RFT18
Moderator: Moderator
RFT18
http://te4.org/dl/t-engine/t-engine4-al ... lpha18.zip
* Music & Sounds (mostly for spells currently)
* Fix dialog when running into a shop (and most other such problems too)
* Fix FOV when running
* Feather Wind Air spell
* Telepathy spell drains mana
* Auto-assign quests when killing quest NPCs
* Potion of cure disease
* Encumberance shown
* Can hotkey worn items
* Trap disarm switched place with Evasion
* Backspace works in birth interface
* Misc fixes
I have started implementing a Ghoul race but not yet done (and so undisplayed).
I think we'll release without it at first.
PS: Sorry for the delay I was sick :/ (still am, kinda ..)
* Music & Sounds (mostly for spells currently)
* Fix dialog when running into a shop (and most other such problems too)
* Fix FOV when running
* Feather Wind Air spell
* Telepathy spell drains mana
* Auto-assign quests when killing quest NPCs
* Potion of cure disease
* Encumberance shown
* Can hotkey worn items
* Trap disarm switched place with Evasion
* Backspace works in birth interface
* Misc fixes
I have started implementing a Ghoul race but not yet done (and so undisplayed).
I think we'll release without it at first.
PS: Sorry for the delay I was sick :/ (still am, kinda ..)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT18
Silyl me I clicked on post before this was uploaded:)
Now it is!
PS: svn release: 539
Now it is!
PS: svn release: 539
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT18
tried it some... noticed that identify still doesnt work on equipment... (but this isnt really that important yet) and it doesnt work on things that are surrounding you (at lvl 5 it should id things adjacent to you, at least that is what the description looks like
I still think that sense should show traps, and not have you have to walk over them to find them...
and I also think that traps that are found should be permanently found... (this is quasi done, the detection works as long as you are in the zone, but once you leave the zone all traps revert back to unfound.
also I think that traps that are disarmed should be erased from the level data...
I want to try out feather wind and stuff. will post more later (just looking at the code though, you need to check the talent level before you add lev
- any missiles sold to the store become unid'd rather than id'd :/ even if they were id'd before. (ok, ok, it does leave or make *one* of the stack, id'd, but un-ids the rest)
- and descriptions of items should not show unless they are id'd (at least the blood of life needs to be fixed)
- ball spells that move over a trap, incorrectly show them blowing up on the trap.
- errr, I had a glitch where I could see a white worm mass through a wall (I was running at the time, stopped because of interesting terrain, and then saw the worm mass, I moved before a screenshot, sorry
)
new talent idea for cunning/trapping... jaw trap: puts a trap down on the map that does damage (once, varies on level of talent) and pins the one who set it off for a long time (duration varies on level of talent), this trap only lasts one time. (message varies on trap level, uses metal levels as talent increases, ie, 1=iron, 2=steel, 3=dwarven-steel, 4=galvorn, 5=mithril) This does not affect the one who placed it, and it can only be placed 1 square away.
I am thinking of making a trapper monster, but this could also be a rogue skill as well.
I still think that sense should show traps, and not have you have to walk over them to find them...
and I also think that traps that are found should be permanently found... (this is quasi done, the detection works as long as you are in the zone, but once you leave the zone all traps revert back to unfound.
also I think that traps that are disarmed should be erased from the level data...
I want to try out feather wind and stuff. will post more later (just looking at the code though, you need to check the talent level before you add lev

- any missiles sold to the store become unid'd rather than id'd :/ even if they were id'd before. (ok, ok, it does leave or make *one* of the stack, id'd, but un-ids the rest)
- and descriptions of items should not show unless they are id'd (at least the blood of life needs to be fixed)
- ball spells that move over a trap, incorrectly show them blowing up on the trap.
- errr, I had a glitch where I could see a white worm mass through a wall (I was running at the time, stopped because of interesting terrain, and then saw the worm mass, I moved before a screenshot, sorry

new talent idea for cunning/trapping... jaw trap: puts a trap down on the map that does damage (once, varies on level of talent) and pins the one who set it off for a long time (duration varies on level of talent), this trap only lasts one time. (message varies on trap level, uses metal levels as talent increases, ie, 1=iron, 2=steel, 3=dwarven-steel, 4=galvorn, 5=mithril) This does not affect the one who placed it, and it can only be placed 1 square away.
I am thinking of making a trapper monster, but this could also be a rogue skill as well.
Oliphant am I, and I never lie.
Re: RFT18
Ah traps .. yes 
There is a whole category of talents planned for traps, only I must create them, ideas welcome (in an other thread)

