem to have an “up” to the wilderness on level 1 defined in their respective zone.lua but I don't get how these exits are linked to entrances on the wilderness map.
I “rearranged” parts of the wilderness including Amon Sul. Now leaving the initial dungeon through the “up” on dlvl 1, the player is not put on the replaced entrance tile. How do I set the coordinates of the player after exiting Amon Sul to match the location of the tile?
Thanks in advance! (And thanks a lot for The Luafication of tome, making things a lot more transparent!)
location of wilderness exit
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Re: location of wilderness exit
They are simply not linked 
Players exit to the wilderness where they left it. And the initial position in manualy set in data/birth/races/* .
The code handling that in in class/Game.lua:changeLevel and class/Player.lua:move

Players exit to the wilderness where they left it. And the initial position in manualy set in data/birth/races/* .
The code handling that in in class/Game.lua:changeLevel and class/Player.lua:move
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Wayist
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- Joined: Tue May 25, 2010 11:49 pm
Re: location of wilderness exit
Ahh, thanks!
So there is no way (yet) for a dungeon to have different exits (maybe to different wilderness maps)?
So there is no way (yet) for a dungeon to have different exits (maybe to different wilderness maps)?
Re: location of wilderness exit
This is utterly module specific so no, but in your module you could add code handling it very easily
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Wayist
- Posts: 19
- Joined: Tue May 25, 2010 11:49 pm
Re: location of wilderness exit
Thanks for clearing this up. I located the default_wilderness settings in the race files; for now I'm happy with this.
Re: location of wilderness exit

What are you doing BTW?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Wayist
- Posts: 19
- Joined: Tue May 25, 2010 11:49 pm
Re: location of wilderness exit
Mapping!
Just drawing a wilderness map using JavE. That's why I'm relocating some dungeons.
Just drawing a wilderness map using JavE. That's why I'm relocating some dungeons.
Re: location of wilderness exit
Oh 
A better one ?
If you can do good ascii maps I might have some work for you!

A better one ?
If you can do good ascii maps I might have some work for you!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Wayist
- Posts: 19
- Joined: Tue May 25, 2010 11:49 pm
Re: location of wilderness exit
Unfortunately, I'm still trying to figure out whether I _can_ do ascii maps at all. If I make some progress and won't be totally frustrated by the lack of a decent ascii drawing tool I'll be glad to help.darkgod wrote:Oh
A better one ?
If you can do good ascii maps I might have some work for you!