b) make it so they can wield the starting equipment, just less effectively
RFT7
Moderator: Moderator
Re: RFT7
Yes but that's much harder for a really tiny impact on the game IMO 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT7
Code: Select all
Lua Error: /engine/class.lua:137: cannot save a userdata (data["particles"][1]["ps"])
At [C]:-1
At [C]:-1 error
At /engine/class.lua:137 serialize_data
At /engine/class.lua:132 serialize_data
At /engine/class.lua:132 serialize_data
At /engine/class.lua:132 serialize_data
At /engine/class.lua:144 serialize
At /engine/class.lua:158
At (tail call):-1
At /engine/Savefile.lua:74 saveObject
At /engine/Savefile.lua:110 saveLevel
At /engine/Zone.lua:232 leaveLevel
At /engine/Zone.lua:246 getLevel
At /mod/class/Game.lua:162 changeLevel
At /mod/class/Game.lua:422 ?
At /engine/KeyBind.lua:155
Lua Error: /mod/class/Game.lua:240: attempt to call method 'display' (a nil value)
At [C]:-1 display
At /mod/class/Game.lua:240

Oliphant am I, and I never lie.
Re: RFT7
Damned you found it ... 
Yes try not to savew while particles are moving..
i'll fix it

Yes try not to savew while particles are moving..
i'll fix it
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT7
Another error... (by the time I stopped the process STDOUT was 4.2Mb!!!)
Notes:
Playing a first level Hobbit Rogue, entered the Trollshaws and was fleeing after a short time! Error occurred on re-entering the Trollshaws. Map screen went black and keyboard and mouse stopped responding for the t-engine process. I had to kill the process (stop did not work).
So a first loop:
AND some time later!
etc, etc - there are other errors! Do you want the STDOUT file (all 4.2mb)?
[UPDATE]AAAARGH!!! I accidently overwrote it... On the other hand their is something funny with the save file so I can send you that instead...
Notes:
Playing a first level Hobbit Rogue, entered the Trollshaws and was fleeing after a short time! Error occurred on re-entering the Trollshaws. Map screen went black and keyboard and mouse stopped responding for the t-engine process. I had to kill the process (stop did not work).
So a first loop:
Code: Select all
Initiated zone Trollshaws with base_level 1
Lua Error: /engine/Map.lua:202: attempt to call field '_fov_esp' (a boolean value)
At [C]:-1 _fov_esp
At /engine/Map.lua:202 fovESP
At /mod/class/Game.lua:214
At [C]:-1 forceRedraw
At /engine/Savefile.lua:183 loadLevel
At /engine/Zone.lua:254 getLevel
At /mod/class/Game.lua:162 changeLevel
At /mod/class/Game.lua:422 ?
At /engine/KeyBind.lua:155
loading main
loading engine.Map-0xb9120db0
loading mod.class.Grid-0xb91d13c0
loading mod.class.Grid-0xb8d7c770
loading mod.class.NPC-0xb8a54970
loading mod.class.Grid-0xb9714850
loading mod.class.NPC-0xb912b170
loading mod.class.NPC-0xb9bb3c70
loading mod.class.NPC-0xb9301d78
loading mod.class.NPC-0xb902df60
loading mod.class.NPC-0xb9b910c8
loading mod.class.Object-0xb98866d8
loading mod.class.Trap-0xb9233928
loading mod.class.NPC-0xb93a4c38
loading mod.class.NPC-0xb92e25b0
loading mod.class.Object-0xb9075830
loading mod.class.NPC-0xb9cbe248
loading mod.class.Trap-0xb9233888
loading mod.class.NPC-0xb981c800
loading mod.class.NPC-0xb96dba08
loading mod.class.NPC-0xb9903648
loading mod.class.Object-0xb98dcbc0
loading mod.class.Grid-0xb990c550
loading mod.class.NPC-0xb92181e0
loading mod.class.Player-0xb8b6c630
loading mod.class.Object-0xb888c788
loading mod.class.Object-0xb9fd13d8
loading mod.class.Object-0xb8940cf0
loading mod.class.Object-0xb9854d20
loading mod.class.Object-0xb881ccd8
loading mod.class.Object-0xb87c90e8
loading mod.class.Object-0xb88f1c78
loading mod.class.NPC-0xb92181e0
loading mod.class.Player-0xb8b6c630
loading mod.class.NPC-0xb92181e0
loading mod.class.Player-0xb8b6c630
loading mod.class.NPC-0xb92181e0
loading mod.class.Player-0xb8b6c630
loading mod.class.NPC-0xb92181e0
loading mod.class.Player-0xb8b6c630
<SNIP>
Code: Select all
loading mod.class.NPC-0xb92181e0
loading mod.class.Player-0xb8b6c630
loading mod.class.NPC-0xb92181e0
loading mod.class.Player-0xb8b6c630
loading mod.class.NPC-0xb92181e0
Lua Error: /engine/class.lua:174: stack overflow
At [C]:-1 loadReal
At /engine/class.lua:174 loadObject
At [string "data = {}..."]:27
At (tail call):-1
At /engine/class.lua:182 load
At /engine/Savefile.lua:141
At (tail call):-1
At [string "data = {}..."]:174
At (tail call):-1
At /engine/class.lua:182 load
At /engine/Savefile.lua:141
At (tail call):-1
At [string "data = {}..."]:27
At (tail call):-1
At /engine/class.lua:182 load
At /engine/Savefile.lua:141
At (tail call):-1
At [string "data = {}..."]:174
At (tail call):-1
At /engine/class.lua:182 load
At /engine/Savefile.lua:141
At (tail call):-1
At [string "data = {}..."]:27
At (tail call):-1
At /engine/class.lua:182 load
At /engine/Savefile.lua:141
At (tail call):-1
At [string "data = {}..."]:174
At (tail call):-1
At /engine/class.lua:182 load
At /engine/Savefile.lua:141
At (tail call):-1
At [string "data = {}..."]:27
At (tail call):-1
[UPDATE]AAAARGH!!! I accidently overwrote it... On the other hand their is something funny with the save file so I can send you that instead...