There is a whole category of talents planned for traps, only I must create them, ideas welcome (in an other thread)

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT18
I cannot seem to reproduce it.- ball spells that move over a trap, incorrectly show them blowing up on the trap.
I found a trap tried to cast on the other side of it and it all seemed to work, both the targetting and the explosion (with a Fireflash).
Am I missing something ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT18
try it with unfound traps, that did it with me (ie find them then leave the zone, come back and try targetting a ball spell over them... the end result is correct, but the display makes the target cursor stop at the trap if you cast over it.
[edit:] ok, really just try it with unseen things monsters/items/traps/etc...
i can post a screenshot if you want...
then I am also getting this error when I drink my potion of slime mold juice, causing it to be infinite
and I died... archers seemed to be hitting me far too often with my feather wind up though...hmmm.
[edit:] ok, really just try it with unseen things monsters/items/traps/etc...
i can post a screenshot if you want...
then I am also getting this error when I drink my potion of slime mold juice, causing it to be infinite

Code: Select all
Lua Error: /engine/interface/ActorInventory.lua:139: attempt to index local 'o' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:139 removeObject
At /mod/class/Player.lua:377 action
At /engine/dialogs/ShowEquipInven.lua:110 use
At /engine/dialogs/ShowEquipInven.lua:87 ?
At /engine/KeyBind.lua:171
Oliphant am I, and I never lie.
Re: RFT18
Try to use other things (like Identify or phase door) and you get the same result.Shoob wrote:then I am also getting this error when I drink my potion of slime mold juice, causing it to be infinite![]()
Code: Select all
Lua Error: /engine/interface/ActorInventory.lua:139: attempt to index local 'o' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:139 removeObject At /mod/class/Player.lua:377 action At /engine/dialogs/ShowEquipInven.lua:110 use At /engine/dialogs/ShowEquipInven.lua:87 ? At /engine/KeyBind.lua:171
Regards
Jon.
Jon.
-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT18
I cant play summoners or wilders either, I get this message:
followed by level generation error messages.
Code: Select all
Lua Error: /engine/interface/ActorTalents.lua:210: attempt to index local 't' (a nil value)
At [C]:-1
At /engine/interface/ActorTalents.lua:210 learnTalent
At /mod/class/Actor.lua:503 learnTalent
At /mod/class/Actor.lua:510 learnTalent
At /engine/Birther.lua:189 apply
At /engine/Birther.lua:139 next
At /engine/Birther.lua:75 plain
At /engine/KeyCommand.lua:69 receiveKey
At /engine/KeyBind.lua:178
Oliphant am I, and I never lie.
-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT18
actually, using anything, it will only remove it if it is an ego ... or from the quick key thing...madmonk wrote:Try to use other things (like Identify or phase door) and you get the same result.Shoob wrote:then I am also getting this error when I drink my potion of slime mold juice, causing it to be infinite![]()
Code: Select all
Lua Error: /engine/interface/ActorInventory.lua:139: attempt to index local 'o' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:139 removeObject At /mod/class/Player.lua:377 action At /engine/dialogs/ShowEquipInven.lua:110 use At /engine/dialogs/ShowEquipInven.lua:87 ? At /engine/KeyBind.lua:171
Oliphant am I, and I never lie.
Re: RFT18
Uh I broke it all didnt I ? 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT18
Ok fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT18
hmmm, is weapon being deleted part of one of the previous bugs or is it something completely different?
played a fighter, noticed my longsword disappear, now playing a slinger, and my elm sling did the same. (it was not dropped or anything)
played a fighter, noticed my longsword disappear, now playing a slinger, and my elm sling did the same. (it was not dropped or anything)
Oliphant am I, and I never lie.
Re: RFT18
Uh?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT18
hmm?
need more clarification?
I think it was something to do with the using potions, but I am not sure...
I had a fighter lose his longsword, a slinger lose his sling, and a mage lose his lantern without dropping or selling or unequipping them
and saying that, it reminded me of something else that should be fixed... 0 light radius... it lights one square north and south of you even though it shouldn't.
need more clarification?
I think it was something to do with the using potions, but I am not sure...
I had a fighter lose his longsword, a slinger lose his sling, and a mage lose his lantern without dropping or selling or unequipping them
and saying that, it reminded me of something else that should be fixed... 0 light radius... it lights one square north and south of you even though it shouldn't.
Oliphant am I, and I never lie.