RFT6

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darkgod
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Re: RFT6

#16 Post by darkgod »

Shoob wrote:cant find lethality atm...

maybe make/give the melee chars a temp id talent or make id scrolls.
I will :)

Oups for lethality ...
You can add

Code: Select all

		["cunning/dirty"]={true, 0.3},
At line 87 of game/engine/modules/tome/data/birth/classes.lua

I focused my testings too much on mages ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: RFT6

#17 Post by darkgod »

Shoob wrote:and I dont know why I didnt notice this before.... quaff should become quaffs when you use a potion.
????
and then if you need other talents from that section, you can get by it by choosing a talent above it, getting the talent you want, then deselecting the talent above it :)
Damned somebody found it ! Ya need to fix it :/
blur sight adds 59 damage to defense (with 60 magic and a 1 power staff) (at 66 magic and 30 spellpower staff it adds 82 defense)... do you want it to go that high?
same with invisibility.

congeal time does nothing for the 4th-5th slots... (at least nothing apparent)

old man willow didn't drop his bark this time... it does get generated elsewhere though.

and then finally.... the disable message of thunderstorm is the same as when you enable it.
Fixed
and next version could you make it say how much mana it takes to use/cast a spell (in the description or something)?
Ah yes :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: RFT6

#18 Post by darkgod »

Freeze Spell Description Ambiant should be ambient

Tidal Wave description is the same as Ice Storm.

Noxious Cloud description: "raises" should be "rises"
Fixed
Heal Spell Description should have for how long the spell lasts (or is it a one off effect?)
Not sure I understand ?
Divination Mastery spell "indentify" should be "Identify"

Time Prison description should read: In this state the target can neither act or be harmed.

Blur Sight description should be: The caster's image...
Fixed
Phantasmal Shield description: Not sure what you are saying here, do you mean the shield will reflect back 10 damage OR blast back 10 damage OR something different?
It means when you are hit in melee the attackers takes X arcane damage.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Re: RFT6

#19 Post by madmonk »

darkgod wrote:
Heal Spell Description should have for how long the spell lasts (or is it a one off effect?)
Not sure I understand ?
Currently it says (I have no talent points in it so it is at 0/5): Call upon the forces of Nature to heal your body of 10 life.

Is that what is intended?
Phantasmal Shield description: Not sure what you are saying here, do you mean the shield will reflect back 10 damage OR blast back 10 damage OR something different?
It means when you are hit in melee the attackers takes X arcane damage.
What you have is:

The shield will last out at the attacker for 10 damage... So this needs to be changed!
Regards

Jon.

darkgod
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Re: RFT6

#20 Post by darkgod »

I do not understand to me it meant that :)
What would be a better phrase ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Re: RFT6

#21 Post by madmonk »

Take 2! I am sorry, I made a mess of the previous post!
darkgod wrote:
Heal Spell Description should have for how long the spell lasts (or is it a one off effect?)
Not sure I understand ?
Currently it says (I have no talent points in it so it is at 0/5): Call upon the forces of Nature to heal your body of 10 life.

Is that what is intended?
darkgod wrote:Phantasmal Shield description: Not sure what you are saying here, do you mean the shield will reflect back 10 damage OR blast back 10 damage OR something different?

It means when you are hit in melee the attackers takes X arcane damage.

What you have is: The shield will last out at the attacker for 10 damage... So this needs to be changed!
OK, try this:

If you are hit the attacker will take X points of Arcane damage
Regards

Jon.

darkgod
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Re: RFT6

#22 Post by darkgod »

Ok fixed.

Heal does not last, it's an instant heal so yes tha'ts quite normal or do I not understand something ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Location: New Zealand

Re: RFT6

#23 Post by madmonk »

darkgod wrote:Ok fixed.

Heal does not last, it's an instant heal so yes tha'ts quite normal or do I not understand something ?
All good!
Regards

Jon.

Shoob
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Re: RFT6

#24 Post by Shoob »

darkgod wrote:
Shoob wrote:and I dont know why I didnt notice this before.... quaff should become quaffs when you use a potion.
????
just that an 's' should be added to the end of quaff when you drink a potion for good grammar.

if you say "You quaff a potion." it would be fine, but it is "@target@ quaffs a potion." because it is someone specific doing an action. :P
Oliphant am I, and I never lie.

darkgod
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Re: RFT6

#25 Post by darkgod »

Ah there was a potion that did not spell it correctly yes.

Oh BTW y'oull be delighted to know I've thought a bit and added more slime power :)
- Poisonous Spores
- Acidic Skin
- Slime Spit
- Slime Roots

:)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Location: East of the sun, west of the moon

Re: RFT6

#26 Post by Shoob »

now the question is... be mean and have them get them one at a time... or give them all at the same time ;)

I was playing a rogue... they are still the hardest to play atm... I noticed that you can wear heavy or massive armour after you go into stealth mode and not break it. :)
Oliphant am I, and I never lie.

darkgod
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Re: RFT6

#27 Post by darkgod »

You get the talent category, but you need to put talent points to get the powers. 5 points per talents like most others.

Yes I'm trying rogues it's kinda hard indeed.
I have some more stuff planned for them, notably Unseen Actions, which will allow them to strike from seatlh with a good chance to not break stealth.

So how do mages feel ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Re: RFT6

#28 Post by madmonk »

darkgod wrote:So how do mages feel ?
Endless Choices...

Still fairly easy though...
Regards

Jon.

darkgod
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Re: RFT6

#29 Post by darkgod »

Endless choices is good or bad ? ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT6

#30 Post by madmonk »

darkgod wrote:Endless choices is good or bad ? ;)
Both! 8)

It makes life more difficult for the Mage which is a good thing at the moment.
Regards

Jon.

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