Regards
Jon.
Jon.
Re: RFT7
My rogue is opening doors (even if I don't want them to...).
For example:
@.+
If i move next to the door it will automatically open... in fact as soon as I move adjacent to a door it will open!
Also in the key bindings 'diagonaly' should be spelt 'diagonally'.
[UPDATE] I wonder if it is a stealth function? I activated it and 2 doors that were near (but not adjacent) opened. There were no NPCs around at the time.
For example:
@.+
If i move next to the door it will automatically open... in fact as soon as I move adjacent to a door it will open!
Also in the key bindings 'diagonaly' should be spelt 'diagonally'.
[UPDATE] I wonder if it is a stealth function? I activated it and 2 doors that were near (but not adjacent) opened. There were no NPCs around at the time.
Regards
Jon.
Jon.
Re: RFT7
Yes send me the savefile please.
Traps do random damage but at resolved at creation so a trap will always do the same damage each time (though the display should be rounded).
To disarm it, did you have any levels in t he disarm talent ? if not no wonder you didn't if you did, well bad luck there should be a message about it.
The door thing is fixed.
Thanks
Traps do random damage but at resolved at creation so a trap will always do the same damage each time (though the display should be rounded).
To disarm it, did you have any levels in t he disarm talent ? if not no wonder you didn't if you did, well bad luck there should be a message about it.
The door thing is fixed.
Thanks

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT7
hmmmm..... madmonk requested tangleweeds, but it could be a trap too
(slows and damages (nature))
and I had an idea for barehand people... they have one group for active/sustained talents and another for passive
passive:
- dodging: (at level 4 or 5 you can also evade spells) adds defense (then adds a chance to evade spells (spell absorb for now I guess) (requires light or cloth or no armor)
- stunning strike (new name needed): gives you a 2% chance per level to stun the enemy (is that too high?)
- slowing strike (new name needed): gives you a 2% chance per level to slow an enemy (is that too high?)
- confusing strike (new name needed): gives you a 2% chance per level to confuse an enemy (is that too high?) (like stunning someone and they are recouperating and cant tell much)
- death strike (new name needed): gives you a 2*((character level)*(talent level)/((monster level)*50)% chance to instantly kill an opponent (at level 50 you have a 0.2% chance to kill a lvl 50 monster). dex and str and cun also should come into play here too. I dont think this should work against uniques... maybe let it do more damage instead.
active:
- stunning strike: does damage and stuns
- slowing strike: does damage and applies slowing attack
- confusing strike: does damage and applies confusing attack
- ninja strike: (hit target, gain invisibility for 2*talent turns, and phase door away (only 2-3 squares away)) damage and invis power increases with level

and I had an idea for barehand people... they have one group for active/sustained talents and another for passive
passive:
- dodging: (at level 4 or 5 you can also evade spells) adds defense (then adds a chance to evade spells (spell absorb for now I guess) (requires light or cloth or no armor)
- stunning strike (new name needed): gives you a 2% chance per level to stun the enemy (is that too high?)
- slowing strike (new name needed): gives you a 2% chance per level to slow an enemy (is that too high?)
- confusing strike (new name needed): gives you a 2% chance per level to confuse an enemy (is that too high?) (like stunning someone and they are recouperating and cant tell much)
- death strike (new name needed): gives you a 2*((character level)*(talent level)/((monster level)*50)% chance to instantly kill an opponent (at level 50 you have a 0.2% chance to kill a lvl 50 monster). dex and str and cun also should come into play here too. I dont think this should work against uniques... maybe let it do more damage instead.
active:
- stunning strike: does damage and stuns
- slowing strike: does damage and applies slowing attack
- confusing strike: does damage and applies confusing attack
- ninja strike: (hit target, gain invisibility for 2*talent turns, and phase door away (only 2-3 squares away)) damage and invis power increases with level
Oliphant am I, and I never lie.
Re: RFT7
Ah not bad 
Although ninja strike should get an other name too, I dont want any ninja stuff in tome

Although ninja strike should get an other name too, I dont want any ninja stuff in tome

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
