RFT3
Moderator: Moderator
Re: RFT3
I rather liked T2 priests, what did you have in mind?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT3
I cant seem to reproduce the amulet thing ..
Please add at line 32 of game/modules/tome/data/zones/trollshaws/zone.lua
Then enter the trollshaws, you'll get only amulets and rings littering the floor
Please add at line 32 of game/modules/tome/data/zones/trollshaws/zone.lua
Code: Select all
filters = { {type="jewelry" }},
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT3
hehehe... I broke stoneskin (in a bad way)
[edit] I cant say what exactly I did, I did just level up and put points into the arcane knowledge thing (for spell power).
now my character beat the shade of angmar... just dont want to fight tom without the extra bonus from stoneskin

Code: Select all
[LOG] Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:122 useTalent
At /mod/class/Player.lua:138 activateHotkey
At /mod/class/Game.lua:319 plain
At /engine/KeyCommand.lua:50
[LOG] Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:122 useTalent
At /mod/class/Player.lua:138 activateHotkey
At /mod/class/Game.lua:319 plain
At /engine/KeyCommand.lua:50
[LOG] Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:122 useTalent
At /mod/class/Player.lua:138 activateHotkey
At /mod/class/Game.lua:319 plain
At /engine/KeyCommand.lua:50
1174598 ticks in 10 seconds = 117460 TPS
334 frames in 10.02 seconds = 33.3333 FPS
[LOG] Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:122 useTalent
At /engine/dialogs/UseTalents.lua:60 use
At /eng
now my character beat the shade of angmar... just dont want to fight tom without the extra bonus from stoneskin
Oliphant am I, and I never lie.
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- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT3
so some requests:
- make monsters smarter
(that is make them able to walk around non-moving things)
- make it so passive abilities auto update (eg stoneskin after you invest more points in it/increase magic or get better spell power)
- item stacks. They do so in the inventory, make it so they can stack on the ground
- drop multiple stuff... like a stack of 99 scrolls of light.
- free look... for those who don't want to use the mouse
and a question:
? do scrolls of light have any purpose atm? I read one and nothing happened.
now I am noticing that mages have an easier time than melee... maybe it is just my playstyle.
oh and I am using a laptop, so i am finding it more difficult to play as I cant go diagonal (my keyboard broke after several years of wear and tear on it (and a couple spills but we dont mention that)
- make monsters smarter

- make it so passive abilities auto update (eg stoneskin after you invest more points in it/increase magic or get better spell power)
- item stacks. They do so in the inventory, make it so they can stack on the ground
- drop multiple stuff... like a stack of 99 scrolls of light.
- free look... for those who don't want to use the mouse
and a question:
? do scrolls of light have any purpose atm? I read one and nothing happened.
now I am noticing that mages have an easier time than melee... maybe it is just my playstyle.
oh and I am using a laptop, so i am finding it more difficult to play as I cant go diagonal (my keyboard broke after several years of wear and tear on it (and a couple spills but we dont mention that)
Oliphant am I, and I never lie.
Re: RFT3
Done, and I don't seem to be able to either!darkgod wrote:I cant seem to reproduce the amulet thing ..
Please add at line 32 of game/modules/tome/data/zones/trollshaws/zone.luaThen enter the trollshaws, you'll get only amulets and rings littering the floorCode: Select all
filters = { {type="jewelry" }},
I shall put this into the too hard basket and leave it. If we get other reports, then fine... but I seem to be the only one.
Regards
Jon.
Jon.
Re: RFT3
Mhhh ok madmonk, well please everybody be vigilent with your jewelry and see what could cause it!
Shoob:
Monsters can already move around simple things, same as in T2 I believe, no ?
Passive auto-update .. mhh yes, I could try
'l' command will come no worries.
Scrolls of light have a purpose, to light up the area, it's just the script that is bugged
Shoob:
Monsters can already move around simple things, same as in T2 I believe, no ?
Passive auto-update .. mhh yes, I could try

'l' command will come no worries.
Scrolls of light have a purpose, to light up the area, it's just the script that is bugged

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
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Re: RFT3
Actually, they dont move around other monsters for example.Monsters can already move around simple things, same as in T2 I believe, no ?
Code: Select all
....###
.ssm@
....###
Oh and I have noticed that some of the monsters attack each other (generally with flame or poison) is this meant to be at this stage already or is something messed up.
At first I thought it was a monster attacking you with it, but there was a monster in the way, but then I noticed that there was something burning in a portion of map I hadnt explored yet. It still could be the case... the monster tried targetting you with the spell but another monster was in the way and they ended up fighting.
so I think that an LOS feature should be added to the chance to cast spells (have you given monsters a viewing radius yet, if not it should be made)
Oliphant am I, and I never lie.
Re: RFT3
Damned they should!
As for monster attacking monsters, yes it is a LOS issue.
I think I'll leave it this way for dumb casters by have the future smart casting AI not do it.
But it will be restricted to a few npcs as a smart casting mage could easily wsreak havok on a melee (or even mage)
As for monster attacking monsters, yes it is a LOS issue.
I think I'll leave it this way for dumb casters by have the future smart casting AI not do it.
But it will be restricted to a few npcs as a smart casting mage could easily wsreak havok on a melee (or even mage)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT3
An areana level with smart casters is even deadlier 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: RFT3
here is stuff related to the amulet bug:
i just put the amulet on multiple times to mess it up. (i had 2) so just put on the one that got swapped and eventually it will let you have both.
Code: Select all
remove object table: 08C20780 1 true 1 table: 09644C28
addTmpValTable stats 4 2
remove object table: 096324B8 1000 false 7 table: 09ADE1A8
remove object table: 08C20780 1 true 1 table: 09ADE1A8
Lua Error: /engine/Actor.lua:216: unsupported temporary value type: nil
At [C]:-1
At [C]:-1 error
At /engine/Actor.lua:216 removeTemporaryValue
At /engine/interface/ActorInventory.lua:250 onTakeoff
At /engine/interface/ActorInventory.lua:110 removeObject
At /engine/interface/ActorInventory.lua:219 wearObject
At /mod/class/Game.lua:369 ac
Oliphant am I, and I never lie.
Re: RFT3
Arg I can reproduce it!
Please add:
At line 213 at game/engine/Actor.lua
Please add:
Code: Select all
print("delTmpValTable", prop, k, e)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Keeper
- Posts: 1548
- Joined: Tue Aug 12, 2003 3:08 pm
- Location: The edge of the Abyss
Re: RFT3
Multiple Attribute Dependency?
Wait... been playing too much DnD...
Wait... been playing too much DnD...
And it was such a good idea...