Pre-release fix list

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madmonk
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Re: Pre-release fix list

#16 Post by madmonk »

Shoob wrote:added more stuff

and I think that once you are ready to release, and whatnot, that you give the existing lua code (at least) to madmonk and I (at least) to run through and fix any errors in spelling and grammar. then we give you back that code and you can work from there.
Agreed!
Regards

Jon.

darkgod
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Re: Pre-release fix list

#17 Post by darkgod »

Well, madmonk you can checkout the current code make your fixes and send my a diff (universal) ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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darkgod
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Re: Pre-release fix list

#18 Post by darkgod »

- dual weapons bug (extra damage from acid, fire, lightning and slime are kept and added together, and given for each weapon)
Uh ?
- stealth
- invisibility
I've just tried invis and it did confuse those worms just fine.
- black stuff on world map
Ah yes :)
- monsters on same stairs as player
Should be fixed
- summoning/multiply on map edges can result in overlap
Same
- fix rings (% bonus damage ones) (actually not sure on this one, it increases all damage, both taken and dealt, do you want it this way?)
No it increases damage done by traps, because trap damage comes from the player itself there is a fix for that but latter :)
- fix shops (so id missiles, and fix display on them when have many objects)
Fixed
- make it so game skips over grayed out options in 'm'enu and 'e'quipment (this is more of a after release thing imo, put it here though just in case)
Yup
- on_melee_hit (or whatever it is called) returns damage twice to dual wielders even if the first weapon killed it (ie second one would have, but never was needed)
yes but I like it that way :)
After all you are alraedy in your movement and cant stop, and the body is still there anyway
- if you kill a monster, but another monster moves onto its place they get a free attack against you.
Uh ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: Pre-release fix list

#19 Post by darkgod »

World map fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: Pre-release fix list

#20 Post by darkgod »

Traps now do damage in their own name
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: Pre-release fix list

#21 Post by Shoob »

added stuff, I will test stealth and invisibility out later...

I did see a rogue with stealth on, the only real indication that I notice with stealth is that the tactical display on the rogue flickered. will stealth affect the pc at all if monsters are using it? and should monsters deactivate stealth if they have it up... that said rogue deactivated his stealth.
Oliphant am I, and I never lie.

darkgod
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Re: Pre-release fix list

#22 Post by darkgod »

They should not deactivate talents .. hum
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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darkgod
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Re: Pre-release fix list

#23 Post by darkgod »

Fixed wing buffet :)
Stealth & invis really seems to work for me
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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