RFT8
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Re: RFT8
You can fix it by deleting the offensing level save in HOME/.t-engine/4.0/tome/save/XXX/level-YYYY-Z.teal
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT8
Yes 
I'll post a RTF9 with mostly bugfixes before I leave to ski

I'll post a RTF9 with mostly bugfixes before I leave to ski

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Reaper
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Re: RFT8
hmmm... also noticed that one time when I left the sandworm lair that the sand caved in on the world map
(I couldnt find the stairs down on that level either)
but no error messages either.... hmmmmm.
oh yeah and disruption shield was buggy too... it never gave me back the mana that I used to activate it... when I de-activated it.

but no error messages either.... hmmmmm.
oh yeah and disruption shield was buggy too... it never gave me back the mana that I used to activate it... when I de-activated it.
Oliphant am I, and I never lie.
Re: RFT8
Disruption shield should have produced an error then no ?
Ah the sandwalls crumble onto the worldmap ? lol
So how do you like the sandworm lair ?
Ah the sandwalls crumble onto the worldmap ? lol
So how do you like the sandworm lair ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Reaper
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Re: RFT8
only been there once :/ will go again with an extremely leveled character.
I will have a look see and try to find the error with the disruption shield.
(edit couldnt find it, but did find this)
as well as the particle crash.
I will have a look see and try to find the error with the disruption shield.
(edit couldnt find it, but did find this)
Code: Select all
[LOG] Cave troll uses Stun.
USING table: 05547228 Stun
Lua Error: /engine/interface/ActorTalents.lua:97: /mod/class/interface/Combat.lua:65: attempt to perform arithmetic on a boolean value
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:97 useTalent
At /engine/ai//talented.lua:18
At (tail call):-1
At /engine/ai//talented.lua:27
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:18 act
At /engine/GameEnergyBased.lua:44 tick
At /engine/GameTurnBased.lua:23 tick
At /mod/class/Game.lua:192
Oliphant am I, and I never lie.
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- Reaper
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Re: RFT8
spelling:
Resilience of the dwarves: make it "Call upon the legendary..." rather than "Call legendary" (add upon the)
Precise Striking: change name to precision or precise strikes instead
Shield wall: change "Enters a..." to "Enter a" (remove 's'). also change "immnue" to "immune"
Repulsion: maybe say that it knockbacks all foes next to you... right now it seems to imply there is a delay between when you activate it and when it is applied. also change "thurst" to "thrust"
assault: change "If it hits you..." to "If it hits, you..." (add a comma). also change "...2 weapon..." to "...two weapon...".
shield pummel: maybe make it say "and doing x% of your shield's damage" instead of "and doing x% shield damage" not sure with this one... it is fine either way.
requests:
Last stand: hp gain is relatively small maybe make it based upon character level.
[edit]
hmmmm..... killed the minotaur but didnt get any helm from him
Resilience of the dwarves: make it "Call upon the legendary..." rather than "Call legendary" (add upon the)
Precise Striking: change name to precision or precise strikes instead
Shield wall: change "Enters a..." to "Enter a" (remove 's'). also change "immnue" to "immune"
Repulsion: maybe say that it knockbacks all foes next to you... right now it seems to imply there is a delay between when you activate it and when it is applied. also change "thurst" to "thrust"
assault: change "If it hits you..." to "If it hits, you..." (add a comma). also change "...2 weapon..." to "...two weapon...".
shield pummel: maybe make it say "and doing x% of your shield's damage" instead of "and doing x% shield damage" not sure with this one... it is fine either way.
requests:
Last stand: hp gain is relatively small maybe make it based upon character level.
[edit]
hmmmm..... killed the minotaur but didnt get any helm from him

