RFT16

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darkgod
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Re: RFT16

#31 Post by darkgod »

Do you have a mean of repdocuing it ?
i'm trying for quite some time now and I cant seem to get it to produce, yet I saw it a few days ago ..
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darkgod
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Re: RFT16

#32 Post by darkgod »

Ahh I think I found it ! :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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madmonk
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Re: RFT16

#33 Post by madmonk »

darkgod wrote:Yes the failure is computed as (current equilibrium+equilibrium of the talent).

Why is it so dull? just meditate (actaully I maybe should not allow it to dismishs with time AT ALL to not encourage long boring rests ?)
True I could meditate, but the cooldown on meditate is quite long...
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Jon.

darkgod
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Re: RFT16

#34 Post by darkgod »

Ok i'll reduce it to 150 :)

BTW I need 2 talents for the Call of the Wild talent line. It's a line generic to all Wilders
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madmonk
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Re: RFT16

#35 Post by madmonk »

Food? Might be a good one...

Lay on hands? Healing, either a summoned creature or self...

Mass summons! Blow your equilibrium and summon lots and lots and lots...

Dismiss! Dismiss someones else's summons (or your own)...
Regards

Jon.

darkgod
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Re: RFT16

#36 Post by darkgod »

We dont have food at all ;)

A heal sounds good yes.
Sumons on the other hands are not generic enough :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT16

#37 Post by Shoob »

how about a share damage?

ah, thought you had it at 0-100 before, thanks for clarifying.
wilders may be potent, but they are time consuming.

and what was your thought about this?
Shoob wrote:how about making summons like this, you have a summon, one of each type, that has a normal cooldown, when you summon it, it lasts for the same amount of time, however, if it dies when it is summoned the cooldown is x100 (to find a new one), then with each death of a summon, the cooldown is increased as they are less likely to come. then make it so that you can dismiss a summon at any time.
Oliphant am I, and I never lie.

madmonk
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Re: RFT16

#38 Post by madmonk »

Just about to do the Sandworm hole (Mage player). I agree with Shoob, the lack of light is a killer with non-mage players...

Also in the Maze I sometimes found that a trap would be spotted and not displayed on screen - had no option but to step on all traps since I had no disarm so it did not make a lot of difference.
Regards

Jon.

darkgod
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Re: RFT16

#39 Post by darkgod »

What would you suggest for non mages (I suppose you mean because mages have Illumination ? ) ? Bigger light radius ? Wands of light ?

Share damage ? hm maybe but that looks a bit like Displacement Shield ;)
Maybe a remote vision ? smaller radius but targetted

Shoob, about your idea for summons, that is quite punishing isnt it ?
But I like the general idea yes :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT16

#40 Post by Shoob »

ooooooo, I like remote vision, but maybe make it passive, with it you can see 5+2*talent level squares out of your summons eyes.?
Oliphant am I, and I never lie.

darkgod
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Re: RFT16

#41 Post by darkgod »

But Call of the Wild line is not SUmmoner's specific :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT16

#42 Post by Shoob »

hmmm, true... *brainstorms*

ow... my poor head...

lol, got a crazy idea if you do a share damage, make it so that you don't necessarily have to do it with a friendly npc ;)
Oliphant am I, and I never lie.

darkgod
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Re: RFT16

#43 Post by darkgod »

You should really try Displacement Shield (Conveyance school of magic) it does exactly that ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT16

#44 Post by Shoob »

but I am not really a mage person :P

hehehe, I did find something though... wielded a poisonous weapon, and then wielded another weapon, now I am dealing 0 poison damage with my non-poisonous weapon. (no errors)
Oliphant am I, and I never lie.

darkgod
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Re: RFT16

#45 Post by darkgod »

Ah yes ! Fixing .. thanks :)

BTW I've added achievements tracking, so if you have fun or hard achievements ideas, go on ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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