hmmm... the main problem with that is you can get really powerful monsters (well, late game) in early game places...
I know why you are trying to do it, but game progression would also take care of some of the problems. what makes more sense to me is monsters leveled around the dungeon lvl (probably around -2 to up to +5 monsters). this also reduces the difficulty for new players, as they can get up in levels and fight monsters and if they find a place is too challenging for them, they can run and go to an easier place...right now all places are almost equal. This also discourages scumming... right now you can just hop up and down on trollshaws lvl 1 and scum up to lvl 50... whereas with monsters tied into the dungeon depth, they would only be forced to move on to other dungeons.
I probably could come up with more reasons... but thats all I have time to think up of... of course you do have the final say... (or hey, you could make it an option)
RFT8
Moderator: Moderator
Re: RFT8
But each dungeon ahas a max level and monster in it will never get over it. The 3 first zones are capped at 5 the 3 next at 18 and so on
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT8
I take that very generally 
I have seen lvl 12 monsters in the trollshaws (huorns to be exact) so it is a matter of luck really
and got a error in the shield wall stuff :/
... but yeah... that is fine I guess too, I am noticing a string of bad/good luck with my characters... (all of them are fighting really rare leveled monsters in trollshaws lvl 1, but they are also all finding artifacts too there
) (my lvl 1 dwarvish fighter took on a lvl 12 huorn and won... gained 92% exp from one kill (I should check how much that was).
also I think that paths to the next area should not always be on the opposite side... make it random, but still on the edges.
Also make the maze harder... having the entrance/exits in the corners make it relatively easy. maybe also make there a strong anti-magical presence around there that hinders spellcasting and maybe even scrolls *cackles evilly*

I have seen lvl 12 monsters in the trollshaws (huorns to be exact) so it is a matter of luck really
Code: Select all
[LOG] Doob deactivates Shield Wall.
removeTempVal combat_def 5 :=: 3
delTmpVal combat_def 5
removeTempVal combat_armor 5 :=: 3
delTmpVal combat_armor 5
removeTempVal combat_atk 11.366666666667 :=: 1
delTmpVal combat_atk 11.366666666667
removeTempVal combat_dam nil :=: 2
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:228: unsupported temporary value type: nil
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:122 useTalent
At /engine/interface/PlayerHotkeys.lua:18 activateHotkey
At /mod/class/Game.lua:392 ?
At /engine/KeyBind.lua:152
... but yeah... that is fine I guess too, I am noticing a string of bad/good luck with my characters... (all of them are fighting really rare leveled monsters in trollshaws lvl 1, but they are also all finding artifacts too there

also I think that paths to the next area should not always be on the opposite side... make it random, but still on the edges.
Also make the maze harder... having the entrance/exits in the corners make it relatively easy. maybe also make there a strong anti-magical presence around there that hinders spellcasting and maybe even scrolls *cackles evilly*

Oliphant am I, and I never lie.
Re: RFT8
I'll see about the maze. Maybe I just news a better generator.
As for forest paths they cannot be random because it would give the feeling of going in circle.
Oh and about the OOD monsters its normal. Just as OOD objects can happen.
As for forest paths they cannot be random because it would give the feeling of going in circle.
Oh and about the OOD monsters its normal. Just as OOD objects can happen.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