Oliphant am I, and I never lie.
Re: RFT8
I am stuck on OF level 4. When I restart the game it runs and keeps incrementing the number of days, but I can't move or do anything. I deleted the saved level and I still come back to the same place- I assume because the save file has that level in it.darkgod wrote:You can fix it by deleting the offensing level save in HOME/.t-engine/4.0/tome/save/XXX/level-YYYY-Z.teal
Re: RFT8
That was the symptom I got, and I never could get out of it...Yottle wrote:I am stuck on OF level 4. When I restart the game it runs and keeps incrementing the number of days, but I can't move or do anything. I deleted the saved level and I still come back to the same place- I assume because the save file has that level in it.darkgod wrote:You can fix it by deleting the offensing level save in HOME/.t-engine/4.0/tome/save/XXX/level-YYYY-Z.teal
Regards
Jon.
Jon.
Re: RFT8
Ah yes :/
Fixed the spelling thanks.
Fixed minotaur drop (hopefully), it had no heavy armour training so he could not wear the helm
Increased Last Stand HP gain to be "(10 + CON*0.25) * talent_level" instead of "10 * talent_level".
Fixed the Stun to work.
Thanks!
Fixed the spelling thanks.
Fixed minotaur drop (hopefully), it had no heavy armour training so he could not wear the helm

Increased Last Stand HP gain to be "(10 + CON*0.25) * talent_level" instead of "10 * talent_level".
Fixed the Stun to work.
Thanks!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Reaper
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Re: RFT8
2 screenshots:

note that I had to "put in" where the cursor was... I wouldnt know there was a monster there but I still get the tool tip

I am *cough* on top of a closed door
(second time in that game too...) I used phase door.

note that I had to "put in" where the cursor was... I wouldnt know there was a monster there but I still get the tool tip

I am *cough* on top of a closed door

Oliphant am I, and I never lie.
Re: RFT8
Ah trying Shadowblades I see ?
Yes the tooltip is for easier debugging for me
As for the port-in-door .. hum weird
Yes the tooltip is for easier debugging for me

As for the port-in-door .. hum weird
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT8
yep I have been having fun with them...
a few more things...
tie monster creation into the dungeon level rather than with the pc level... with more powerful monsters at the bottom and weaker monsters at the top.
I know right now we dont have many dungeons but we can test later levels as they come up.
if you really want to make it so that there is a small chance for a monster to be created related to the pc level, but make it a small chance (1% or so)
and objects can also be created on closed doors too (probably something related to my phasing thing)
monster related:
also some monsters can open doors (that shouldnt). is there a way to specify that monsters cant open doors yet so I can put it into the animals and bugs and whatnot?
and is there flight yet (or tree walking?)
I have been looking at the filed that Jules converted, but havent had much time... (a (ruby) project is being a pain right now... trying to get it done)
a few more things...
tie monster creation into the dungeon level rather than with the pc level... with more powerful monsters at the bottom and weaker monsters at the top.
I know right now we dont have many dungeons but we can test later levels as they come up.
if you really want to make it so that there is a small chance for a monster to be created related to the pc level, but make it a small chance (1% or so)
and objects can also be created on closed doors too (probably something related to my phasing thing)
monster related:
also some monsters can open doors (that shouldnt). is there a way to specify that monsters cant open doors yet so I can put it into the animals and bugs and whatnot?
and is there flight yet (or tree walking?)
I have been looking at the filed that Jules converted, but havent had much time... (a (ruby) project is being a pain right now... trying to get it done)
Oliphant am I, and I never lie.
Re: RFT8
Monster/bject level is set as:
- when player enters a zone (a dungeon) it gets the base level as the player level
- each level is base level + level_depth - 1
So the first level is player level the next one is +1 and so on, but if you gain a level on a level you can stay "up to date" that is good IMO.
Add a open_door=1 or bash_door=1 to npcs taht can interract with doors
- when player enters a zone (a dungeon) it gets the base level as the player level
- each level is base level + level_depth - 1
So the first level is player level the next one is +1 and so on, but if you gain a level on a level you can stay "up to date" that is good IMO.
Add a open_door=1 or bash_door=1 to npcs taht can interract with doors
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
