RFT10

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madmonk
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Re: RFT10

#31 Post by madmonk »

I just dropped 232 arrows and could not access them again! So the 'g' key did not work!
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Jon.

darkgod
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Re: RFT10

#32 Post by darkgod »

Uh ?
What does it says ?
Log ?

PS: fixed the weight, a new RFT should come soon with Bree !!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Re: RFT10

#33 Post by madmonk »

Hi

Will give you the output tonight... I am at work currently!
Regards

Jon.

Shoob
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Re: RFT10

#34 Post by Shoob »

yeah, I noticed that earlier in a previous RFT, where if there are too many items on the ground, it messes up the game. (I dont remember the error though)
Oliphant am I, and I never lie.

madmonk
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Re: RFT10

#35 Post by madmonk »

madmonk wrote:Hi

Will give you the output tonight... I am at work currently!
I can't, I just got a level generation crash! Revision 378.

I had to go up a level or two to get to where the pile of arrows were.
Regards

Jon.

darkgod
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Re: RFT10

#36 Post by darkgod »

:/

Maybe you should only update when I release a RFT or at least when I tell you to because I sometimes commit bad stuff :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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madmonk
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Re: RFT10

#37 Post by madmonk »

OK! Will do from now on!
Regards

Jon.

darkgod
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Re: RFT10

#38 Post by darkgod »

Is it me that is really a bad player or is the game quite hard ?
I usualy die because I do not see my life going too low. Any ideas hwo to better enlight it ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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madmonk
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Re: RFT10

#39 Post by madmonk »

I don't think the game is hard! I do think that there are a lot of NPCs that can smack you for a lot of damage - and with very little warning!

So for instance Bill can hit for a lot and kill a low HP player outright (as can other Boss monsters!) - and this has happened to me a lot until I learned to keep my distance.

Maybe you can cause the screen to flash Red briefly when HPs are low. With a floater saying Low HPs as well.
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Jon.

darkgod
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Re: RFT10

#40 Post by darkgod »

So it's fine for you? not too hard not too easy ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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madmonk
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Re: RFT10

#41 Post by madmonk »

Well, I think it would be really useful to have some sort of visual alert...

The number of times I have died without warning is pretty high, it's only when I check STDOUT that I realise what has happened (usually down to me not checking my HPs often enough!)

How hard? How easy? I am regularly getting to 7 - 10th level, with the increase in the number of dungeons I should be getting higher but I am not. Part of this is my play style (I tend to be fairly gung-ho)! The other part is that we had the level generator crashes and the Trollshaw stair problem and so on which limited how high I would go before it crashed!

Other people may find it too hard, but I don't believe it is!
Regards

Jon.

darkgod
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Re: RFT10

#42 Post by darkgod »

I have added a big fat red LOW HEALTH warning to the flying text.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Yottle
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Re: RFT10

#43 Post by Yottle »

I agree with MM. In general I haven't had much trouble getting to level 7 or so, but if I am not paying attention it is easy to die. Normally I get terminated in a game crash of some sort. I haven't been playing for the last week or so- a hard drive crash killed my machine at home and it is not a good idea for me to play at work. I am up and running again, so I will try to get back in the next few days.

Shoob
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Re: RFT10

#44 Post by Shoob »

A couple of things:

- undeads should be out soon, sometime this week or so, right now they are in a big file, they may need to be sorted, and right now there are a bunch of clones in, and just a few variances. (think skeleton warrior, bah)
- right now I am using stat drains like Talents.T_DRAIN_stat...where stat is the stat in uppercase. what about makeing a SAP_stat as well, one would be permanent *cackles evilly* and the other would be temporary... the permanent ones could be restored by restore stat.
- are gifts given automatically (no talent points required to unlock the group), if not I think they should be, antimagic may be an exception to this, when it comes out.
- perhaps non-invest-able talent groups could be hidden, and shown in the 'N' manu (like in T2), you have to unlock new talents there, this would reduce the clutter in the talent menu
- I still think that 't', 'T', 'shift-t', 'shift-T', 'caps-T', caps-t' or any other variation of this should be allowed to target :) (just put those in to pain the picture, I just like hitting as few keypresses as possible...
- the grey potions are still off, do you want my fixed version again, or do you have it still?
- remember there are not many ranged things... I'm going to add more sometime, mages, spitting slimes, etc

but really, a mage in combination with running is basically invincible (because it runs till a hostile is seen), so it is mainly if hostiles get too close and then phase door fails that they die, or if they get unlucky vs a caster or if they trip a bad trap. Not quite sure how to fix this... maybe dont give phase door at the start?
Oliphant am I, and I never lie.

madmonk
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Re: RFT10

#45 Post by madmonk »

Shoob wrote:but really, a mage in combination with running is basically invincible (because it runs till a hostile is seen), so it is mainly if hostiles get too close and then phase door fails that they die, or if they get unlucky vs a caster or if they trip a bad trap. Not quite sure how to fix this... maybe dont give phase door at the start?
More NPCs that cast from a distance should sort that out!
Regards

Jon.

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