Wild Gifts

All development conversation and discussion takes place here

Moderator: Moderator

Post Reply
Message
Author
darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Wild Gifts

#1 Post by darkgod »

Hello

As you might have noticed there are multiple power sources (mana and stamina) each for its own kind of talents.
I plan to have a third one (fourth actually since necromancy uses Souls (yes like in Bone to be Wild! :> )) for the Wild Gifts.

Wild Gifts will be the "weird" skills of old, like summoning, mimicry, possession, slime powers, and so on.
They will need a power source too, so gals and guys, the competition for a good, catchy, short and representative name is open ! :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: Wild Gifts

#2 Post by Shoob »

hmm... essence perhaps? there probably is a better name... but the other things I think of are too silly. (look in a thesaurus for stamina for some examples)
Oliphant am I, and I never lie.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Wild Gifts

#3 Post by madmonk »

Wild Magic!

A combination of Magic and Cunning derives the amount of Wild Mana you get!

So those specialising in Magic get some Mana, those specialising in Warrior/Rogue skills get some too.
Regards

Jon.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Wild Gifts

#4 Post by darkgod »

Well I was not envisioning it as magic, more as a closer connection to nature.
This would not be affected by antimagic fields for example.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Wild Gifts

#5 Post by darkgod »

"Vim", "Flow" ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: Wild Gifts

#6 Post by Shoob »

what about zen... I dont really want it to be that, but if you override me, I will just cry and change it on my comp to something else :P

shizen :) hmmmmmm..... x?ng zh?? hehehe... probably would want something other than these...
Oliphant am I, and I never lie.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Wild Gifts

#7 Post by darkgod »

Asian sounding stuff in middle earth would be kinda weird :)

I had an idea with quicksilver on IRC, the wild gift power could be natural balance (but with a better name), it defaults to 0 and have no max (or rather a quite high max), using wild gifts does not consume this ressource but instead increases it.
The higher it is the less chance to successfully use the ability.
So basically the more you use wild gifts and get "off balance with the nature" the harder it is to use more.
It would come back very slowly (or maybe not at all ?) and could be restored much faster while traveling the wilderness, or "natur-y places" like forests.
Still needa name though ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply