Thought I'd make a thread where I can ask my silly questions as I go.
1) How can sound (especially music) be disabled? Please tell me I'm missing a easy-to-find option somewhere.
2) Is there a way to change the font in use for ascii mode? Graphics in roguelikes just never felt right to me. I'd guess the default ASCII font is the 10X20.FON file. I see that there is also 8X13.FON in data/font.
3) I prefer to be old school and play in ASCII. Is there a way to force ASCII at runtime or make the setting persist after starting a new game?
1) not yet in next version there is
2) the font is Vera/VeraMo/etc.ttf you could replace the font files with yours it should adjust accordingly. I might add an easier way to swtch fonts later
3) If you switch with the menu it should remember it forever
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
How do I target "nothing"? I saw a monster, but haven't targetted it, so I know it's there (in the dark), but I can't target it, or anything behind it, now I cant fire arrows at it.
To Forkbomb 1): Try deleting/renaming the music files. It should hopefully be robust enough to carry on without sound/music.
You can target freely using shift+directions (the run keys in the keybinds)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
I tried removing the music files in Win7, but now the game crashes once it loads the dungeon. Other than that, this looks like a fantastic start and I'm excited to have a new roguelike to follow.
Press Esc, and then on the menu you can set the controls ala a first person shooter game... click on the command and press the button you wish to assign to it.
Is there a way to cheat death this time around, or anything else for that matter? If not, will it be added in the finished version? I ran a search on the forums and heard it mentioned only once in the ToME 4 section, but it was vague and seemed to assume the reader already knows how to do it.
Shoob wrote:2) the debug mode (you have to change some files, cant do it normally)
I don't suppose you'd mind explaining how, would you?
Shoob wrote:3) the other way I wont mention (involves purposely crashing tome)
I actually know a similar trick, though probably not the one you're referring to, since it doesn't involve "crashing" per se. The problem is that it's such a pain to do every time I die. (So you can imagine how patient I am about restarting my character on every death.)
Socran wrote:Shoob wrote:
2) the debug mode (you have to change some files, cant do it normally)
I don't suppose you'd mind explaining how, would you?
sigh: <dont know why you would want this, but here, keep in mind this is cheating>
To enable it add a file named "tome.cheat.cfg" in your HOME/.t-engine/4.0/settings/ directory with the following line:
tome.cheat = true. (highlight if you *have* to know, otherwise ignore)
I feel really kind of silly asking this... but are items supposed to be auto ID'ed when you take them to their proper store (outside of arms and armor)? All potions and scrolls I brought were auto ID'ed, along with a ring and an amulet.
Scrolls & potions get IDed if there is one just like it on the shelves. You see the one, recognize that it looks exactly like one of yours, and then you know it.