Sanity?
I assume you are going to calculate that off willpower, etc...
New Class idea: Priest
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Re: New Class idea: Priest
Regards
Jon.
Jon.
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Re: New Class idea: Priest
Of course, you'd have to put in more ways of regenerating Sanity. Maybe that could be a mindcrafter only type of thing. Mindcrafters can slowly regenerate Sanity like they do health or magic.
And it was such a good idea...
Re: New Class idea: Priest
I was more thinking of them like mind-vampires.
Restoring sanity with time just makes it an other mana bar, I think for diversity sake it could be fun to have it not regen but instead it can be filled up by draining the mental energies of your foes
Restoring sanity with time just makes it an other mana bar, I think for diversity sake it could be fun to have it not regen but instead it can be filled up by draining the mental energies of your foes
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: New Class idea: Priest
I agree, I didn't want just another Mage type, so leeching someone else's Sanity is great!
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Jon.
Jon.
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Re: New Class idea: Priest
Ok then I suppose we are in for the mind-vampires 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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Re: New Class idea: Priest
hehehe...
talent:
mind-battle/duel:
When applied to a monster, you and they take part in seeing who is more mentally capable. The loser gets sapped of sanity. Warning, high level monsters can resist and even kill you as you leave your mind open to them. Mindless beings are immune to this.
I would think that you and the monster get a roll and the difference between the two is applied as sanity drain/gain, and some of that is applied as damage as well.
as you increase it, your rolls will get better. and high willpower/cunning and lvl also increases rolls.
talent:
mind-battle/duel:
When applied to a monster, you and they take part in seeing who is more mentally capable. The loser gets sapped of sanity. Warning, high level monsters can resist and even kill you as you leave your mind open to them. Mindless beings are immune to this.
I would think that you and the monster get a roll and the difference between the two is applied as sanity drain/gain, and some of that is applied as damage as well.
as you increase it, your rolls will get better. and high willpower/cunning and lvl also increases rolls.
Oliphant am I, and I never lie.
Re: New Class idea: Priest
So I have taken the original spells and rearranged them as follows. Please feel free to muck around with this...
Travel School
1. Minor Displacement - Teleports you a short distance.
(Level 1 - 4) Range increases with level
(Level 5) Creates Voidgates
2. Major Displacement Teleports you a good distance.
(Level 1 - 4) Range increases with level, base Range is longest range of Minor Displacement
(Level 5) Creates Voidgates
3. Telekinesis (Level 28) Projects a wave of pure telekinetic force from your body, damaging and with a chance of banishing monsters. Not sure about this one...
(Level 1 - 4) Damage increases
(Level 5) Chance to banish Monsters
4. Recall
(Level 1) Recall to Surface only
(Level 2) Recall back to Dungeon Level (from surface only - this means you have to travel to the site)
(Level 3) Recall Item (pulls item to player)
(Level 4) Recall NPC (Swaps NPC and Player)
(Level 5) Full Recall (including back to town)
5. Prob Travel
(Level 1 - 5) Increasing distance travelled.
School of Knowledge
1. Precognition
(Level 1) Detects NPCs
(Level 2) Detect Traps
(Level 3) Detect Doors & Stairs
(Level 4) Detects objects and treasure.
(Level 5) Fully shows the entire level.
psis
2. Psychometry - Senses the quality of an item.
(Level 1) Sense Basic Quality (Cursed/Not Cursed)
(Level 2) Sense Quality of item (Worthless - Special)
(Level 3) Identifies To Hit/Damage Bonuses or Armour bonuses or other bonuses (Rings of Protection or Defenders, for example)
(Level 4) Identifies Prefix/Suffix
(Level 5) Identifies an Item.
Combat School
1. Neural blast - Fires a bolt or beam, to stun and damage monsters.
(Level 1) Bolt
(Level 2) Beam
(Level 3) Ball (?)
(Level 4) Area
(Level 5) LoS
2. Domination It attempts to dominate the minds of your foes, scaring them.
As Neural Blast
At Level (5) attempts to Charm as well.
3. Pulverise - Fires pure sound at your opponent, crushing their brains.
As Neural Blast but more damage...
4. Character Armour - Raises a physical shield around your body.
(Level 1) Physical Shield
(Level 2) It also grants resistance to fire.
(Level 3) It also grants resistance to cold.
(Level 4) It also grants resistance to electricity.
(Level 5) It also grants resistance to acid.
5. Mindwave - Blasts the minds of monsters close to you.
As Neural Blast
6. Psychic Drain - Drains the life of your foes and adds to your sanity reserves.
As Neural Blast, this is your method of topping up your Sanity reserves.
Travel School
1. Minor Displacement - Teleports you a short distance.
(Level 1 - 4) Range increases with level
(Level 5) Creates Voidgates
2. Major Displacement Teleports you a good distance.
(Level 1 - 4) Range increases with level, base Range is longest range of Minor Displacement
(Level 5) Creates Voidgates
3. Telekinesis (Level 28) Projects a wave of pure telekinetic force from your body, damaging and with a chance of banishing monsters. Not sure about this one...
(Level 1 - 4) Damage increases
(Level 5) Chance to banish Monsters
4. Recall
(Level 1) Recall to Surface only
(Level 2) Recall back to Dungeon Level (from surface only - this means you have to travel to the site)
(Level 3) Recall Item (pulls item to player)
(Level 4) Recall NPC (Swaps NPC and Player)
(Level 5) Full Recall (including back to town)
5. Prob Travel
(Level 1 - 5) Increasing distance travelled.
School of Knowledge
1. Precognition
(Level 1) Detects NPCs
(Level 2) Detect Traps
(Level 3) Detect Doors & Stairs
(Level 4) Detects objects and treasure.
(Level 5) Fully shows the entire level.
psis
2. Psychometry - Senses the quality of an item.
(Level 1) Sense Basic Quality (Cursed/Not Cursed)
(Level 2) Sense Quality of item (Worthless - Special)
(Level 3) Identifies To Hit/Damage Bonuses or Armour bonuses or other bonuses (Rings of Protection or Defenders, for example)
(Level 4) Identifies Prefix/Suffix
(Level 5) Identifies an Item.
Combat School
1. Neural blast - Fires a bolt or beam, to stun and damage monsters.
(Level 1) Bolt
(Level 2) Beam
(Level 3) Ball (?)
(Level 4) Area
(Level 5) LoS
2. Domination It attempts to dominate the minds of your foes, scaring them.
As Neural Blast
At Level (5) attempts to Charm as well.
3. Pulverise - Fires pure sound at your opponent, crushing their brains.
As Neural Blast but more damage...
4. Character Armour - Raises a physical shield around your body.
(Level 1) Physical Shield
(Level 2) It also grants resistance to fire.
(Level 3) It also grants resistance to cold.
(Level 4) It also grants resistance to electricity.
(Level 5) It also grants resistance to acid.
5. Mindwave - Blasts the minds of monsters close to you.
As Neural Blast
6. Psychic Drain - Drains the life of your foes and adds to your sanity reserves.
As Neural Blast, this is your method of topping up your Sanity reserves.
Regards
Jon.
Jon.